1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christoph Renner |
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13 | co-programmer: ... |
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14 | |
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15 | */ |
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16 | |
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17 | #include "spectator.h" |
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18 | |
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19 | #include "src/lib/util/loading/factory.h" |
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20 | #include "key_mapper.h" |
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21 | |
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22 | |
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23 | CREATE_FACTORY(Spectator, CL_SPECTATOR); |
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24 | |
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25 | |
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26 | /** |
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27 | * constructor |
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28 | */ |
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29 | Spectator::Spectator( const TiXmlElement * root ) |
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30 | { |
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31 | this->setClassID(CL_SPECTATOR, "Spectator"); |
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32 | |
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33 | bool bLeft; |
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34 | bool bRight; |
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35 | bool bForward; |
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36 | bool bBackward; |
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37 | |
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38 | float xMouse; //!< mouse moved in x-Direction |
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39 | float yMouse; //!< mouse moved in y-Direction |
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40 | |
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41 | this->bLeft = false; |
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42 | this->bRight = false; |
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43 | this->bForward = false; |
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44 | this->bBackward = false; |
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45 | this->xMouse = 0.0f; |
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46 | this->yMouse = 0.0f; |
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47 | |
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48 | registerEvent(KeyMapper::PEV_FORWARD); |
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49 | registerEvent(KeyMapper::PEV_BACKWARD); |
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50 | registerEvent(KeyMapper::PEV_LEFT); |
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51 | registerEvent(KeyMapper::PEV_RIGHT); |
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52 | registerEvent(KeyMapper::PEV_FIRE1); |
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53 | registerEvent(EV_MOUSE_MOTION); |
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54 | |
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55 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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56 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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57 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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58 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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59 | registerVar( new SynchronizeableQuaternion( &mouseDir, &mouseDir, "mouseDir", PERMISSION_OWNER ) ); |
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60 | } |
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61 | |
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62 | /** |
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63 | * destructor |
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64 | */ |
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65 | Spectator::~Spectator( ) |
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66 | { |
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67 | this->setPlayer(NULL); |
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68 | } |
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69 | |
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70 | void Spectator::setPlayDirection( const Quaternion & rot, float speed ) |
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71 | { |
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72 | this->mouseDir = rot; |
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73 | this->angleY = rot.getHeading(); |
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74 | this->angleX = rot.getAttitude(); |
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75 | } |
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76 | |
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77 | void Spectator::enter( ) |
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78 | { |
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79 | this->attachCamera(); |
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80 | } |
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81 | |
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82 | void Spectator::leave( ) |
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83 | { |
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84 | this->detachCamera(); |
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85 | } |
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86 | |
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87 | /** |
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88 | * collision handling |
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89 | * @param entity other entity |
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90 | * @param location |
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91 | * @todo dont allow spectator to go through walls |
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92 | */ |
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93 | void Spectator::collidesWith( WorldEntity * entity, const Vector & location ) |
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94 | { |
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95 | } |
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96 | |
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97 | void Spectator::tick( float time ) |
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98 | { |
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99 | Playable::tick( time ); |
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100 | |
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101 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) |
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102 | { |
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103 | xMouse *= time / 10; |
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104 | yMouse *= time / 10; |
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105 | |
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106 | angleX -= xMouse; |
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107 | angleY -= yMouse; |
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108 | |
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109 | if ( angleY > 2.05 ) |
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110 | angleY = 2.05; |
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111 | |
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112 | if ( angleY < -1.15 ) |
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113 | angleY = -1.15; |
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114 | |
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115 | this->mouseDir = Quaternion( angleX, Vector( 0, 1, 0 ) ) * Quaternion( angleY, Vector( 0, 0, 1 ) ); |
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116 | |
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117 | xMouse = yMouse = 0; |
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118 | } |
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119 | |
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120 | this->setAbsDir( this->mouseDir ); |
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121 | |
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122 | Vector velocity; |
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123 | |
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124 | if ( this->bForward ) |
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125 | { |
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126 | velocity += this->getAbsDirX(); |
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127 | } |
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128 | |
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129 | if ( this->bBackward ) |
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130 | { |
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131 | velocity -= this->getAbsDirX(); |
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132 | } |
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133 | |
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134 | if ( this->bRight ) |
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135 | { |
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136 | velocity += this->getAbsDirZ(); |
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137 | } |
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138 | |
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139 | if ( this->bLeft ) |
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140 | { |
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141 | velocity -= this->getAbsDirZ(); |
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142 | } |
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143 | |
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144 | velocity *= 100; |
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145 | |
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146 | this->shiftCoor( velocity*time ); |
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147 | } |
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148 | |
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149 | void Spectator::process( const Event & event ) |
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150 | { |
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151 | Playable::process(event); |
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152 | |
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153 | if( event.type == KeyMapper::PEV_LEFT) |
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154 | this->bLeft = event.bPressed; |
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155 | else if( event.type == KeyMapper::PEV_RIGHT) |
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156 | this->bRight = event.bPressed; |
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157 | else if( event.type == KeyMapper::PEV_FORWARD) |
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158 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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159 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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160 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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161 | else if( event.type == EV_MOUSE_MOTION) |
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162 | { |
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163 | this->xMouse += event.xRel; |
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164 | this->yMouse += event.yRel; |
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165 | } |
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166 | } |
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