1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
---|
17 | |
---|
18 | #include "animation.h" |
---|
19 | #include "debug.h" |
---|
20 | #include "animation_player.h" |
---|
21 | |
---|
22 | /** |
---|
23 | * creates a new Animation |
---|
24 | |
---|
25 | This also adds the Animation automatically to the AnimationPlayer's list |
---|
26 | */ |
---|
27 | Animation::Animation() |
---|
28 | { |
---|
29 | this->setClassID(CL_ANIMATION, "Animation"); |
---|
30 | |
---|
31 | // initialize a beginning KeyFrame, that will be deleted afterwards |
---|
32 | this->keyFrameCount = 0; |
---|
33 | this->bDelete = false; |
---|
34 | this->baseObject = NULL; |
---|
35 | |
---|
36 | // setting default values |
---|
37 | this->keyFramesToPlay = -1; |
---|
38 | this->localTime = 0.0; |
---|
39 | this->bRunning = false; |
---|
40 | |
---|
41 | AnimationPlayer::getInstance()->addAnimation(this); |
---|
42 | } |
---|
43 | |
---|
44 | /** |
---|
45 | * destructs the Animation |
---|
46 | |
---|
47 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
---|
48 | */ |
---|
49 | Animation::~Animation() |
---|
50 | { |
---|
51 | AnimationPlayer::getInstance()->removeAnimation(this); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | /** |
---|
56 | * Sets the infinitymode |
---|
57 | * @param postInfinity How the Animation should advance after the last Keyframe |
---|
58 | */ |
---|
59 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
---|
60 | { |
---|
61 | this->postInfinity = postInfinity; |
---|
62 | } |
---|
63 | |
---|
64 | /** |
---|
65 | * handles the Animation if it gets out of boundraries eg. if animation is finished. |
---|
66 | */ |
---|
67 | void Animation::handleInfinity() |
---|
68 | { |
---|
69 | switch (this->postInfinity) |
---|
70 | { |
---|
71 | case ANIM_INF_CONSTANT: |
---|
72 | this->localTime = 0.0; |
---|
73 | this->bRunning = false; |
---|
74 | break; |
---|
75 | case ANIM_INF_REPLAY: |
---|
76 | this->rewind(); |
---|
77 | this->bRunning = true; |
---|
78 | break; |
---|
79 | case ANIM_INF_REWIND: |
---|
80 | this->stop(); |
---|
81 | break; |
---|
82 | case ANIM_INF_DELETE: // this will possibly never be made |
---|
83 | this->bDelete = true; |
---|
84 | break; |
---|
85 | } |
---|
86 | } |
---|
87 | |
---|
88 | /** |
---|
89 | * plays the animation back from the current Time forward |
---|
90 | */ |
---|
91 | void Animation::play() |
---|
92 | { |
---|
93 | this->keyFramesToPlay = -1; |
---|
94 | this->bRunning = true; |
---|
95 | } |
---|
96 | |
---|
97 | /** |
---|
98 | * plays the Next n keyframes |
---|
99 | * @param n the Count of keyFrames to play. |
---|
100 | */ |
---|
101 | void Animation::playNextKeyframes(int n) |
---|
102 | { |
---|
103 | this->keyFramesToPlay = n-1; |
---|
104 | this->bRunning = true; |
---|
105 | } |
---|
106 | |
---|
107 | /** |
---|
108 | * Stops the animation. eg. pause(); rewind(); |
---|
109 | */ |
---|
110 | void Animation::stop() |
---|
111 | { |
---|
112 | this->keyFramesToPlay = -1; |
---|
113 | this->rewind(); |
---|
114 | this->bRunning = true; |
---|
115 | this->tick(0.0); |
---|
116 | this->bRunning = false; |
---|
117 | } |
---|
118 | |
---|
119 | /** |
---|
120 | * Pauses the animation. Stays at the current Time |
---|
121 | */ |
---|
122 | void Animation::pause() |
---|
123 | { |
---|
124 | this->bRunning = false; |
---|
125 | } |
---|
126 | |
---|
127 | /** |
---|
128 | * replays the animation, eg. rewind();play(); |
---|
129 | */ |
---|
130 | void Animation::replay() |
---|
131 | { |
---|
132 | this->rewind(); |
---|
133 | this->play(); |
---|
134 | } |
---|