1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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16 | |
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17 | #include "camera.h" |
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18 | #include "key_mapper.h" |
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19 | #include "glincl.h" |
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20 | #include "vector.h" |
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21 | #include <iostream.h> |
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22 | #include "state.h" |
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23 | #include "shell_command.h" |
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24 | |
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25 | ObjectListDefinition(Camera); |
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26 | |
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27 | |
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28 | /** |
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29 | * creates a Camera |
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30 | */ |
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31 | Camera::Camera() |
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32 | { |
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33 | this->registerObject(this, Camera::_objectList); |
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34 | this->setName("camera"); |
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35 | this->target = new CameraTarget(); |
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36 | |
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37 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); |
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38 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); |
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39 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); |
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40 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); |
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41 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); |
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42 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); |
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43 | |
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44 | this->setFovy(90); |
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45 | this->setAspectRatio(1.2f); |
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46 | this->setClipRegion(.1, 10000); |
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47 | |
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48 | this->setViewMode(Camera::ViewNormal); |
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49 | |
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50 | this->setParentMode(PNODE_ALL); |
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51 | } |
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52 | |
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53 | /** |
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54 | * default destructor |
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55 | */ |
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56 | Camera::~Camera() |
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57 | {} |
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58 | |
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59 | /** |
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60 | * focuses the Camera onto a Target |
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61 | * @param target the new PNode the Camera should look at. |
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62 | */ |
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63 | void Camera::lookAt(PNode* target) |
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64 | { |
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65 | this->target->setParent(target); |
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66 | } |
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67 | |
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68 | /** |
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69 | * @returns The PNode of the Target (from there you can get position and so on |
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70 | */ |
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71 | PNode* Camera::getTargetNode() const |
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72 | { |
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73 | return (PNode*)this->target; |
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74 | } |
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75 | |
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76 | /** |
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77 | * sets a new AspectRatio |
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78 | * @param aspectRatio the new aspect ratio to set (width / height) |
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79 | */ |
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80 | void Camera::setAspectRatio(float aspectRatio) |
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81 | { |
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82 | this->aspectRatio = aspectRatio; |
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83 | } |
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84 | |
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85 | /** |
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86 | * Sets a new clipping region |
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87 | * @param nearClip The near clip plane |
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88 | * @param farClip The far clip plane |
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89 | */ |
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90 | void Camera::setClipRegion(float nearClip, float farClip) |
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91 | { |
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92 | this->nearClip = nearClip; |
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93 | this->farClip = farClip; |
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94 | } |
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95 | |
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96 | /** |
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97 | * sets the new VideoMode and initializes iteration to it. |
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98 | * @param mode the mode to change to. |
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99 | */ |
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100 | void Camera::setViewMode(ViewMode mode) |
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101 | { |
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102 | currentMode = mode; |
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103 | switch (mode) |
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104 | { |
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105 | default: |
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106 | case Camera::ViewNormal: |
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107 | this->toFovy = 60.0; |
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108 | this->setRelCoorSoft(-10, 5, 0); |
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109 | this->target->setRelCoorSoft(0,0,0); |
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110 | break; |
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111 | case Camera::ViewBehind: |
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112 | break; |
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113 | case Camera::ViewFront: |
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114 | this->toFovy = 120.0; |
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115 | this->setRelCoorSoft(4, 0, 0, 5); |
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116 | this->target->setRelCoorSoft(Vector(10,0,0), 5); |
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117 | break; |
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118 | case Camera::ViewLeft: |
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119 | this->toFovy = 90; |
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120 | this->setRelCoorSoft(0, 1, -10, .5); |
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121 | this->target->setRelCoorSoft(0,0,0); |
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122 | break; |
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123 | case Camera::ViewRight: |
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124 | this->toFovy = 90; |
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125 | this->setRelCoorSoft(Vector(0, 1, 10)); |
