1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
---|
17 | |
---|
18 | #include "cd_engine.h" |
---|
19 | #include "obb_tree.h" |
---|
20 | #include "debug.h" |
---|
21 | #include "list.h" |
---|
22 | |
---|
23 | #include "abstract_model.h" |
---|
24 | #include "world_entity.h" |
---|
25 | #include "terrain.h" |
---|
26 | #include "player.h" |
---|
27 | |
---|
28 | #include "spatial_separation.h" |
---|
29 | #include "quadtree.h" |
---|
30 | #include "quadtree_node.h" |
---|
31 | |
---|
32 | |
---|
33 | |
---|
34 | using namespace std; |
---|
35 | |
---|
36 | |
---|
37 | /** |
---|
38 | * standard constructor |
---|
39 | */ |
---|
40 | CDEngine::CDEngine () |
---|
41 | { |
---|
42 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
---|
43 | } |
---|
44 | |
---|
45 | |
---|
46 | /** |
---|
47 | * the singleton reference to this class |
---|
48 | */ |
---|
49 | CDEngine* CDEngine::singletonRef = NULL; |
---|
50 | |
---|
51 | |
---|
52 | /** |
---|
53 | * standard deconstructor |
---|
54 | */ |
---|
55 | CDEngine::~CDEngine () |
---|
56 | { |
---|
57 | CDEngine::singletonRef = NULL; |
---|
58 | } |
---|
59 | |
---|
60 | |
---|
61 | /** |
---|
62 | * this is the collision checking function |
---|
63 | |
---|
64 | there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to |
---|
65 | be able to enhance iteration speed. |
---|
66 | */ |
---|
67 | void CDEngine::checkCollisions() |
---|
68 | { |
---|
69 | this->checkCollisionObjects(); |
---|
70 | //this->checkCollisionGround(); |
---|
71 | } |
---|
72 | |
---|
73 | #include "class_list.h" |
---|
74 | #include "state.h" |
---|
75 | /** |
---|
76 | * this checks the collisions with the objects |
---|
77 | */ |
---|
78 | void CDEngine::checkCollisionObjects() |
---|
79 | { |
---|
80 | const BVTree* tree; |
---|
81 | tIterator<WorldEntity>* iterator1 = entityList->getIterator(); |
---|
82 | tIterator<WorldEntity>* iterator2 = entityList->getIterator(); |
---|
83 | WorldEntity* entity1 = iterator1->firstElement(); |
---|
84 | WorldEntity* entity2 = iterator2->iteratorElement(iterator1); |
---|
85 | PRINTF(5)("checking for collisions\n"); |
---|
86 | while( entity1 != NULL) |
---|
87 | { |
---|
88 | if( likely(entity1 != this->terrain)) |
---|
89 | { |
---|
90 | entity2 = iterator2->nextElement(); |
---|
91 | |
---|
92 | while( entity2 != NULL) |
---|
93 | { |
---|
94 | if( likely(entity2 != this->terrain)) |
---|
95 | { |
---|
96 | //printf("checking object %s against %s\n", entity1->getName(), entity2->getName()); |
---|
97 | tree = entity1->getOBBTree(); |
---|
98 | |
---|
99 | if( likely(tree != NULL) && entity2->getOBBTree() != NULL) |
---|
100 | //tree->collideWith(entity1, entity2); |
---|
101 | PRINTF(5)("Collision check\n"); |
---|
102 | } |
---|
103 | entity2 = iterator2->nextElement(); |
---|
104 | } |
---|
105 | } |
---|
106 | entity1 = iterator1->nextElement(); |
---|
107 | entity2 = iterator2->iteratorElement(iterator1); |
---|
108 | entity2 = iterator2->nextElement(); |
---|
109 | } |
---|
110 | delete iterator1; |
---|
111 | delete iterator2; |
---|
112 | } |
---|
113 | |
---|
114 | |
---|
115 | /** |
---|
116 | * this checks the collisions with the ground |
---|
117 | */ |
---|
118 | void CDEngine::checkCollisionGround() |
---|
119 | { |
---|
120 | if( likely( this->terrain != NULL)) |
---|
121 | { |
---|
122 | Quadtree* q = this->terrain->ssp->getQuadtree(); |
---|
123 | |
---|
124 | QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); |
---|
125 | } |
---|
126 | //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); |
---|
127 | } |
---|
128 | |
---|
129 | |
---|
130 | /** |
---|
131 | * this draws the bounding volume tree |
---|
132 | * @param depth until which depth to draw the tree |
---|
133 | * @param drawMode mod which states how to draw it |
---|
134 | */ |
---|
135 | void CDEngine::drawBV(int depth, int drawMode) const |
---|
136 | { |
---|
137 | /* this would operate on worldList bases, for testing purposes, we only use one OBBTree */ |
---|
138 | //this->rootTree->drawBV(depth, drawMode); |
---|
139 | |
---|
140 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
---|
141 | WorldEntity* entity = iterator->firstElement(); |
---|
142 | while( entity != NULL) |
---|
143 | { |
---|
144 | entity->drawBVTree(depth, drawMode); |
---|
145 | entity = iterator->nextElement(); |
---|
146 | } |
---|
147 | delete iterator; |
---|
148 | } |
---|
149 | |
---|
150 | |
---|
151 | /** |
---|
152 | * some debug output on the class |
---|
153 | */ |
---|
154 | void CDEngine::debug() |
---|
155 | { |
---|
156 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
---|
157 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
---|
158 | //this->rootTree->debug(); |
---|
159 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
---|
160 | PRINT(0)("=======================================================\n"); |
---|
161 | |
---|
162 | } |
---|
163 | |
---|
164 | |
---|
165 | /** |
---|
166 | * this spawns a tree for debug purposes only |
---|
167 | */ |
---|
168 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
---|
169 | { |
---|
170 | // if ( this->rootTree == NULL) |
---|
171 | // this->rootTree = new OBBTree(depth, vertices, numVertices); |
---|
172 | } |
---|
173 | |
---|
174 | |
---|
175 | /** |
---|
176 | * this draws the debug spawn tree |
---|
177 | */ |
---|
178 | void CDEngine::debugDraw(int depth, int drawMode) |
---|
179 | { |
---|
180 | if(this-> rootTree != NULL) |
---|
181 | this->rootTree->drawBV(depth, drawMode); |
---|
182 | } |
---|