1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Christian Meyer |
---|
13 | co-programmer: Benjamin Grauer |
---|
14 | */ |
---|
15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
16 | |
---|
17 | #include "camera.h" |
---|
18 | #include "key_mapper.h" |
---|
19 | #include "glincl.h" |
---|
20 | #include "vector.h" |
---|
21 | #include "state.h" |
---|
22 | #include "shell_command.h" |
---|
23 | #include "targets.h" |
---|
24 | #include <iostream.h> |
---|
25 | |
---|
26 | |
---|
27 | |
---|
28 | ObjectListDefinition(Camera); |
---|
29 | |
---|
30 | |
---|
31 | /** |
---|
32 | * creates a Camera |
---|
33 | */ |
---|
34 | Camera::Camera() |
---|
35 | { |
---|
36 | this->registerObject(this, Camera::_objectList); |
---|
37 | this->setName("camera"); |
---|
38 | this->target = new CameraTarget(); |
---|
39 | |
---|
40 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
---|
41 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
---|
42 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
---|
43 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
---|
44 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
---|
45 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
---|
46 | |
---|
47 | this->setFovy(90); |
---|
48 | this->setAspectRatio(1.2f); |
---|
49 | this->setClipRegion(.1, 10000); |
---|
50 | |
---|
51 | this->setViewMode(Camera::ViewNormal); |
---|
52 | |
---|
53 | this->setParentMode(PNODE_ALL); |
---|
54 | } |
---|
55 | |
---|
56 | /** |
---|
57 | * default destructor |
---|
58 | */ |
---|
59 | Camera::~Camera() |
---|
60 | {} |
---|
61 | |
---|
62 | /** |
---|
63 | * focuses the Camera onto a Target |
---|
64 | * @param target the new PNode the Camera should look at. |
---|
65 | */ |
---|
66 | void Camera::lookAt(PNode* target) |
---|
67 | { |
---|
68 | this->target->setParent(target); |
---|
69 | } |
---|
70 | |
---|
71 | /** |
---|
72 | * @returns The PNode of the Target (from there you can get position and so on |
---|
73 | */ |
---|
74 | PNode* Camera::getTargetNode() const |
---|
75 | { |
---|
76 | return (PNode*)this->target; |
---|
77 | } |
---|
78 | |
---|
79 | void Camera::setTargetNode(PNode* target) |
---|
80 | { |
---|
81 | this->target->setParent(target); |
---|
82 | } |
---|
83 | |
---|
84 | /** |
---|
85 | * sets a new AspectRatio |
---|
86 | * @param aspectRatio the new aspect ratio to set (width / height) |
---|
87 | */ |
---|
88 | void Camera::setAspectRatio(float aspectRatio) |
---|
89 | { |
---|
90 | this->aspectRatio = aspectRatio; |
---|
91 | } |
---|
92 | |
---|
93 | /** |
---|
94 | * Sets a new clipping region |
---|
95 | * @param nearClip The near clip plane |
---|
96 | * @param farClip The far clip plane |
---|
97 | */ |
---|
98 | void Camera::setClipRegion(float nearClip, float farClip) |
---|
99 | { |
---|
100 | this->nearClip = nearClip; |
---|
101 | this->farClip = farClip; |
---|
102 | } |
---|
103 | |
---|
104 | /** |
---|
105 | * sets the new VideoMode and initializes iteration to it. |
---|
106 | * @param mode the mode to change to. |
---|
107 | */ |
---|
108 | void Camera::setViewMode(ViewMode mode) |
---|
109 | { |
---|
110 | currentMode = mode; |
---|
111 | switch (mode) |
---|
112 | { |
---|
113 | default: |
---|
