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source: orxonox.OLD/branches/camera/src/world_entities/cameraman.cc @ 10304

Last change on this file since 10304 was 10272, checked in by gfilip, 18 years ago

evrything finally solved

File size: 2.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Filip Gospodinov
13   co-programmer:
14*/
15
16#include "shell_command.h"
17#include "cameraman.h"
18#include "game_world_data.h"
19#include "state.h"
20#include "iostream.h"
21#include "sound_engine.h"
22
23ObjectListDefinition(cameraman);
24
25
26cameraman::cameraman()
27{
28  this->registerObject(this, cameraman::_objectList);
29
30  this->nearClip = 1.0;
31  this->farClip = 1000.0;
32
33  currentCam=State::getCamera();
34  this->cameras.push_back(currentCam);
35  State::setCamera(currentCam, currentCam->getTarget());
36//   currentCam->setClipRegion(nearClip, farClip);
37}
38
39
40void cameraman::createCam()
41{
42 // Camera* newCamera=new Camera();
43  this->cameras.push_back(new Camera());
44  cameras[cameras.size()-1]->target->detach();
45  cameras[cameras.size()-1]->setClipRegion(nearClip, farClip);
46
47}
48
49void cameraman::setCam(int cameraNo)
50{
51  if (cameraNo<cameras.size())
52  {
53  currentCam=cameras[cameraNo];
54  State::setCamera(currentCam, currentCam->getTarget());
55  OrxSound::SoundEngine::getInstance()->setListener(currentCam);
56
57  }
58
59}
60
61
62void cameraman::testCam()
63{
64cameras[1]->lookAt(currentCam->getTarget());
65cameras[1]->setParentSoft(currentCam->getParent());
66}
67
68
69void cameraman::moveCurrCam(int x, int y, int z)
70{
71currentCam->target->trans(x,y,z);
72}
73
74
75void cameraman::moveCam(int x, int y, int z, int camNo)
76{
77cameras[camNo]->target->trans(x,y,z);
78}
79
80
81void cameraman::changeTarget(int camNo, PNode* target)
82{
83  cameras[camNo]->lookAt(target);
84}
85
86
87void cameraman::changeCurrTarget(PNode* target)
88{
89  currentCam->lookAt(target);
90}
91
92void cameraman::atachCurrTarget(PNode* target)
93{
94  currentCam->target->atach(target);
95}
96
97void cameraman::jumpCam(int x, int y, int z, int camNo)
98{
99  cameras[camNo]->target->jump(x, y, z);
100}
101
102
103
104void cameraman::setClipRegion(float nearCli, float farCli)
105{
106  this->nearClip=nearCli;
107  this->farClip=farCli;
108
109  for(int i = 0; i < this->cameras.size(); i++)
110    cameras[i]->setClipRegion(nearCli, farCli);
111}
112
113
114void cameraman::jumpCurrCam(int x, int y, int z)
115{
116  currentCam->target->jump(x, y, z);
117}
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