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source: orxonox.OLD/branches/camera/src/world_entities/camera.h @ 10206

Last change on this file since 10206 was 10206, checked in by gfilip, 18 years ago

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1/*!
2 * @file camera.h
3 * Viewpoint controlling class definitions
4*/
5
6#ifndef _CAMERA_H
7#define _CAMERA_H
8
9#include "p_node.h"
10#include "event_listener.h"
11#include "plane.h"
12
13
14class World;
15class CameraTarget;
16class Event;
17
18//! Camera
19/**
20 * This class controls the viewpoint from which the World is rendered.
21*/
22class Camera : public PNode, public EventListener
23{
24  ObjectListDeclaration(Camera);
25public:
26  //! an enumerator for different types of view
27  typedef enum ViewMode
28  {
29    ViewNormal,
30    ViewBehind,
31    ViewFront,
32    ViewLeft,
33    ViewRight,
34    ViewTop
35  };
36  public:
37  Camera();
38  virtual ~Camera();
39
40  void lookAt(PNode* target);
41  CameraTarget* getTarget() const { return this->target; };
42  PNode* getTargetNode() const;
43  void setTargetNode(PNode* target);
44  void setAspectRatio(float aspectRatio);
45  void setClipRegion(float nearClip, float farClip);
46
47  /** @param fovy new field of view factor (in degrees) */
48  void setFovy(float fovy) { this->fovy = fovy; };
49  /** @param fovy new field of view factor (in degrees) to iterate to */
50  void setToFovy(float toFovy) { this->toFovy = toFovy; };
51
52  void setViewMode(Camera::ViewMode mode);
53  inline const Vector& getViewVector() const { return this->viewVector; }
54  inline const Vector& getUpVector() const { return this->upVector; }
55  inline const Plane& getViewFrustum() const { return this->frustumPlane; }
56
57  inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); }
58  inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); }
59
60  void glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz);
61  Vector* VectorProd(Vector* v1, Vector* v2);
62  void Rotate();
63  void tick(float dt);
64  void apply ();
65  void project();
66
67  void process(const Event &event);
68  CameraTarget*     target;          //!< The Target of the Camera (where this Camera Looks at)
69
70private:
71
72  float             fovy;            //!< The field of view Angle (in degrees).
73  float             aspectRatio;     //!< The aspect ratio (width / height).
74  float             nearClip;        //!< The near clipping plane.
75  float             farClip;         //!< The far clipping plane.
76
77  float             toFovy;          //!< The fovy-mode to iterate to.
78  Camera::ViewMode  currentMode;     //!< The ViewMode the camera is in
79
80  Vector            delay;
81  Plane             frustumPlane;    //!< plane that marks the view frustum
82  Vector            viewVector;      //!< the direction of the camera view
83  Vector            upVector;        //!< direction of the up vector
84};
85
86//! A CameraTarget is where the Camera is looking at.
87class CameraTarget : public PNode
88{
89  friend class Camera;        //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it.
90  ObjectListDeclaration(CameraTarget);
91
92private:
93  CameraTarget();
94  virtual ~CameraTarget() {}
95  float speed;
96  PNode* target;
97
98public:
99  Vector translateTo;
100  Vector rotateBy;
101  void detach();
102  void atach(PNode* object);
103  Vector iterate(float dt, const Vector* target, const Vector* cam);
104  void translate(float dt);
105  void changeSpeed(float speed);
106  Vector* rotate(Vector* newPos, float speed);
107  void jump(float x, float y, float z);
108  void test();
109  void translateNow(Vector* vec);
110  PNode* createStick();
111  void trans(float x, float y, float z);
112  void test2();
113};
114
115
116
117
118#endif /* _CAMERA_H */
119
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