[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[7193] | 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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[7014] | 32 | #include "camera.h" |
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[6002] | 33 | |
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[2036] | 34 | using namespace std; |
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| 35 | |
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[5208] | 36 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 37 | ->describe("sets the Model of the WorldEntity") |
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[7198] | 38 | ->defaultValues("models/ships/fighter.obj", 1.0); |
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[5208] | 39 | |
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[6424] | 40 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 41 | |
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[2043] | 42 | /** |
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[4836] | 43 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 44 | * |
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| 45 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 46 | * that can calls WorldEntities loadParams for itself. |
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| 47 | */ |
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[6430] | 48 | WorldEntity::WorldEntity() |
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| 49 | : Synchronizeable() |
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[2190] | 50 | { |
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[4320] | 51 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 52 | |
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[4682] | 53 | this->obbTree = NULL; |
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[6700] | 54 | this->healthWidget = NULL; |
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| 55 | this->healthMax = 1.0f; |
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| 56 | this->health = 1.0f; |
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[6695] | 57 | this->scaling = 1.0f; |
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[4261] | 58 | |
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[6695] | 59 | /* OSOLETE */ |
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| 60 | this->bVisible = true; |
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| 61 | this->bCollide = true; |
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| 62 | |
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[6142] | 63 | this->objectListNumber = OM_INIT; |
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| 64 | this->objectListIterator = NULL; |
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| 65 | |
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| 66 | this->toList(OM_NULL); |
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[2190] | 67 | } |
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[2043] | 68 | |
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| 69 | /** |
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[4836] | 70 | * standard destructor |
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[2043] | 71 | */ |
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[2190] | 72 | WorldEntity::~WorldEntity () |
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[2036] | 73 | { |
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[7125] | 74 | State::getObjectManager()->toList(this, OM_INIT); |
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| 75 | |
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| 76 | // Delete the model (unregister it with the ResourceManager) |
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| 77 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 78 | this->setModel(NULL, i); |
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| 79 | |
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[5498] | 80 | // Delete the obbTree |
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[5302] | 81 | if( this->obbTree != NULL) |
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[4814] | 82 | delete this->obbTree; |
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[5994] | 83 | |
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[6700] | 84 | if (this->healthWidget != NULL) |
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| 85 | delete this->healthWidget; |
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[3531] | 86 | } |
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| 87 | |
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[5498] | 88 | /** |
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| 89 | * loads the WorldEntity Specific Parameters. |
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| 90 | * @param root: the XML-Element to load the Data From |
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| 91 | */ |
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[4436] | 92 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 93 | { |
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[5498] | 94 | // Do the PNode loading stuff |
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[6512] | 95 | PNode::loadParams(root); |
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[5498] | 96 | |
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[6222] | 97 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 98 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 99 | .defaultValues(""); |
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[6222] | 100 | |
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[4436] | 101 | // Model Loading |
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[5671] | 102 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 103 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 104 | .defaultValues("", 1.0f, 0); |
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[6430] | 105 | |
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[6700] | 106 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 107 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 108 | .defaultValues(1.0f); |
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[6430] | 109 | |
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[6700] | 110 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 111 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 112 | .defaultValues(1.0f); |
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[4436] | 113 | } |
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| 114 | |
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[6222] | 115 | |
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[3531] | 116 | /** |
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[4885] | 117 | * loads a Model onto a WorldEntity |
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[4836] | 118 | * @param fileName the name of the model to load |
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[5057] | 119 | * @param scaling the Scaling of the model |
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[7221] | 120 | */ |
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| 121 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber) |
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[4261] | 122 | { |
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[6695] | 123 | this->modelLODName = fileName; |
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[6424] | 124 | this->scaling = scaling; |
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[7221] | 125 | if (!fileName.empty()) |
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[6142] | 126 | { |
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[6430] | 127 | // search for the special character # in the LoadParam |
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[7221] | 128 | if (fileName.find('#') != std::string::npos) |
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[6222] | 129 | { |
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[7221] | 130 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 131 | std::string lodFile = fileName; |
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| 132 | unsigned int offset = lodFile.find('#'); |
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[6720] | 133 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 134 | { |
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[7221] | 135 | lodFile[offset] = 48+(int)i; |
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[6222] | 136 | if (ResourceManager::isInDataDir(lodFile)) |
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| 137 | this->loadModel(lodFile, scaling, i); |
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[6005] | 138 | } |
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[6222] | 139 | return; |
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| 140 | } |
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[6720] | 141 | if (this->scaling <= 0.0) |
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[6424] | 142 | { |
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[7193] | 143 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 144 | this->scaling = 1.0; |
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[6424] | 145 | } |
