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source: orxonox.OLD/branches/bsp_model/src/world_entities/camera.cc @ 7895

Last change on this file since 7895 was 7347, checked in by bensch, 19 years ago

orxonox/trunk: some more stuff (now one can play around with them using the Shell →
GameWorld Urban Playmode …. Vertical/Full3D/Horizontal

File size: 5.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Benjamin Grauer
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17#include "camera.h"
18
19#include "event_handler.h"
20
21using namespace std;
22
23
24/**
25 *  creates a Camera
26*/
27Camera::Camera()
28{
29  this->setClassID(CL_CAMERA, "Camera");
30  this->setName("camera");
31  this->target = new CameraTarget();
32
33  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0);
34  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1);
35  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2);
36  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3);
37  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4);
38  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5);
39
40  this->setFovy(90);
41  this->setAspectRatio(1.2f);
42  this->setClipRegion(.1, 2000);
43
44  this->setViewMode(Camera::ViewNormal);
45
46  this->setParentMode(PNODE_ALL);
47}
48
49/**
50 *  default destructor
51*/
52Camera::~Camera()
53{}
54
55/**
56 *  focuses the Camera onto a Target
57 * @param target the new PNode the Camera should look at.
58*/
59void Camera::lookAt(PNode* target)
60{
61  this->target->setParent(target);
62}
63
64/**
65 * @returns The PNode of the Target (from there you can get position and so on
66*/
67PNode* Camera::getTargetNode() const
68{
69  return (PNode*)this->target;
70}
71
72/**
73 *  sets a new AspectRatio
74 * @param aspectRatio the new aspect ratio to set (width / height)
75*/
76void Camera::setAspectRatio(float aspectRatio)
77{
78  this->aspectRatio = aspectRatio;
79}
80
81/**
82 * Sets a new clipping region
83 * @param nearClip The near clip plane
84 * @param farClip The far clip plane
85*/
86void Camera::setClipRegion(float nearClip, float farClip)
87{
88  this->nearClip = nearClip;
89  this->farClip = farClip;
90}
91
92/**
93 *  sets the new VideoMode and initializes iteration to it.
94 * @param mode the mode to change to.
95*/
96void Camera::setViewMode(ViewMode mode)
97{
98  currentMode = mode;
99  switch (mode)
100  {
101    default:
102    case Camera::ViewNormal:
103      this->toFovy = 60.0;
104      this->setRelCoorSoft(-10, 5, 0);
105      this->target->setRelCoorSoft(0,0,0);
106      break;
107    case Camera::ViewBehind:
108      break;
109    case Camera::ViewFront:
110      this->toFovy = 120.0;
111      this->setRelCoorSoft(4, 0, 0, 5);
112      this->target->setRelCoorSoft(Vector(10,0,0), 5);
113      break;
114    case Camera::ViewLeft:
115      this->toFovy = 90;
116      this->setRelCoorSoft(0, 1, -10, .5);
117      this->target->setRelCoorSoft(0,0,0);
118      break;
119    case Camera::ViewRight:
120      this->toFovy = 90;
121      this->setRelCoorSoft(Vector(0, 1, 10));
122      this->target->setRelCoorSoft(0,0,0);
123      break;
124    case Camera::ViewTop:
125      this->toFovy= 120;
126      this->setRelCoorSoft(Vector(30, 50, 0));
127      this->target->setRelCoorSoft(35,0,0);
128  }
129}
130
131
132/**
133 *  Updates the position of the camera.
134 * @param dt: The time that elapsed.
135*/
136void Camera::tick(float dt)
137{
138  //update frustum plane
139  this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized();
140  this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1);
141
142  this->upVector =  this->getAbsDirV();
143
144
145  float tmpFovy = (this->toFovy - this->fovy);
146  if (tmpFovy > 0.01)
147    this->fovy += tmpFovy * fabsf(dt);
148}
149
150
151/**
152 *  initialize rendering perspective according to this camera
153 *
154 * This is called immediately before the rendering cycle starts, it sets all global
155 * rendering options as well as the GL_PROJECTION matrix according to the camera.
156 */
157void Camera::apply ()
158{
159  // switching to Projection Matrix
160  glMatrixMode (GL_PROJECTION);
161  glLoadIdentity ();
162
163  gluPerspective(this->fovy,
164                 this->aspectRatio,
165                 this->nearClip,
166                 this->farClip);
167
168
169    // setting up the perspective
170  // speed-up feature
171  glMatrixMode (GL_MODELVIEW);
172  glLoadIdentity();
173
174
175}
176
177void Camera::project()
178{
179  Vector cameraPosition = this->getAbsCoor();
180  Vector targetPosition = this->target->getAbsCoor();
181
182       // Setting the Camera Eye, lookAt and up Vectors
183  gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z,
184            targetPosition.x, targetPosition.y, targetPosition.z,
185            this->upVector.x, this->upVector.y, this->upVector.z);
186}
187
188
189/**
190 *  processes an event
191 * @param event: the event to process
192*/
193void Camera::process(const Event &event)
194{
195  if( event.type == KeyMapper::PEV_VIEW0)
196  {
197    this->setViewMode(Camera::ViewNormal);
198  }
199  else if( event.type == KeyMapper::PEV_VIEW1)
200  {
201    this->setViewMode(Camera::ViewBehind);
202  }
203  else if( event.type == KeyMapper::PEV_VIEW2)
204  {
205    this->setViewMode(Camera::ViewFront);
206  }
207  else if( event.type == KeyMapper::PEV_VIEW3)
208  {
209    this->setViewMode(Camera::ViewLeft);
210  }
211  else if( event.type == KeyMapper::PEV_VIEW4)
212  {
213    this->setViewMode(Camera::ViewRight);
214  }
215  else if( event.type == KeyMapper::PEV_VIEW5)
216  {
217    this->setViewMode(Camera::ViewTop);
218  }
219}
220
221
222///////////////////
223// CAMERA-TARGET //
224///////////////////
225
226
227CameraTarget::CameraTarget()
228{
229  this->setClassID(CL_CAMERA_TARGET, "CameraTarget");
230  //  this->setParentMode(PNODE_MOVEMENT);
231}
232
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