114 | case Camera::ViewNormal: |
---|
115 | this->toFovy = 60.0; |
---|
116 | this->setRelCoorSoft(-10, 5, 0); |
---|
117 | this->target->setRelCoorSoft(0,0,0); |
---|
118 | break; |
---|
119 | case Camera::ViewBehind: |
---|
120 | break; |
---|
121 | case Camera::ViewFront: |
---|
122 | this->toFovy = 120.0; |
---|
123 | this->setRelCoorSoft(4, 0, 0, 5); |
---|
124 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
---|
125 | break; |
---|
126 | case Camera::ViewLeft: |
---|
127 | this->toFovy = 90; |
---|
128 | this->setRelCoorSoft(0, 1, -10, .5); |
---|
129 | this->target->setRelCoorSoft(0,0,0); |
---|
130 | break; |
---|
131 | case Camera::ViewRight: |
---|
132 | this->toFovy = 90; |
---|
133 | this->setRelCoorSoft(Vector(0, 1, 10)); |
---|
134 | this->target->setRelCoorSoft(0,0,0); |
---|
135 | break; |
---|
136 | case Camera::ViewTop: |
---|
137 | this->toFovy= 120; |
---|
138 | this->setRelCoorSoft(Vector(30, 50, 0)); |
---|
139 | this->target->setRelCoorSoft(35,0,0); |
---|
140 | } |
---|
141 | } |
---|
142 | |
---|
143 | |
---|
144 | /** |
---|
145 | * Updates the position of the camera. |
---|
146 | * @param dt: The time that elapsed. |
---|
147 | */ |
---|
148 | void Camera::tick(float dt) |
---|
149 | { |
---|
150 | //update frustum plane |
---|
151 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
---|
152 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
---|
153 | this->upVector = this->getAbsDirV(); |
---|
154 | |
---|
155 | // iteration for fovy |
---|
156 | float tmpFovy = (this->toFovy - this->fovy); |
---|
157 | if (tmpFovy > 0.01) |
---|
158 | this->fovy += tmpFovy * fabsf(dt); |
---|
159 | |
---|
160 | |
---|
161 | |
---|
162 | |
---|
163 | //iterate(float dt, translate, target) |
---|
164 | target->translate(dt); |
---|
165 | } |
---|
166 | |
---|
167 | |
---|
168 | /** |
---|
169 | * initialize rendering perspective according to this camera |
---|
170 | * |
---|
171 | * This is called immediately before the rendering cycle starts, it sets all global |
---|
172 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
---|
173 | */ |
---|
174 | void Camera::apply () |
---|
175 | { |
---|
176 | // switching to Projection Matrix |
---|
177 | glMatrixMode (GL_PROJECTION); |
---|
178 | glLoadIdentity (); |
---|
179 | |
---|
180 | gluPerspective(this->fovy, |
---|
181 | this->aspectRatio, |
---|
182 | this->nearClip, |
---|
183 | this->farClip); |
---|
184 | |
---|
185 | |
---|
186 | // setting up the perspective |
---|
187 | // speed-up feature |
---|
188 | glMatrixMode (GL_MODELVIEW); |
---|
189 | glLoadIdentity(); |
---|
190 | |
---|
191 | |
---|
192 | } |
---|
193 | |
---|
194 | void Camera::project() |
---|
195 | { |
---|
196 | Vector cameraPosition = this->getAbsCoor(); |
---|
197 | Vector targetPosition = this->target->getAbsCoor(); |
---|
198 | |
---|
199 | //Setting the Camera Eye, lookAt and up Vectors |
---|
200 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
---|
201 | targetPosition.x, targetPosition.y, targetPosition.z, |
---|
202 | this->upVector.x, this->upVector.y, this->upVector.z); |
---|
203 | } |
---|
204 | |
---|
205 | |
---|
206 | /** |
---|
207 | * processes an event |
---|
208 | * @param event: the event to process |
---|
209 | */ |
---|