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[7221] | 146 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 147 | { |
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[7221] | 148 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 149 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 150 | if (loadedModel != NULL) |
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| 151 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 152 | else |
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| 153 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 154 | |
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| 155 | if( modelNumber == 0) |
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| 156 | this->buildObbTree(4); |
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| 157 | } |
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[7221] | 158 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 159 | { |
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[7221] | 160 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 161 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 162 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 163 | this->setModel(m, 0); |
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[7068] | 164 | |
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| 165 | if( m != NULL) |
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| 166 | this->buildObbTree(4); |
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[6222] | 167 | } |
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[4732] | 168 | } |
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| 169 | else |
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[6341] | 170 | { |
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[5995] | 171 | this->setModel(NULL); |
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[6341] | 172 | } |
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[4261] | 173 | } |
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| 174 | |
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[5061] | 175 | /** |
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[5994] | 176 | * sets a specific Model for the Object. |
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| 177 | * @param model The Model to set |
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| 178 | * @param modelNumber the n'th model in the List to get. |
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| 179 | */ |
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| 180 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 181 | { |
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[5995] | 182 | if (this->models.size() <= modelNumber) |
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| 183 | this->models.resize(modelNumber+1, NULL); |
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| 184 | |
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| 185 | if (this->models[modelNumber] != NULL) |
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[6004] | 186 | { |
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[7193] | 187 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 188 | if (resource != NULL) |
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| 189 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 190 | else |
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| 191 | { |
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| 192 | PRINTF(4)("Forcing model deletion\n"); |
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| 193 | delete this->models[modelNumber]; |
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| 194 | } |
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[5994] | 195 | } |
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[6222] | 196 | |
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[5995] | 197 | this->models[modelNumber] = model; |
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[5994] | 198 | |
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[6222] | 199 | |
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[6430] | 200 | // if (this->model != NULL) |
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| 201 | // this->buildObbTree(4); |
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[5994] | 202 | } |
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| 203 | |
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| 204 | |
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| 205 | /** |
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[5061] | 206 | * builds the obb-tree |
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| 207 | * @param depth the depth to calculate |
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| 208 | */ |
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| 209 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 210 | { |
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[5428] | 211 | if (this->obbTree) |
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| 212 | delete this->obbTree; |
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| 213 | |
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[5995] | 214 | if (this->models[0] != NULL) |
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[5428] | 215 | { |
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| 216 | PRINTF(4)("creating obb tree\n"); |
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[5708] | 217 | |
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| 218 | |
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[5995] | 219 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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[5428] | 220 | return true; |
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| 221 | } |
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| 222 | else |
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| 223 | { |
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| 224 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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| 225 | this->obbTree = NULL; |
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| 226 | return false; |
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| 227 | } |
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[5061] | 228 | } |
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[5057] | 229 | |
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[6142] | 230 | /** |
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| 231 | * @brief moves this entity to the List OM_List |
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| 232 | * @param list the list to set this Entity to. |
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| 233 | * |
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| 234 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 235 | * directly, but with an easier interface. |
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| 236 | * |
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| 237 | * @todo inline this (peut etre) |
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| 238 | */ |
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| 239 | void WorldEntity::toList(OM_LIST list) |
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| 240 | { |
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| 241 | State::getObjectManager()->toList(this, list); |
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| 242 | } |
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[5061] | 243 | |
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[6142] | 244 | |
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| 245 | |
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[4261] | 246 | /** |
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[4885] | 247 | * sets the character attributes of a worldentity |
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[4836] | 248 | * @param character attributes |
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[4885] | 249 | * |
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| 250 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 251 | */ |
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[5498] | 252 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 253 | //{} |
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[2036] | 254 | |
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[3583] | 255 | |
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[2043] | 256 | /** |
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[5029] | 257 | * this function is called, when two entities collide |
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| 258 | * @param entity: the world entity with whom it collides |
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| 259 | * |
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| 260 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 261 | */ |
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| 262 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 263 | { |
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[5498] | 264 | /** |
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| 265 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 266 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 267 | * USE:: |
