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source: orxonox.OLD/branches/camera/src/world_entities/skybox.cc @ 10262

Last change on this file since 10262 was 10259, checked in by gfilip, 18 years ago

the skybox problem

File size: 9.0 KB
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[4597]1/*
[3416]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4261]12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[3411]14*/
15
[3590]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
[3796]18#include "skybox.h"
[4010]19
[7193]20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
[6022]22#include "static_model.h"
[6470]23
[6022]24#include "material.h"
[6470]25#include "texture.h"
26
[6341]27#include "network_game_manager.h"
28#include "converter.h"
[9869]29#include "resource_texture.h"
[3608]30
[9869]31#include "debug.h"
[7123]32
[10259]33#include "state.h"
34#include "playable.h"
35#include "player.h"
36
[9869]37#include "class_id_DEPRECATED.h"
38ObjectListDefinitionID(SkyBox, CL_SKYBOX);
39CREATE_FACTORY(SkyBox);
[5357]40
[3416]41/**
[5357]42 * Constructs a SkyBox and takes fileName as a map.
[4836]43 * @param fileName the file to take as input for the SkyBox
[3419]44*/
[7221]45SkyBox::SkyBox(const std::string& fileName)
[3419]46{
[4012]47  this->preInit();
[7221]48  if (!fileName.empty())
[4261]49    this->setTextureAndType(fileName, ".jpg");
[4012]50  this->postInit();
[4010]51}
52
[4444]53/**
[4836]54 *  initializes a skybox from a XmlElement
[4444]55*/
[4436]56SkyBox::SkyBox(const TiXmlElement* root)
[4010]57{
[4012]58  this->preInit();
[4010]59
[6695]60  if( root != NULL)
61    this->loadParams(root);
[4010]62
[4012]63  this->postInit();
[4010]64}
65
[4261]66void SkyBox::loadParams(const TiXmlElement* root)
67{
[6512]68  WorldEntity::loadParams(root);
[4436]69
[5671]70  LoadParam(root, "Materialset", this, SkyBox, setTexture)
[4621]71      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
72
[5671]73  LoadParam(root, "Size", this, SkyBox, setSize)
[4621]74      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
[4261]75}
76
[4746]77void SkyBox::preInit()
[4010]78{
[9869]79  this->registerObject(this, SkyBox::_objectList);
[7840]80  this->toList(OM_BACKGROUND);
[8037]81  this->toReflectionList();
[6634]82  //this->size = 100.0;
83  this->textureSize = 1024.0f;
[4620]84
[4597]85  for (int i = 0; i < 6; i++)
[3801]86    {
87      this->material[i] = new Material();
88      this->material[i]->setIllum(3);
[3805]89      this->material[i]->setDiffuse(0.0,0.0,0.0);
90      this->material[i]->setSpecular(0.0,0.0,0.0);
91      this->material[i]->setAmbient(2.0, 2.0, 2.0);
[6470]92
[6519]93      this->cubeTexture[i] = NULL;
[3801]94    }
[4444]95  this->setParentMode(PNODE_MOVEMENT);
[6341]96
[7221]97  this->textureName = "";
[4012]98}
[3803]99
[4746]100void SkyBox::postInit()
[4012]101{
102  this->rebuild();
[9656]103
104  textureName_handle = registerVarId( new SynchronizeableString( &textureName, &textureName, "textureName", PERMISSION_MASTER_SERVER) );
105  size_handle = registerVarId( new SynchronizeableFloat( &size, &size, "size", PERMISSION_MASTER_SERVER ) );
[3411]106}
107
[3507]108
[3416]109/**
[4836]110 *  default destructor
[3416]111*/
[3796]112SkyBox::~SkyBox()
[3411]113{
[4136]114  PRINTF(5)("Deleting SkyBox\n");
[3801]115  for (int i = 0; i < 6; i++)
[6523]116  {
[7221]117    if (this->material[i])
[6863]118      delete this->material[i];
[6523]119  }
[6307]120}
[3411]121
[7221]122void SkyBox::setTexture(const std::string& name)
123{
124  this->textureName = name;
125  this->setTextureAndType (name, "jpg");
126};
127
128
[3803]129/**
[7328]130 * @brief sets A set of textures when just giving a Name and an extension:
131 * @param name the prefix of the Name
132 * @param extension the file extension (jpg by default)
133 * usage: give this function an argument like
134 * setTexture("skybox", "jpg");
135 * and it will convert this to
136 * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg",
137 *             "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg");
138 */
[7221]139void SkyBox::setTextureAndType(const std::string& name, const std::string& extension)
[3803]140{
[7328]141  std::string negX = name + "_negx." + extension;
142  std::string posX = name + "_posx." + extension;
[3803]143
[7328]144  std::string negY = name + "_negy." + extension;
145  std::string posY = name + "_posy." + extension;
146
147  std::string negZ = name + "_negz." + extension;
148  std::string posZ = name + "_posz." + extension;
149
150  this->setTextures(negX, posX, negY, posY, negZ, posZ);
[3803]151}
152
153/**
[7328]154 * @brief Defines which textures should be loaded onto the SkyBox.
155 * @param negX the top texture.
156 * @param posX the bottom texture.
157 * @param negY the left texture.
158 * @param posY the right texture.
159 * @param negZ the front texture.
160 * @param posZ the back texture.
[3803]161*/
[7328]162void SkyBox::setTextures(const std::string& negX, const std::string& posX,
163                         const std::string& negY, const std::string& posY,
164                         const std::string& negZ, const std::string& posZ)
[3803]165{
[7328]166  this->material[0]->setDiffuseMap(negX);
167  this->material[1]->setDiffuseMap(posX);
168  this->material[2]->setDiffuseMap(negY);
169  this->material[3]->setDiffuseMap(posY);
170  this->material[4]->setDiffuseMap(negZ);
171  this->material[5]->setDiffuseMap(posZ);