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126 | this->target->setRelCoorSoft(0,0,0); |
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127 | break; |
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128 | case Camera::ViewTop: |
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129 | this->toFovy= 120; |
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130 | this->setRelCoorSoft(Vector(30, 50, 0)); |
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131 | this->target->setRelCoorSoft(35,0,0); |
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132 | } |
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133 | } |
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134 | |
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135 | |
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136 | /** |
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137 | * Updates the position of the camera. |
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138 | * @param dt: The time that elapsed. |
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139 | */ |
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140 | void Camera::tick(float dt) |
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141 | { |
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142 | //update frustum plane |
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143 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); |
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144 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); |
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145 | this->upVector = this->getAbsDirV(); |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | |
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151 | float tmpFovy = (this->toFovy - this->fovy); |
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152 | if (tmpFovy > 0.01) |
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153 | this->fovy += tmpFovy * fabsf(dt); |
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154 | } |
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155 | |
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156 | |
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157 | /** |
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158 | * initialize rendering perspective according to this camera |
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159 | * |
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160 | * This is called immediately before the rendering cycle starts, it sets all global |
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161 | * rendering options as well as the GL_PROJECTION matrix according to the camera. |
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162 | */ |
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163 | void Camera::apply () |
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164 | { |
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165 | // switching to Projection Matrix |
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166 | glMatrixMode (GL_PROJECTION); |
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167 | glLoadIdentity (); |
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168 | |
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169 | gluPerspective(this->fovy, |
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170 | this->aspectRatio, |
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171 | this->nearClip, |
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172 | this->farClip); |
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173 | |
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174 | |
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175 | // setting up the perspective |
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176 | // speed-up feature |
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177 | glMatrixMode (GL_MODELVIEW); |
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178 | glLoadIdentity(); |
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179 | |
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180 | |
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181 | } |
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182 | |
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183 | void Camera::project() |
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184 | { |
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185 | Vector cameraPosition = this->getAbsCoor(); |
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186 | Vector targetPosition = this->target->getAbsCoor(); |
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187 | |
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188 | //Setting the Camera Eye, lookAt and up Vectors |
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189 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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190 | targetPosition.x, targetPosition.y, targetPosition.z, |
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191 | this->upVector.x, this->upVector.y, this->upVector.z); |
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192 | } |
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193 | |
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194 | |
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195 | /** |
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196 | * processes an event |
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197 | * @param event: the event to process |
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198 | */ |
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199 | void Camera::process(const Event &event) |
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200 | { |
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201 | if( event.type == KeyMapper::PEV_VIEW0) |
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202 | { |
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203 | this->setViewMode(Camera::ViewNormal); |
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204 | } |
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205 | else if( event.type == KeyMapper::PEV_VIEW1) |
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206 | { |
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207 | this->setViewMode(Camera::ViewBehind); |
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208 | } |
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209 | else if( event.type == KeyMapper::PEV_VIEW2) |
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210 | { |
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211 | this->setViewMode(Camera::ViewFront); |
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212 | } |
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213 | else if( event.type == KeyMapper::PEV_VIEW3) |
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214 | { |
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215 | this->setViewMode(Camera::ViewLeft); |
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216 | } |
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217 | else if( event.type == KeyMapper::PEV_VIEW4) |
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218 | { |
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219 | this->setViewMode(Camera::ViewRight); |
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220 | } |
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221 | else if( event.type == KeyMapper::PEV_VIEW5) |
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222 | { |
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223 | this->setViewMode(Camera::ViewTop); |
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224 | } |
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225 | } |
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226 | |
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227 | /* |
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228 | Vector* Camera::translate(Vector* newPos, float speed) |
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229 | { |
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230 | glTranslatef(Vector); |
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231 | |
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232 | } |
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233 | |
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234 | |
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235 | float Camera::iterate(float dt, Vector target) |
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236 | { |
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237 | Vector tmpVec = (this->getAbsCorr() - target); |
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238 | if (tmpVec > 0.01) |
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239 | Vector ret = this->getAbsCorr; |
