1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include <map> |
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18 | |
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19 | #include "multiplayer_team_deathmatch.h" |
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20 | |
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21 | #include "util/loading/load_param.h" |
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22 | #include "util/loading/factory.h" |
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23 | |
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24 | #include "render2D/image_plane.h" |
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25 | #include "state.h" |
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26 | #include "class_list.h" |
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27 | |
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28 | #include "player.h" |
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29 | #include "playable.h" |
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30 | #include "space_ships/space_ship.h" |
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31 | |
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32 | |
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33 | #include "shared_network_data.h" |
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34 | #include "terrain.h" |
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35 | #include "class_list.h" |
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36 | #include "space_ships/space_ship.h" |
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37 | |
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38 | #include "network_game_manager.h" |
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39 | |
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40 | #include "event_handler.h" |
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41 | |
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42 | #include "glgui.h" |
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43 | |
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44 | #include "story_entity.h" |
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45 | |
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46 | |
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47 | using namespace std; |
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48 | |
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49 | |
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50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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51 | |
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52 | |
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53 | /** |
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54 | * constructor |
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55 | */ |
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56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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57 | : NetworkGameRules(root) |
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58 | { |
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59 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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60 | |
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61 | this->bLocalPlayerDead = false; |
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62 | this->deathTimeout = 10.0f; // 5 seconds |
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63 | this->timeout = 0.0f; |
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64 | this->numTeams = 2; |
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65 | this->currentGameState = GAMESTATE_PRE_GAME; |
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66 | this->gameStateTimer = 10.0f; |
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67 | |
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68 | this->box = NULL; |
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69 | |
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70 | this->deathScreen = new ImagePlane(); |
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71 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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72 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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73 | this->deathScreen->setVisibility(false); |
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74 | |
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75 | this->localPlayer = State::getPlayer(); |
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76 | |
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77 | if( root != NULL) |
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78 | this->loadParams(root); |
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79 | } |
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80 | |
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81 | /** |
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82 | * decontsructor |
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83 | */ |
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84 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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85 | { |
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86 | if( this->deathScreen) |
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87 | delete this->deathScreen; |
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88 | } |
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89 | |
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90 | |
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91 | |
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92 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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93 | { |
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94 | GameRules::loadParams(root) ; |
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95 | |
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96 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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97 | .describe("sets the time in seconds a player has to wait for respawn"); |
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98 | |
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99 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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100 | .describe("sets the maximal kills for winning condition"); |
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101 | |
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102 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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103 | .describe("sets the death screen image"); |
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104 | |
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105 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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106 | .describe("sets number of teams"); |
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107 | |
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108 | } |
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109 | |
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110 | |
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111 | |
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112 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
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113 | { |
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114 | if( this->deathScreen) |
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115 | this->deathScreen->setTexture(imageName); |
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116 | } |
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117 | |
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118 | |
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119 | |
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120 | /** |
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121 | * called when the player enters the game |
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122 | * @param player the spawned player |
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123 | */ |
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124 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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125 | { |
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126 | this->bLocalPlayerDead = false; |
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127 | this->deathScreen->setVisibility(false); |
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128 | } |
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129 | |
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130 | |
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131 | /** |
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132 | * when the player is killed |
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133 | * @param player the killed player |
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134 | */ |
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135 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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136 | { |
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137 | this->bLocalPlayerDead = true; |
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138 | this->deathScreen->setVisibility(true); |
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139 | } |
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140 | |
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141 | |
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142 | /** |
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143 | * time tick |
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144 | * @param dt time |
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145 | */ |
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146 | void MultiplayerTeamDeathmatch::tick(float dt) |
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147 | { |
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148 | //on client side hostId is -1 until hanshake finished |
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149 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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150 | return; |
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151 | |
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152 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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153 | { |
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154 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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155 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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156 | && box == NULL |
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157 | ) |
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158 | { |
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159 | EventHandler::getInstance()->pushState( ES_MENU ); |
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160 | |
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161 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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162 | |
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163 | box = new OrxGui::GLGuiBox(); |
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164 | box->setAbsCoor2D( 300, 100 ); |
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165 | |
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166 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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167 | box->pack( buttonSpectator ); |
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168 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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169 | |
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170 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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171 | box->pack( buttonRandom ); |
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172 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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173 | |
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174 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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175 | box->pack( buttonTeam0 ); |
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176 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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177 | |
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178 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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179 | box->pack( buttonTeam1 ); |