[6523]172  if (GLEW_EXT_texture_cube_map)
[7328]173    this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ);
[3803]174}
175
[7328]176void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ,
177                                  const std::string& posZ, const std::string& posX, const std::string& negX)
[6470]178{
[9869]179  this->cubeTexture[0] = ResourceTexture(negX, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT);
180  this->cubeTexture[1] = ResourceTexture(posX, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT);
[7328]181
[9869]182  this->cubeTexture[2] = ResourceTexture(negY, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT);
183  this->cubeTexture[3] = ResourceTexture(posY, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT);
[7328]184
[9869]185  this->cubeTexture[4] = ResourceTexture(negZ, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT);
186  this->cubeTexture[5] = ResourceTexture(posZ, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT);
[6470]187}
188
189void SkyBox::enableCubeMap()
190{
[6860]191  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
192  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
193  glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
194
[6523]195  glEnable(GL_TEXTURE_CUBE_MAP_EXT);
[6860]196
[6470]197  glEnable(GL_TEXTURE_GEN_S);
198  glEnable(GL_TEXTURE_GEN_T);
199  glEnable(GL_TEXTURE_GEN_R);
[6523]200
[6470]201}
202
203void SkyBox::disableCubeMap()
204{
[6860]205  glDisable(GL_TEXTURE_CUBE_MAP);
[6519]206  glDisable(GL_TEXTURE_2D);
[6470]207  glDisable(GL_TEXTURE_GEN_S);
208  glDisable(GL_TEXTURE_GEN_T);
209  glDisable(GL_TEXTURE_GEN_R);
[6523]210
211  glDisable(GL_TEXTURE_GEN_S);
212  glDisable(GL_TEXTURE_GEN_T);
213  glDisable(GL_TEXTURE_GEN_R);
[6470]214}
215
216
217
[3803]218/**
[4836]219 * @param size The new size of the SkyBox
[4621]220
221 * do not forget to rebuild the SkyBox after this.
[3803]222*/
223void SkyBox::setSize(float size)
224{
225  this->size = size;
226}
227
[6634]228
229
[10259]230void SkyBox::tick(float dt)
231{
232  PRINTF(0)("tick\n");
233
234  Player* pl = State::getPlayer();
235  if( pl == NULL)
236    return;
237
238  Playable* playable = pl->getPlayable();
239  if( playable == NULL)
240    return;
241
242  if( this->getParent() != playable)
243    this->setParent( playable);
244}
245
246
247
[6634]248void SkyBox::draw()
249{
250  glPushAttrib(GL_ENABLE_BIT);
251//   glPushAttrib(GL_LIGHTING_BIT);
252  glDisable(GL_LIGHTING);
253
[6772]254  glDisable(GL_FOG);
255
[6634]256  WorldEntity::draw();
257
258  glPopAttrib();
259
260}
261
262
[3803]263/**
[4836]264 *  rebuilds the SkyBox
[4597]265
[3803]266   this must be done, when changing the Size of the Skybox (runtime-efficency)
267*/
[3801]268void SkyBox::rebuild()
269{
[6022]270  StaticModel* model = new StaticModel();
[3801]271
[5994]272  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
273  model->addVertex (0.5*size, -0.5*size, 0.5*size);
274  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
275  model->addVertex (0.5*size, 0.5*size, 0.5*size);
276  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
277  model->addVertex (0.5*size, 0.5*size, -0.5*size);
278  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
279  model->addVertex (0.5*size, -0.5*size, -0.5*size);
[3801]280
[6634]281//   model->addVertexTexture (0.0, 1.0);
282//   model->addVertexTexture (1.0, 1.0);
283//   model->addVertexTexture (1.0, 0.0);
284//   model->addVertexTexture (0.0, 0.0);
[3801]285
[6634]286  model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
287  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
288  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize);
289  model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize);
290
291
[5994]292  model->addVertexNormal (0.0, 0.0, 1.0);
293  model->addVertexNormal (0.0, 1.0, 0.0);
294  model->addVertexNormal (0.0, 0.0, -1.0);
295  model->addVertexNormal (0.0, -1.0, 0.0);
296  model->addVertexNormal (1.0, 0.0, 0.0);
297  model->addVertexNormal (-1.0, 0.0, 0.0);
[3801]298
[5994]299  model->setMaterial(material[0]);
[7328]300  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
[5994]301  model->setMaterial(material[1]);
[7328]302  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
303  model->setMaterial(material[2]);
[5994]304  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
305  model->setMaterial(material[3]);
[7328]306  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
[5994]307  model->setMaterial(material[4]);
[7328]308  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
[5994]309  model->setMaterial(material[5]);
[7328]310  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
[4597]311
[5994]312  model->finalize();
313
314  this->setModel(model);
[3801]315}
[6341]316
[7954]317void SkyBox::varChangeHandler( std::list< int > & id )
[6341]318{
[7954]319  bool somethinChanged = false;
[9656]320
[7954]321  if ( std::find( id.begin(), id.end(), textureName_handle ) != id.end() )
[6341]322  {
[7954]323    somethinChanged = true;
324    setTexture( textureName );
[6341]325  }
[9656]326
[7954]327  if ( std::find( id.begin(), id.end(), size_handle ) != id.end() )
[6341]328  {
[7954]329    somethinChanged = true;
[6341]330  }
[9656]331
[7954]332  rebuild();
[9656]333
[7954]334  WorldEntity::varChangeHandler( id );
[6341]335}
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