210 | void Camera::process(const Event &event) |
---|
211 | { |
---|
212 | if( event.type == KeyMapper::PEV_VIEW0) |
---|
213 | { |
---|
214 | this->setViewMode(Camera::ViewNormal); |
---|
215 | } |
---|
216 | else if( event.type == KeyMapper::PEV_VIEW1) |
---|
217 | { |
---|
218 | this->setViewMode(Camera::ViewBehind); |
---|
219 | } |
---|
220 | else if( event.type == KeyMapper::PEV_VIEW2) |
---|
221 | { |
---|
222 | this->setViewMode(Camera::ViewFront); |
---|
223 | } |
---|
224 | else if( event.type == KeyMapper::PEV_VIEW3) |
---|
225 | { |
---|
226 | this->setViewMode(Camera::ViewLeft); |
---|
227 | } |
---|
228 | else if( event.type == KeyMapper::PEV_VIEW4) |
---|
229 | { |
---|
230 | this->setViewMode(Camera::ViewRight); |
---|
231 | } |
---|
232 | else if( event.type == KeyMapper::PEV_VIEW5) |
---|
233 | { |
---|
234 | this->setViewMode(Camera::ViewTop); |
---|
235 | } |
---|
236 | } |
---|
237 | |
---|
238 | |
---|
239 | |
---|
240 | |
---|
241 | void Camera::glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) |
---|
242 | { |
---|
243 | //Vector* eye=new Vector(eyex, eyey, eyez); |
---|
244 | Vector* center=new Vector (centerx, centery, centerz); |
---|
245 | Vector* up=new Vector(upx, upy, upz); |
---|
246 | |
---|
247 | center->x-=eyex; |
---|
248 | center->y-=eyey; |
---|
249 | center->z-=eyez; |
---|
250 | |
---|
251 | center->normalize(); |
---|
252 | up->normalize(); |
---|
253 | Vector* s = VectorProd(center, up); |
---|
254 | Vector* u = VectorProd(s, center); |
---|
255 | GLfloat Matrix[]={s->x, s->y, s->z, 0, u->x, u->y, u->z, 0, -center->x, -center->y, -center->z, 0, 0, 0, 0, 1}; |
---|
256 | |
---|
257 | glMultMatrixf(Matrix); |
---|
258 | glTranslated(-eyex, -eyey, -eyez); |
---|
259 | delete center; |
---|
260 | delete up; |
---|
261 | delete s; |
---|
262 | delete u; |
---|
263 | |
---|
264 | } |
---|
265 | |
---|
266 | |
---|
267 | |
---|
268 | |
---|
269 | Vector* Camera::VectorProd(Vector* v1, Vector* v2) |
---|
270 | { |
---|
271 | Vector* temp= new Vector(); |
---|
272 | temp->x=v1->y * v2->z - v1->z * v2->y; |
---|
273 | temp->y=v1->z * v2->x - v1->x * v2->z; |
---|
274 | temp->z=v1->x * v2->y - v1->y * v2->x; |
---|
275 | return temp; |
---|
276 | } |
---|
277 | |
---|
278 | |
---|
279 | |
---|
280 | |
---|
281 | |
---|
282 | |
---|
283 | |
---|
284 | |
---|
285 | |
---|
286 | |
---|
287 | |
---|
288 | |
---|
289 | |
---|
290 | |
---|
291 | /////////////////// |
---|
292 | // CAMERA-TARGET // |
---|
293 | /////////////////// |
---|
294 | //REATE_FACTORY(CameraTarget); |
---|
295 | |
---|
296 | |
---|
297 | ObjectListDefinition(CameraTarget); |
---|
298 | |
---|
299 | SHELL_COMMAND(det, CameraTarget, detach); |
---|
300 | SHELL_COMMAND(tes, CameraTarget, test); |
---|
301 | SHELL_COMMAND(tr, CameraTarget,trans); |
---|
302 | SHELL_COMMAND(t2, CameraTarget,test2); |
---|
303 | |
---|
304 | |
---|
305 | |
---|
306 | |
---|
307 | |
---|
308 | CameraTarget::CameraTarget() |
---|
309 | { |
---|
310 | this->registerObject(this, CameraTarget::_objectList); |
---|
311 | // this->setParentMode(PNODE_MOVEMENT); |
---|
312 | this->speed=1; |
---|
313 | translateTo.x=0; |
---|
314 | translateTo.y=0; |
---|
315 | translateTo.z=0; |
---|
316 | rotateBy.x=0; |
---|