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180 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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181 | |
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182 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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183 | box->pack( buttonExit ); |
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184 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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185 | |
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186 | box->showAll(); |
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187 | } |
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188 | } |
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189 | |
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190 | if ( box != NULL |
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191 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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192 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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193 | ) |
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194 | { |
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195 | delete box; |
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196 | box = NULL; |
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197 | |
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198 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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199 | |
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200 | EventHandler::getInstance()->popState(); |
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201 | } |
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202 | |
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203 | if ( box != NULL ) |
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204 | { |
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205 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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206 | } |
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207 | |
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208 | assignPlayable(); |
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209 | |
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210 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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211 | return; |
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212 | |
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213 | gameStateTimer -= dt; |
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214 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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215 | |
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216 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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217 | nextGameState(); |
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218 | |
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219 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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220 | |
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221 | if ( currentGameState == GAMESTATE_GAME ) |
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222 | { |
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223 | handleTeamChanges(); |
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224 | } |
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225 | |
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226 | this->calculateTeamScore(); |
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227 | |
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228 | this->checkGameRules(); |
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229 | |
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230 | // is the local player dead and inactive |
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231 | if( unlikely(this->bLocalPlayerDead)) |
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232 | { |
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233 | this->timeout += dt; |
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234 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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235 | // long enough dead? |
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236 | if( this->timeout >= this->deathTimeout) |
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237 | { |
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238 | this->timeout = 0.0f; |
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239 | // respawn |
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240 | PRINTF(0)("RESPAWN\n"); |
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241 | (State::getPlayer())->getPlayable()->respawn(); |
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242 | } |
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243 | } |
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244 | } |
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245 | |
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246 | |
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247 | /** |
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248 | * draws the stuff |
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249 | */ |
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250 | void MultiplayerTeamDeathmatch::draw() |
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251 | { |
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252 | if( unlikely( this->bLocalPlayerDead)) |
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253 | { |
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254 | |
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255 | } |
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256 | } |
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257 | |
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258 | |
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259 | /** |
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260 | * check the game rules for consistency |
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261 | */ |
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262 | void MultiplayerTeamDeathmatch::checkGameRules() |
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263 | { |
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264 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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265 | return; |
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266 | |
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267 | // check for max killing count |
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268 | for ( int i = 0; i<numTeams; i++ ) |
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269 | { |
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270 | if ( teamScore[i] >= maxKills ) |
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271 | { |
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272 | //team i wins |
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273 | //TODO |
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274 | } |
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275 | } |
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276 | } |
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277 | |
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278 | /** |
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279 | * find group for new player |
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280 | * @return group id |
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281 | */ |
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282 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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283 | { |
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284 | return TEAM_NOTEAM; |
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285 | } |
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286 | |
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287 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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288 | { |
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289 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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290 | return CL_SPECTATOR; |
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291 | |
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292 | if ( team == 0 || team == 1 ) |
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293 | return CL_SPACE_SHIP; |
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294 | |
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295 | assert( false ); |
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296 | } |
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297 | |
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298 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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299 | { |
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300 | if ( team == 0 ) |
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301 | return "models/ships/reap_#.obj"; |
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302 | else if ( team == 1 ) |
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303 | return "models/ships/fighter.obj"; |
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304 | else |
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305 | return ""; |
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306 | } |
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307 | |
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308 | /** |
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309 | * calculate team score |
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310 | */ |
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311 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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312 | { |
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313 | teamScore.clear(); |
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314 | |
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315 | for ( int i = 0; i<numTeams; i++ ) |
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316 | teamScore[i] = 0; |
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317 | |
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318 | |
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319 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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320 | |
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321 | if ( !list ) |
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322 | return; |
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323 | |
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324 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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325 | { |
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326 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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327 | |
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328 | if ( stats.getTeamId() >= 0 ) |
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329 | { |
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330 | teamScore[stats.getTeamId()] += stats.getScore(); |
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331 | } |
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332 | } |
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333 | } |
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334 | |
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335 | /** |
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336 | * get team for player who choose to join random team |
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337 | * @return smallest team |
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338 | */ |
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339 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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340 | { |
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341 | std::map<int,int> playersInTeam; |
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342 | |
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343 | for ( int i = 0; i<numTeams; i++ ) |
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344 | playersInTeam[i] = 0; |
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345 | |
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346 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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347 | |
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348 | if ( !list ) |
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349 | return 0; |
