1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Filip Gospodinov |
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13 | co-programmer: |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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16 | |
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17 | |
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18 | #include "executor/executor.h" |
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19 | #include "util/loading/factory.h" |
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20 | #include "util/loading/load_param.h" |
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21 | #include "blackscreen.h" |
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22 | #include "debug.h" |
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23 | #include "material.h" |
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24 | #include "state.h" |
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25 | #include "class_id_DEPRECATED.h" |
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26 | |
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27 | ObjectListDefinition(blackscreen); |
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28 | CREATE_FACTORY(blackscreen); |
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29 | |
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30 | |
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31 | |
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32 | /** |
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33 | * |
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34 | */ |
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35 | blackscreen::blackscreen () |
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36 | { |
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37 | this->init(); |
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38 | |
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39 | |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * |
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45 | */ |
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46 | blackscreen::blackscreen(const TiXmlElement* root) |
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47 | { |
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48 | this->init(); |
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49 | |
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50 | if( root != NULL) |
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51 | this->loadParams(root); |
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52 | |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * |
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58 | */ |
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59 | blackscreen::~blackscreen () |
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60 | {} |
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61 | |
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62 | |
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63 | /** |
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64 | * |
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65 | */ |
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66 | void blackscreen::init() |
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67 | { |
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68 | this->registerObject(this, blackscreen::_objectList); |
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69 | this->toList(OM_GROUP_00); |
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70 | |
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71 | this->material = new Material(); |
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72 | this->material->setIllum(3); |
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73 | this->material->setDiffuse(0,0,0); |
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74 | this->material->setSpecular(0.0,0.0,0.0); |
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75 | this->material->setAmbient(0, 0, 0); |
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76 | |
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77 | i=0.5; |
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78 | state=0; |
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79 | fadeSpeed=1; |
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80 | |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | * loads the Settings of a MD2Creature from an XML-element. |
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86 | * @param root the XML-element to load the MD2Creature's properties from |
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87 | */ |
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88 | void blackscreen::loadParams(const TiXmlElement* root) |
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89 | { |
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90 | WorldEntity::loadParams(root); |
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91 | } |
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92 | |
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93 | void blackscreen::draw() const |
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94 | { |
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95 | // if(!mediaLoaded) |
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96 | // false; |
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97 | |
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98 | glPushAttrib(GL_ENABLE_BIT); |
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99 | glDisable(GL_LIGHTING); |
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100 | // glDisable(GL_BLEND); |
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101 | // |
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102 | // glEnable(GL_TEXTURE_2D); |
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103 | // glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); |
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104 | |
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105 | glPushMatrix(); |
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106 | /* glTranslatef (this->getAbsCoor ().x, |
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107 | this->getAbsCoor ().y, |
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108 | this->getAbsCoor ().z); |
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109 | glRotatef(axis, 0.0f, 1.0f, 0.0f);*/ |
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110 | //PRINTF(0)("axis: %f\n", axis); |
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111 | glEnable(GL_BLEND); // Turn Blending On |
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112 | |
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113 | // |
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114 | // Coord schould depend on CameraTarget |
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115 | // |
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116 | // |
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117 | // |
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118 | |
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119 | glColor4f(0, 0, 0, i); |
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120 | /*this->material->select(); |
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121 | glBegin(GL_QUADS); |
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122 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3,State::getCameraNode()->getAbsCoorY() -100.0f, |
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123 | State::getCameraNode()->getAbsCoorZ()-100.0f); |
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124 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()-100.0f, |
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125 | State::getCameraNode()->getAbsCoorZ()+100.0f); |
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126 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY() +100.0f, |
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127 | State::getCameraNode()->getAbsCoorZ()+100.0f); |
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128 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()+100.0f, |
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129 | State::getCameraNode()->getAbsCoorZ()-100.0f); |
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130 | */ |
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131 | |
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132 | glBegin(GL_QUADS); |
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133 | glVertex3f(0,-100.0f,-100.0f); |
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134 | glVertex3f(0,-100.0f,+100.0f); |
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135 | glVertex3f(0,+100.0f,+100.0f); |
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136 | glVertex3f(0,+100.0f,-100.0f); |
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137 | |
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138 | |
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139 | |
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140 | glEnd(); |
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141 | |
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142 | glPopMatrix(); |
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143 | glPopAttrib(); |
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144 | } |
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145 | |
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146 | /** |
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147 | * |
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148 | */ |
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149 | void blackscreen::tick (float time) |
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150 | { |
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151 | /*if (state == true) |
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152 | fadeOut(); |
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153 | else |
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154 | fadeIn();*/ |
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155 | } |
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156 | |
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157 | void blackscreen::fadeIn() |
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158 | { |
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159 | if (i>0) |
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160 | i=i-0.005*fadeSpeed; |
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161 | } |
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162 | |
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163 | void blackscreen::fadeOut() |
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164 | { |
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165 | if (i<=1) |
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166 | i=i+0.005*fadeSpeed; |
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167 | } |
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168 | |
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169 | void blackscreen::toggleFade () |
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170 | { |
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171 | state=!state; |
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172 | } |
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173 | |
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174 | void blackscreen::changeFadeSpeed(float newSpeed) |
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175 | { |
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176 | fadeSpeed=newSpeed; |
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177 | } |
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178 | |
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