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1 | MAINSRCDIR=.. |
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2 | include $(MAINSRCDIR)/defs/include_paths.am |
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3 | include WorldEntities.am |
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4 | |
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5 | noinst_LIBRARIES = libORXwe.a |
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6 | |
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7 | ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES |
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8 | libORXwe_a_SOURCES = \ |
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9 | world_entity.cc \ |
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10 | \ |
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11 | camera.cc \ |
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12 | cameraman.cc \ |
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13 | playable.cc \ |
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14 | player.cc \ |
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15 | \ |
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16 | npcs/npc.cc \ |
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17 | \ |
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18 | weapons/weapon_manager.cc \ |
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19 | weapons/crosshair.cc \ |
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20 | weapons/weapon.cc \ |
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21 | weapons/ammo_container.cc \ |
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22 | projectiles/projectile.cc \ |
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23 | \ |
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24 | extendable.cc \ |
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25 | power_ups/power_up.cc \ |
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26 | power_ups/param_power_up.cc \ |
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27 | power_ups/weapon_power_up.cc \ |
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28 | \ |
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29 | spawning_point.cc \ |
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30 | \ |
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31 | \ |
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32 | effects/explosion.cc \ |
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33 | effects/billboard.cc \ |
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34 | \ |
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35 | \ |
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36 | elements/glgui_energywidget.cc |
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37 | |
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38 | |
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39 | noinst_HEADERS = \ |
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40 | world_entity.h \ |
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41 | \ |
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42 | camera.h \ |
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43 | cameraman.h \ |
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44 | extendable.h \ |
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45 | playable.h \ |
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46 | player.h \ |
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47 | \ |
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48 | npcs/npc.h \ |
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49 | \ |
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50 | weapons/weapon_manager.h \ |
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51 | weapons/crosshair.h \ |
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52 | weapons/weapon.h \ |
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53 | weapons/ammo_container.h \ |
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54 | projectiles/projectile.h \ |
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55 | \ |
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56 | power_ups/power_up.h \ |
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57 | power_ups/param_power_up.h \ |
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58 | power_ups/weapon_power_up.h \ |
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59 | \ |
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60 | spawning_point.h \ |
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61 | \ |
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62 | \ |
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63 | effects/explosion.h \ |
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64 | effects/billboard.h \ |
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65 | \ |
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66 | \ |
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67 | \ |
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68 | elements/glgui_energywidget.h \ |
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69 | \ |
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70 | \ |
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71 | $(WorldEntities_HEADERS_) |
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72 | |
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73 | |
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74 | EXTRA_DIST = WorldEntities.am |
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