317 | rotateBy.y=0; |
---|
318 | rotateBy.z=0; |
---|
319 | target=createStick(); |
---|
320 | |
---|
321 | } |
---|
322 | |
---|
323 | |
---|
324 | void CameraTarget::detach() |
---|
325 | { |
---|
326 | glLoadIdentity(); |
---|
327 | |
---|
328 | //Movemet |
---|
329 | State::getCameraNode()->setParentSoft(PNode::getNullParent()); |
---|
330 | |
---|
331 | //LookAt |
---|
332 | // State::getCameraTargetNode()->setParentSoft(PNode::getNullParent()); |
---|
333 | } |
---|
334 | |
---|
335 | PNode* CameraTarget::createStick() |
---|
336 | { |
---|
337 | return new Targets(); |
---|
338 | } |
---|
339 | |
---|
340 | |
---|
341 | void CameraTarget::atach(PNode* object) |
---|
342 | { |
---|
343 | State::getCameraNode()->setParentSoft(object); |
---|
344 | State::getCameraTargetNode()->setParentSoft(object); |
---|
345 | } |
---|
346 | |
---|
347 | |
---|
348 | Vector CameraTarget::iterate(float dt, const Vector* target, const Vector* cam) |
---|
349 | { |
---|
350 | |
---|
351 | |
---|
352 | Vector tmpVec; |
---|
353 | tmpVec= (*target - *cam); |
---|
354 | tmpVec.normalize(); |
---|
355 | return tmpVec; |
---|
356 | |
---|
357 | } |
---|
358 | |
---|
359 | |
---|
360 | void CameraTarget::translate(float dt) |
---|
361 | { |
---|
362 | if (fabs(translateTo.len() - (target->getAbsCoor()).len()) >= 11 ) |
---|
363 | { |
---|
364 | |
---|
365 | Vector tmpVec= iterate(dt, &translateTo, &(State::getCameraNode()->getAbsCoor())); |
---|
366 | glLoadIdentity(); |
---|
367 | target->shiftCoor(speed*tmpVec.x, speed*tmpVec.y, speed*tmpVec.z); |
---|
368 | // cout << "%%" << tmpVec.x << "%%"; |
---|
369 | |
---|
370 | } |
---|
371 | } |
---|
372 | |
---|
373 | Vector * CameraTarget::rotate(Vector* newPos, float speed) |
---|
374 | { |
---|
375 | |
---|
376 | } |
---|
377 | |
---|
378 | void CameraTarget::jump(float x, float y, float z) |
---|
379 | { |
---|
380 | target->setAbsCoor(x,y,z); |
---|
381 | } |
---|
382 | |
---|
383 | |
---|
384 | void CameraTarget::trans(float x, float y, float z) |
---|
385 | { |
---|
386 | Vector tmpVec=Vector(x,y,z); |
---|
387 | translateNow(&tmpVec); |
---|
388 | } |
---|
389 | |
---|
390 | void CameraTarget::translateNow(Vector* vec) |
---|
391 | { |
---|
392 | translateTo=*vec; |
---|
393 | } |
---|
394 | |
---|
395 | void CameraTarget::changeSpeed(float speed) |
---|
396 | { |
---|
397 | if (speed!=0) |
---|
398 | this->speed=speed; |
---|
399 | return; |
---|
400 | } |
---|
401 | |
---|
402 | |
---|
403 | void CameraTarget::test() |
---|
404 | { |
---|
405 | glLoadIdentity(); |
---|
406 | |
---|
407 | atach(target); |
---|
408 | |
---|
409 | //tar->setRelCoorSoft(1000,1000,1000); |
---|
410 | |
---|
411 | |
---|
412 | //Vector* vec=new Vector(5000,5000,5000); |
---|
413 | //translateNow(vec); |
---|
414 | //glMatrixMode (GL_MODELVIEW); |
---|
415 | //glLoadIdentity(); |
---|
416 | //glTranslatef(100, 100, 100); |
---|
417 | // State::getCamera()->getTargetNode()->setRelCoor(100,100,100); |
---|
418 | } |
---|
419 | |
---|
420 | |
---|
421 | void CameraTarget::test2() |
---|
422 | { |
---|
423 | trans(-200, 0, 0); |
---|
424 | //target->setAbsCoor(target->getAbsCoorX()-200, target->getAbsCoorY(), target->getAbsCoorZ()); |
---|
425 | } |
---|
426 | |
---|
427 | |
---|