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| 268 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 269 | * |
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| 270 | * You can always define a default Action.... don't be affraid just test it :) |
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| 271 | */ |
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[6430] | 272 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 273 | } |
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| 274 | |
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[2043] | 275 | |
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| 276 | /** |
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[7833] | 277 | * this function is called, when two entities collide |
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| 278 | * @param entity: the world entity with whom it collides |
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| 279 | * |
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| 280 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 281 | */ |
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| 282 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 283 | { |
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| 284 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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| 285 | } |
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| 286 | |
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| 287 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 288 | { |
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| 289 | |
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| 290 | PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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| 291 | Vector v = this->getAbsDirX(); |
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| 292 | v.x *= 10; |
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| 293 | v.y *= 10; |
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| 294 | v.z *= 10; |
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| 295 | this->setAbsCoor(ray_2 - v); |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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[5498] | 299 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 300 | * |
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[5498] | 301 | */ |
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[3229] | 302 | void WorldEntity::postSpawn () |
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[6430] | 303 | {} |
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[2043] | 304 | |
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[3583] | 305 | |
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[2043] | 306 | /** |
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[6959] | 307 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 308 | */ |
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[6959] | 309 | void WorldEntity::leaveWorld () |
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[6430] | 310 | {} |
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[2043] | 311 | |
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[3583] | 312 | |
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[2190] | 313 | /** |
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[7085] | 314 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 315 | */ |
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| 316 | void WorldEntity::reset() |
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| 317 | {} |
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| 318 | |
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| 319 | /** |
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[4836] | 320 | * this method is called every frame |
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| 321 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 322 | * |
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| 323 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 324 | */ |
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[4570] | 325 | void WorldEntity::tick(float time) |
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[6430] | 326 | {} |
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[3583] | 327 | |
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[5498] | 328 | |
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[3583] | 329 | /** |
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[4836] | 330 | * the entity is drawn onto the screen with this function |
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[4885] | 331 | * |
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| 332 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 333 | * Just override this function with whatever you want to be drawn. |
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[3365] | 334 | */ |
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[5500] | 335 | void WorldEntity::draw() const |
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[3803] | 336 | { |
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[6430] | 337 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 338 | // assert(!unlikely(this->models.empty())); |
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[6002] | 339 | { |
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| 340 | glMatrixMode(GL_MODELVIEW); |
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| 341 | glPushMatrix(); |
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[4570] | 342 | |
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[6002] | 343 | /* translate */ |
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| 344 | glTranslatef (this->getAbsCoor ().x, |
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| 345 | this->getAbsCoor ().y, |
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| 346 | this->getAbsCoor ().z); |
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[6004] | 347 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 348 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 349 | |
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[6004] | 350 | |
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| 351 | // This Draws the LOD's |
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[7014] | 352 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 353 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 354 | { |
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[6222] | 355 | this->models[2]->draw(); |
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[6004] | 356 | } |
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| 357 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 358 | { |
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| 359 | this->models[1]->draw(); |
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[6004] | 360 | } |
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| 361 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 362 | { |
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| 363 | this->models[0]->draw(); |
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| 364 | } |
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| 365 | glPopMatrix(); |
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| 366 | } |
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[3803] | 367 | } |
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[3583] | 368 | |
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[6430] | 369 | /** |
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[6700] | 370 | * @param health the Health to add. |
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| 371 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 372 | */ |
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[6700] | 373 | float WorldEntity::increaseHealth(float health) |
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[6430] | 374 | { |
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[6700] | 375 | this->health += health; |
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| 376 | if (this->health > this->healthMax) |
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[6430] | 377 | { |
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[6700] | 378 | float retHealth = this->healthMax - this->health; |
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| 379 | this->health = this->healthMax; |
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| 380 | this->updateHealthWidget(); |
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| 381 | return retHealth; |
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[6430] | 382 | } |
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[6700] | 383 | this->updateHealthWidget(); |
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[6430] | 384 | return 0.0; |
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| 385 | } |
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[6281] | 386 | |
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[5498] | 387 | /** |
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[6700] | 388 | * @param health the Health to be removed |
