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source: orxonox.OLD/branches/bsp_model/src/world_entities/projectiles/hyperblast.cc @ 8462

Last change on this file since 8462 was 7193, checked in by bensch, 19 years ago

orxonox/trunk: new style for resources (prework/movement)

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hyperblast.h"
19
20#include "state.h"
21#include "class_list.h"
22
23#include "box_emitter.h"
24#include "spark_particles.h"
25
26
27using namespace std;
28
29CREATE_FAST_FACTORY_STATIC(Hyperblast, CL_HYPERBLAST);
30
31/**
32 *  standard constructor
33*/
34Hyperblast::Hyperblast () : Projectile()
35{
36  this->setClassID(CL_HYPERBLAST, "Hyperblast");
37
38  float modelSize = .3;
39  this->loadModel("models/projectiles/hyperblast.obj", 5);
40
41  this->setMinEnergy(50);
42  this->setHealthMax(1000);
43  this->lifeSpan = 1;
44  this->size = 4.0;
45
46  this->emitter = new BoxEmitter(Vector(400, 2, 2), 100, 5, M_2_PI);
47  this->emitter->setRelCoor(200,0,0);
48  this->emitter->setParent(this);
49  this->emitter->setSpread(M_PI, M_PI);
50}
51
52
53/**
54 *  standard deconstructor
55*/
56Hyperblast::~Hyperblast ()
57{
58  /* this is normaly done by World.cc by deleting the ParticleEngine */
59  if (Hyperblast::explosionParticles != NULL && ClassList::getList(CL_HYPERBLAST)->size() <= 1)
60  {
61    Hyperblast::explosionParticles = NULL;
62  }
63
64}
65
66SparkParticles* Hyperblast::explosionParticles = NULL;
67
68void Hyperblast::activate()
69{
70  if (unlikely(Hyperblast::explosionParticles == NULL))
71  {
72    Hyperblast::explosionParticles = new SparkParticles(2000);
73    Hyperblast::explosionParticles->setName("HyperblastExplosionParticles");
74    Hyperblast::explosionParticles->setLifeSpan(2, .3);
75    Hyperblast::explosionParticles->setRadius(0.1, .1);
76    Hyperblast::explosionParticles->setRadius(0.2, .2);
77    Hyperblast::explosionParticles->setRadius(1.0, .1);
78    Hyperblast::explosionParticles->setColor(0.0, 1.0, .6, 0 ,1);
79    Hyperblast::explosionParticles->setColor(0.5, .8,.1,0,.6);
80    Hyperblast::explosionParticles->setColor(0.8, .8,.2,.3,.3);
81    Hyperblast::explosionParticles->setColor(1.0, 1,1,1,.0);
82  }
83
84  this->emitter->setSystem(Hyperblast::explosionParticles);
85  this->size = 4.0;
86
87  Hyperblast::explosionParticles->debug();
88  this->updateNode(0);
89  this->emitter->setEmissionRate(5000.0);
90  this->emitter->setEmissionVelocity(50.0);
91
92  this->setHealth(200);
93}
94
95
96void Hyperblast::deactivate()
97{
98  this->emitter->setSystem(NULL);
99  this->lifeCycle = 0.0;
100  this->toList(OM_NULL);
101
102//  GarbageCollector::getInstance()->collect(this);
103  this->toList(OM_DEAD);
104  Hyperblast::fastFactory->kill(this);
105}
106
107
108void Hyperblast::collidesWith(WorldEntity* entity, const Vector& location)
109{
110}
111
112/**
113 *  signal tick, time dependent things will be handled here
114 * @param time since last tick
115*/
116void Hyperblast::tick (float dt)
117{
118  if(this->tickLifeCycle(dt))
119    this->deactivate();
120
121  this->size *=(1 - (5.0*dt));
122
123  if (this->lifeCycle > .1 && this->emitter->getEmissionRate() > 10.0)
124    this->emitter->setEmissionRate(0.0);
125}
126
127/**
128 *  the function gets called, when the projectile is destroyed
129*/
130void Hyperblast::destroy ()
131{
132  Projectile::destroy();
133
134  PRINTF(5)("DESTROY Hyperblast\n");
135
136
137}
138
139
140void Hyperblast::draw () const
141{
142  if (this->lifeCycle < .1)
143  {
144  glMatrixMode(GL_MODELVIEW);
145  glPushMatrix();
146
147  glTranslatef (this->getAbsCoor ().x,
148                this->getAbsCoor ().y,
149                this->getAbsCoor ().z);
150  Vector tmpRot = this->getAbsDir().getSpacialAxis();
151  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
152
153//  glScalef(2.0, this->size, this->size);
154  this->getModel()->draw();
155
156  glPopMatrix();
157  }
158}
159
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