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240 | ret += tmpVec * fabsf(dt); |
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241 | return ret; |
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242 | } |
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243 | */ |
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244 | void Camera::Rotate() |
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245 | { |
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246 | this->fovy=this->fovy+1; |
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247 | } |
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248 | |
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249 | |
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250 | void Camera::glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) |
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251 | { |
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252 | //Vector* eye=new Vector(eyex, eyey, eyez); |
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253 | Vector* center=new Vector (centerx, centery, centerz); |
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254 | Vector* up=new Vector(upx, upy, upz); |
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255 | |
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256 | center->x-=eyex; |
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257 | center->y-=eyey; |
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258 | center->z-=eyez; |
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259 | |
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260 | center->normalize(); |
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261 | up->normalize(); |
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262 | Vector* s = VectorProd(center, up); |
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263 | Vector* u = VectorProd(s, center); |
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264 | GLfloat Matrix[]={s->x, s->y, s->z, 0, u->x, u->y, u->z, 0, -center->x, -center->y, -center->z, 0, 0, 0, 0, 1}; |
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265 | |
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266 | glMultMatrixf(Matrix); |
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267 | glTranslated(-eyex, -eyey, -eyez); |
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268 | delete center; |
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269 | delete up; |
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270 | delete s; |
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271 | delete u; |
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272 | |
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273 | } |
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274 | |
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275 | |
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276 | |
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277 | |
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278 | Vector* Camera::VectorProd(Vector* v1, Vector* v2) |
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279 | { |
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280 | Vector* temp= new Vector(); |
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281 | temp->x=v1->y * v2->z - v1->z * v2->y; |
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282 | temp->y=v1->z * v2->x - v1->x * v2->z; |
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283 | temp->z=v1->x * v2->y - v1->y * v2->x; |
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284 | return temp; |
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285 | } |
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286 | |
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287 | |
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288 | |
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289 | |
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290 | |
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291 | |
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292 | |
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293 | |
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294 | |
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295 | |
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296 | |
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297 | |
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298 | |
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299 | |
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300 | /////////////////// |
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301 | // CAMERA-TARGET // |
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302 | /////////////////// |
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303 | //REATE_FACTORY(CameraTarget); |
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304 | |
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305 | |
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306 | ObjectListDefinition(CameraTarget); |
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307 | |
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308 | SHELL_COMMAND(det, CameraTarget, detach); |
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309 | |
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310 | |
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311 | Vector itarateTo(0,0,0); |
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312 | |
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313 | |
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314 | CameraTarget::CameraTarget() |
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315 | { |
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316 | this->registerObject(this, CameraTarget::_objectList); |
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317 | // this->setParentMode(PNODE_MOVEMENT); |
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318 | |
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319 | |
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320 | } |
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321 | |
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322 | |
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323 | void CameraTarget::detach() |
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324 | { |
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325 | glLoadIdentity(); |
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326 | State::getCameraNode()->setParentSoft(PNode::getNullParent()); |
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327 | //State::getCameraTargetNode()->setParentSoft(this); |
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328 | } |
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329 | |
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330 | void CameraTarget::atach(PNode* object) |
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331 | { |
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332 | State::getCameraNode()->setParentSoft(object); |
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333 | } |
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334 | |
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335 | |
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336 | float CameraTarget::iterate(float dt, Vector target, Vector cam) |
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337 | { |
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338 | Vector tmpVec; |
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339 | |
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340 | tmpVec= (target - cam); |
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341 | |
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342 | if (tmpVec.x >= 0.01) |
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343 | |
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344 | return 0;//tmpVec * fabsf(dt); |
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345 | |
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346 | } |
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347 | |
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348 | |
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349 | Vector* CameraTarget::translate(Vector* newPos, float speed) |
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350 | { |
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351 | //glTranslatef(Vector); |
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352 | |
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353 | } |
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354 | |
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355 | |
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356 | |
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