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[6430] | 389 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 390 | */ |
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[6700] | 391 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 392 | { |
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[6700] | 393 | this->health -= health; |
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[6430] | 394 | |
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[6700] | 395 | if (this->health < 0) |
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[6430] | 396 | { |
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[6700] | 397 | float retHealth = -this->health; |
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| 398 | this->health = 0.0f; |
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| 399 | this->updateHealthWidget(); |
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| 400 | return retHealth; |
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[6430] | 401 | } |
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[6700] | 402 | this->updateHealthWidget(); |
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[6430] | 403 | return 0.0; |
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| 404 | |
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| 405 | } |
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| 406 | |
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| 407 | /** |
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[6700] | 408 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 409 | */ |
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[6700] | 410 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 411 | { |
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[6700] | 412 | this->healthMax = healthMax; |
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| 413 | if (this->health > this->healthMax) |
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[6430] | 414 | { |
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[6700] | 415 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 416 | this->health = this->healthMax; |
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[6430] | 417 | } |
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[6700] | 418 | this->updateHealthWidget(); |
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[6430] | 419 | } |
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| 420 | |
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[6431] | 421 | /** |
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[6700] | 422 | * @brief creates the HealthWidget |
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[6431] | 423 | * |
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[6700] | 424 | * since not all entities need an HealthWidget, it is only created on request. |
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[6431] | 425 | */ |
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[6700] | 426 | void WorldEntity::createHealthWidget() |
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[6430] | 427 | { |
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[6700] | 428 | if (this->healthWidget == NULL) |
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[6430] | 429 | { |
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[6700] | 430 | this->healthWidget = new GLGuiBar(); |
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| 431 | this->healthWidget->setSize2D(30,400); |
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| 432 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 433 | |
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[6700] | 434 | this->updateHealthWidget(); |
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[6430] | 435 | } |
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| 436 | else |
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[6700] | 437 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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[6430] | 438 | } |
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| 439 | |
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[6700] | 440 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 441 | { |
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[6700] | 442 | this->healthMax += increaseHealth; |
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| 443 | this->updateHealthWidget(); |
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[6440] | 444 | } |
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| 445 | |
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[6700] | 446 | |
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| 447 | GLGuiWidget* WorldEntity::getHealthWidget() |
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| 448 | { |
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| 449 | this->createHealthWidget(); |
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| 450 | return this->healthWidget; |
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| 451 | } |
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| 452 | |
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[6431] | 453 | /** |
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[6700] | 454 | * @param visibility shows or hides the health-bar |
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[6431] | 455 | * (creates the widget if needed) |
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| 456 | */ |
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[6700] | 457 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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[6430] | 458 | { |
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[7198] | 459 | if (visibility) |
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| 460 | { |
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| 461 | if (this->healthWidget != NULL) |
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| 462 | this->healthWidget->show(); |
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| 463 | else |
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[6430] | 464 | { |
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[7198] | 465 | this->createHealthWidget(); |
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| 466 | this->updateHealthWidget(); |
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| 467 | this->healthWidget->show(); |
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[6430] | 468 | } |
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[7198] | 469 | } |
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| 470 | else if (this->healthWidget != NULL) |
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| 471 | this->healthWidget->hide(); |
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[6430] | 472 | } |
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| 473 | |
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[6431] | 474 | /** |
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[6700] | 475 | * @brief updates the HealthWidget |
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[6431] | 476 | */ |
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[6700] | 477 | void WorldEntity::updateHealthWidget() |
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[6430] | 478 | { |
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[6700] | 479 | if (this->healthWidget != NULL) |
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[6430] | 480 | { |
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[6700] | 481 | this->healthWidget->setMaximum(this->healthMax); |
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| 482 | this->healthWidget->setValue(this->health); |
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[6430] | 483 | } |
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| 484 | } |
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| 485 | |
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| 486 | |
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| 487 | /** |
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[5498] | 488 | * DEBUG-DRAW OF THE BV-Tree. |
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| 489 | * @param depth What depth to draw |
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| 490 | * @param drawMode the mode to draw this entity under |
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| 491 | */ |
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[5501] | 492 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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[4684] | 493 | { |
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| 494 | glMatrixMode(GL_MODELVIEW); |
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| 495 | glPushMatrix(); |
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| 496 | /* translate */ |
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| 497 | glTranslatef (this->getAbsCoor ().x, |
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| 498 | this->getAbsCoor ().y, |
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| 499 | this->getAbsCoor ().z); |
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| 500 | /* rotate */ |
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[4998] | 501 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 502 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 503 | |
