Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/cd_merge/src/lib/collision_detection/obb_tree.h @ 6765

Last change on this file since 6765 was 6657, checked in by bensch, 19 years ago

orxonox/cd_merge: merged the old collision-detection here.

File size: 1.3 KB
Line 
1/*!
2 * @file obb_tree.h
3  *  Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16class PNode;
17
18//! A class for representing an obb tree
19class OBBTree : public BVTree
20{
21
22  public:
23    OBBTree(int depth, const modelInfo& modInfo);
24    virtual ~OBBTree();
25    void init();
26
27    virtual void spawnBVTree(const modelInfo& modelInf);
28    virtual void flushTree();
29
30    virtual void collideWith(const WorldEntity& entity1, const WorldEntity& entity2) const;
31    virtual void drawBV(int depth, int drawMode) const;
32
33    /** returns the next if for the obb tree node @return integer id number of the next node */
34    inline const int getID() { return ++this->id;}
35    /** returns the root node of the bounding volume tree @return reference to the root node */
36    inline const OBBTreeNode* getRootNode() const { return this->rootNode; }
37
38    void debug();
39
40  private:
41    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
42    int                  id;                              //!< the next id of a obb tree node
43    int                  depth;                           //!< the depth of the tree to generate
44};
45
46#endif /* _OBB_TREE_H */
Note: See TracBrowser for help on using the repository browser.