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source: orxonox.OLD/branches/bsp_model/src/lib/util/loading/game_loader.h @ 8474

Last change on this file since 8474 was 7868, checked in by bensch, 18 years ago

trunk: merge Check in the Event-changes:
r7867 | bensch | 2006-05-26 13:19:46 +0200 (Fri, 26 May 2006) | 1 line

Events better subscribed


r7866 | bensch | 2006-05-26 13:11:10 +0200 (Fri, 26 May 2006) | 1 line

Events are subscribed at the EventListener, and not the EventHandler

File size: 2.3 KB
Line 
1/*!
2 * @file game_loader.h
3 *  loads campaigns, worlds and all other story_entities
4*/
5
6#ifndef _GAME_LOADER_H
7#define _GAME_LOADER_H
8
9//#include "stdincl.h"
10#include "story_def.h"
11#include "comincl.h"
12#include "event_listener.h"
13
14#include "error.h"
15
16//-----------------------------------------------------------------------------
17// Forward declarations
18//-----------------------------------------------------------------------------
19class Campaign;
20class World;
21class Factory;
22class TiXmlElement;
23class BaseObject;
24class Event;
25
26//! The GameLoader
27/**
28 *  The game loader loads all game date. this is performed in the following way:
29 * 1. Read the structure of campaings and worlds
30 * 2. Create the instances of the tree: here _ALL_ StoryEntities are created
31 *    also if they are not yet used. the worlds should load their data in
32 *    the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE!
33 *    Elsewhere, all the data will be allocated at the beginning... mess...
34 * 3. StoryEntities are load() and init() before they start
35 * 4. once the gamloader starts the game there will be a campaing starting a
36 *    world. this is done by callaing those StoryEntity::start()
37*/
38class GameLoader : public EventListener
39{
40 public:
41  virtual ~GameLoader ();
42  /**  this class is a singleton class @returns an instance of itself  */
43  static GameLoader* getInstance() { if(singletonRef == NULL) singletonRef = new GameLoader(); return singletonRef; }
44
45  ErrorMessage loadCampaign(const std::string& name);
46  ErrorMessage loadDebugCampaign(Uint32 campaignID);
47  ErrorMessage loadNetworkCampaign(const std::string& fileName);
48
49  ErrorMessage init();
50  ErrorMessage start();
51  void stop();
52  ErrorMessage pause();
53  ErrorMessage resume();
54
55  void switchToNextLevel();
56
57  void process(const Event &event);
58
59
60 private:
61  GameLoader ();
62
63  Campaign* fileToCampaign(const std::string& name);
64
65
66 private:
67  static GameLoader*     singletonRef;         //!< The singleton-reference to this object
68
69  Uint32                 startTime;            //!< start time of the campaign
70  bool                   isPaused;             //!< if the game is paused
71  bool                   bRun;                 //!< true if stop
72
73  Campaign*              currentCampaign;      //!< reference to the current campaign playing
74};
75
76#endif /* _GAME_LOADER_H */
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