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350 | |
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351 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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352 | { |
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353 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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354 | |
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355 | if ( stats.getTeamId() >= 0 ) |
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356 | { |
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357 | playersInTeam[stats.getTeamId()]++; |
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358 | } |
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359 | } |
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360 | |
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361 | |
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362 | int minPlayers = 0xFFFF; |
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363 | int minTeam = -1; |
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364 | |
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365 | for ( int i = 0; i<numTeams; i++ ) |
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366 | { |
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367 | if ( playersInTeam[i] < minPlayers ) |
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368 | { |
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369 | minTeam = i; |
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370 | minPlayers = playersInTeam[i]; |
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371 | } |
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372 | } |
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373 | |
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374 | assert( minTeam != -1 ); |
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375 | |
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376 | return minTeam; |
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377 | } |
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378 | |
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379 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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380 | { |
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381 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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382 | { |
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383 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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384 | |
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385 | return; |
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386 | } |
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387 | |
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388 | if ( currentGameState == GAMESTATE_GAME ) |
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389 | { |
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390 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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391 | |
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392 | return; |
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393 | } |
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394 | |
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395 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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396 | { |
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397 | //TODO end game |
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398 | |
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399 | return; |
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400 | } |
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401 | } |
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402 | |
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403 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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404 | { |
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405 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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406 | |
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407 | if ( !list ) |
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408 | return; |
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409 | |
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410 | //first server players with choices |
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411 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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412 | { |
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413 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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414 | |
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415 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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416 | { |
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417 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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418 | { |
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419 | teamChange( stats.getUserId() ); |
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420 | } |
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421 | } |
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422 | } |
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423 | |
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424 | //now serve player who want join a random team |
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425 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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426 | { |
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427 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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428 | |
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429 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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430 | { |
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431 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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432 | { |
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433 | stats.setPreferedTeamId( getRandomTeam() ); |
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434 | teamChange( stats.getUserId() ); |
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435 | } |
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436 | } |
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437 | } |
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438 | } |
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439 | |
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440 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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441 | { |
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442 | assert( PlayerStats::getStats( userId ) ); |
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443 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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444 | |
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445 | stats.setTeamId( stats.getPreferedTeamId() ); |
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446 | |
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447 | Playable * oldPlayable = stats.getPlayable(); |
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448 | |
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449 | |
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450 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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451 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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452 | |
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453 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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454 | |
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455 | assert( bo != NULL ); |
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456 | assert( bo->isA( CL_PLAYABLE ) ); |
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457 | |
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458 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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459 | |
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460 | playable.loadModel( playableModel ); |
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461 | playable.setOwner( userId ); |
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462 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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463 | playable.setSynchronized( true ); |
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464 | |
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465 | stats.setTeamId( stats.getPreferedTeamId() ); |
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466 | stats.setPlayableClassId( playableClassId ); |
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467 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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468 | stats.setModelFileName( playableModel ); |
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469 | |
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470 | if ( oldPlayable ) |
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471 | { |
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472 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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473 | // State::getPlayer()->setPlayable( NULL ); |
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474 | delete oldPlayable; |
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475 | } |
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476 | } |
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477 | |
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478 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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479 | { |
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480 | State::getCurrentStoryEntity()->stop(); |
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481 | } |
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482 | |
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483 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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484 | { |
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485 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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486 | } |
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487 | |
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488 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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489 | { |
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490 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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491 | } |
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492 | |
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493 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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494 | { |
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495 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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496 | } |
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497 | |
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498 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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499 | { |
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500 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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501 | } |
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502 | |
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503 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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504 | { |
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505 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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506 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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507 | } |
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508 | |
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509 | |
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510 | |
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511 | |
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512 | |
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513 | |
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