[4592] | 1 | /*! |
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[5005] | 2 | * @file camera.h |
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| 3 | * Viewpoint controlling class definitions |
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[4592] | 4 | */ |
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[2068] | 5 | |
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[3224] | 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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[2068] | 8 | |
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[3635] | 9 | #include "p_node.h" |
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[4414] | 10 | #include "event_listener.h" |
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[7009] | 11 | #include "plane.h" |
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[2100] | 12 | |
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[2636] | 13 | class World; |
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[3635] | 14 | class CameraTarget; |
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[4414] | 15 | class Event; |
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[2100] | 16 | |
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[3635] | 17 | |
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[2096] | 18 | //! Camera |
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| 19 | /** |
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[5005] | 20 | * This class controls the viewpoint from which the World is rendered. |
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[2096] | 21 | */ |
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[4414] | 22 | class Camera : public PNode, public EventListener |
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[3635] | 23 | { |
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[9869] | 24 | ObjectListDeclaration(Camera); |
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[7347] | 25 | public: |
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| 26 | //! an enumerator for different types of view |
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| 27 | typedef enum ViewMode |
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| 28 | { |
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| 29 | ViewNormal, |
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| 30 | ViewBehind, |
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| 31 | ViewFront, |
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| 32 | ViewLeft, |
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| 33 | ViewRight, |
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| 34 | ViewTop |
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| 35 | }; |
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| 36 | |
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[4746] | 37 | Camera(); |
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| 38 | virtual ~Camera(); |
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[3635] | 39 | |
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| 40 | void lookAt(PNode* target); |
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[7014] | 41 | CameraTarget* getTarget() const { return this->target; }; |
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| 42 | PNode* getTargetNode() const; |
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[3636] | 43 | |
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| 44 | void setAspectRatio(float aspectRatio); |
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| 45 | void setClipRegion(float nearClip, float farClip); |
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| 46 | |
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[7173] | 47 | /** @param fovy new field of view factor (in degrees) */ |
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| 48 | void setFovy(float fovy) { this->fovy = fovy; }; |
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| 49 | /** @param fovy new field of view factor (in degrees) to iterate to */ |
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| 50 | void setToFovy(float toFovy) { this->toFovy = toFovy; }; |
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| 51 | |
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[7347] | 52 | void setViewMode(Camera::ViewMode mode); |
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[7009] | 53 | inline const Vector& getViewVector() const { return this->viewVector; } |
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| 54 | inline const Vector& getUpVector() const { return this->upVector; } |
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| 55 | inline const Plane& getViewFrustum() const { return this->frustumPlane; } |
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| 56 | |
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[7013] | 57 | inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); } |
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| 58 | inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); } |
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[7009] | 59 | |
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[10065] | 60 | void glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz); |
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| 61 | Vector* VectorProd(Vector* v1, Vector* v2); |
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| 62 | void Rotate(); |
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[3639] | 63 | void tick(float dt); |
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[4746] | 64 | void apply (); |
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[7108] | 65 | void project(); |
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[4414] | 66 | |
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| 67 | void process(const Event &event); |
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[4490] | 68 | |
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[7347] | 69 | private: |
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[4490] | 70 | CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) |
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| 71 | |
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| 72 | float fovy; //!< The field of view Angle (in degrees). |
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| 73 | float aspectRatio; //!< The aspect ratio (width / height). |
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| 74 | float nearClip; //!< The near clipping plane. |
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| 75 | float farClip; //!< The far clipping plane. |
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| 76 | |
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[4986] | 77 | float toFovy; //!< The fovy-mode to iterate to. |
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[7347] | 78 | Camera::ViewMode currentMode; //!< The ViewMode the camera is in |
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[6999] | 79 | |
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| 80 | Vector delay; |
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[7009] | 81 | Plane frustumPlane; //!< plane that marks the view frustum |
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| 82 | Vector viewVector; //!< the direction of the camera view |
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| 83 | Vector upVector; //!< direction of the up vector |
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[3635] | 84 | }; |
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[2068] | 85 | |
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[3635] | 86 | //! A CameraTarget is where the Camera is looking at. |
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[4592] | 87 | class CameraTarget : public PNode |
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[3635] | 88 | { |
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[3636] | 89 | friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. |
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[9869] | 90 | ObjectListDeclaration(CameraTarget); |
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[4592] | 91 | |
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[7347] | 92 | private: |
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[4746] | 93 | CameraTarget(); |
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[10068] | 94 | virtual ~CameraTarget() {} |
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[4592] | 95 | |
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[7347] | 96 | public: |
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[10068] | 97 | void detach(); |
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[10093] | 98 | void atach(PNode* object); |
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[10094] | 99 | float iterate(float dt, Vector target, Vector cam); |
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[10093] | 100 | Vector* translate(Vector* newPos, float speed); |
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[3635] | 101 | }; |
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[2068] | 102 | |
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| 103 | |
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[3224] | 104 | #endif /* _CAMERA_H */ |
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