1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION |
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17 | |
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18 | #include "obb_tree.h" |
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19 | #include "obb_tree_node.h" |
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20 | #include "obb.h" |
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21 | #include "debug.h" |
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22 | #include "compiler.h" |
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23 | #include "material.h" |
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24 | #include "world_entity.h" |
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25 | #include "p_node.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | /** |
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31 | * standard constructor |
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32 | */ |
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33 | OBBTree::OBBTree(int depth, const modelInfo* modelInf) |
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34 | : BVTree() |
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35 | { |
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36 | this->depth = depth; |
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37 | this->init(); |
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38 | this->spawnBVTree(*modelInf); |
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39 | } |
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40 | |
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41 | |
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42 | |
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43 | void OBBTree::init() |
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44 | { |
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45 | this->setClassID(CL_OBB_TREE, "OBBTree"); |
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46 | this->rootNode = NULL; |
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47 | this->id = 0; |
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48 | } |
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49 | |
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50 | /** |
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51 | * standard deconstructor |
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52 | |
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53 | */ |
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54 | OBBTree::~OBBTree () |
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55 | { |
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56 | delete this->rootNode; |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * this function creates a bv tree out of a modelInf structure |
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62 | * @param modelInf the model info of a model (modelInfo), containing vertices, triangle and normal infos |
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63 | */ |
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64 | void OBBTree::spawnBVTree(const modelInfo& modelInf) |
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65 | { |
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66 | if( unlikely(this->rootNode != NULL)) |
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67 | { |
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68 | PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n"); |
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69 | this->flushTree(); |
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70 | } |
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71 | this->rootNode = new OBBTreeNode(*this, NULL, depth-1); |
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72 | |
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73 | /* triangles indexes created */ |
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74 | int* triangleIndexes = new int[modelInf.numTriangles]; |
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75 | for( int i = 0; i < modelInf.numTriangles; ++i) |
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76 | triangleIndexes[i] = i; |
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77 | |
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78 | this->rootNode->spawnBVTree(modelInf, triangleIndexes, modelInf.numTriangles); |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * release the current bv tree if any |
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84 | */ |
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85 | void OBBTree:: flushTree() |
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86 | {} |
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87 | |
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88 | |
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89 | /** |
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90 | * this collides two bvtrees together. the trees are attached to pnodes Objects A and B |
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91 | * @param nodeA: PNode of object A |
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92 | * @param nodeB: Pnode of object B |
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93 | */ |
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94 | void OBBTree::collideWith(WorldEntity* entity1, WorldEntity* entity2) const |
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95 | { |
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96 | if( likely(entity2->getOBBTree() != NULL) ) |
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97 | this->rootNode->collideWith(((OBBTree*)entity2->getOBBTree())->getRootNode(), entity1, entity2); |
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98 | } |
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99 | |
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100 | |
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101 | /** |
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102 | * draw bv tree |
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103 | */ |
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104 | void OBBTree::drawBV(int depth, int drawMode) const |
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105 | { |
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106 | if( likely(this->rootNode != NULL)) |
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107 | { |
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108 | this->rootNode->drawBV(depth, drawMode); |
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109 | } |
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110 | } |
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111 | |
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112 | |
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113 | /** |
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114 | * some debug output and creation function |
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115 | * |
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116 | * doesn't work at the moment |
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117 | */ |
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118 | void OBBTree::debug() |
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119 | { |
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120 | PRINT(0)("\n==============================| OBBTree::debug() |===\n"); |
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121 | PRINT(0)("= Spawning Tree: Start\n"); |
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122 | |
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123 | /* generate some test vertices */ |
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124 | int const length = 9; |
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125 | sVec3D* vertList = new sVec3D[length]; |
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126 | // sVec3D data[length] = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{0.0, 6.0, 9.0}, |
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127 | // {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}, |
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128 | // {0.0, 3.0, 23.0}, {1.0, 5.0, 30.0}, {0.0, 10.0, 35.0}}; |
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129 | |
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130 | sVec3D data[length] = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{1.0, 5.0, 30.0}, |
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131 | {0.0, 3.0, 23.0}, {0.0, 6.0, 9.0}, {0.0, 10.0, 35.0}, |
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132 | {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}}; |
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133 | |
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134 | for(int i = 0; i < length; ++i) |
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135 | { |
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136 | vertList[i][0] = data[i][0]; |
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137 | vertList[i][1] = data[i][1]; |
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138 | vertList[i][2] = data[i][2]; |
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139 | } |
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140 | |
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141 | // this->spawnBVTree(vertList, length); |
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142 | |
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143 | PRINT(0)("= Spawning Tree: Finished\n"); |
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144 | PRINT(0)("=======================================================\n"); |
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145 | |
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146 | } |
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