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| 504 | if (this->obbTree) |
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| 505 | this->obbTree->drawBV(depth, drawMode); |
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| 506 | glPopMatrix(); |
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| 507 | } |
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[6341] | 508 | |
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[6424] | 509 | |
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[6341] | 510 | /** |
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[6424] | 511 | * Debug the WorldEntity |
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| 512 | */ |
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| 513 | void WorldEntity::debugEntity() const |
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| 514 | { |
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| 515 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 516 | this->debugNode(); |
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| 517 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 518 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 519 | { |
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| 520 | if (models[i] != NULL) |
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| 521 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 522 | } |
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| 523 | PRINT(0)("\n"); |
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| 524 | |
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| 525 | } |
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| 526 | |
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| 527 | |
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[6498] | 528 | |
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| 529 | |
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| 530 | /******************************************************************************************** |
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| 531 | NETWORK STUFF |
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| 532 | ********************************************************************************************/ |
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| 533 | |
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| 534 | |
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[6424] | 535 | /** |
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[6341] | 536 | * Writes data from network containing information about the state |
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| 537 | * @param data pointer to data |
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| 538 | * @param length length of data |
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| 539 | * @param sender hostID of sender |
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| 540 | */ |
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| 541 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 542 | { |
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[7230] | 543 | std::string modelFileName; |
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[6341] | 544 | SYNCHELP_READ_BEGIN(); |
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| 545 | |
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[6815] | 546 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 547 | |
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[7230] | 548 | SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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[6815] | 549 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6341] | 550 | //check if modelFileName is relative to datadir or absolute |
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[6424] | 551 | |
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[6695] | 552 | |
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[7230] | 553 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling); |
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[6695] | 554 | |
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[7230] | 555 | if ( modelFileName != "" ) |
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[6341] | 556 | { |
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[6695] | 557 | loadModel( modelFileName, scaling); |
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| 558 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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[6341] | 559 | } |
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| 560 | |
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[6634] | 561 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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[6498] | 562 | |
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[6424] | 563 | if ( strcmp(modelFileName, "") ) |
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[6498] | 564 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 565 | { |
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| 566 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 567 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 568 | } |
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| 569 | else |
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| 570 | { |
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| 571 | this->md2TextureFileName = modelFileName; |
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| 572 | } |
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[6634] | 573 | */ |
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[6424] | 574 | |
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[6341] | 575 | return SYNCHELP_READ_N; |
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| 576 | } |
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| 577 | |
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[6498] | 578 | |
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[6341] | 579 | /** |
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| 580 | * data copied in data will bee sent to another host |
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| 581 | * @param data pointer to data |
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| 582 | * @param maxLength max length of data |
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| 583 | * @return the number of bytes writen |
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| 584 | */ |
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| 585 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 586 | { |
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| 587 | SYNCHELP_WRITE_BEGIN(); |
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| 588 | |
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[6815] | 589 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 590 | |
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[7230] | 591 | if ( getModel(0) && getModel(0)->getName() != "" ) |
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[6634] | 592 | { |
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[7230] | 593 | std::string name = getModel( 0 )->getName(); |
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[6634] | 594 | |
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[7230] | 595 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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[6634] | 596 | { |
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[7230] | 597 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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[6634] | 598 | } |
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| 599 | |
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[6815] | 600 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
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[6634] | 601 | } |
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| 602 | else |
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| 603 | { |
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[6815] | 604 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
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[6634] | 605 | } |
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| 606 | |
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[6815] | 607 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6634] | 608 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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[6424] | 609 | { |
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| 610 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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| 611 | } |
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| 612 | else |
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| 613 | { |
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| 614 | SYNCHELP_WRITE_STRING(""); |
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[7198] | 615 | }*/ |
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[6424] | 616 | |
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[6341] | 617 | return SYNCHELP_WRITE_N; |
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| 618 | } |
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