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source: orxonox.OLD/branches/christmas_branche/src/world_entities/test_entity.cc @ 6216

Last change on this file since 6216 was 6207, checked in by patrick, 19 years ago

christmas: test_entity is now also loadable and heavily used in the christmas branche

File size: 1.6 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "executor/executor.h"
21#include "factory.h"
22
23#include "test_entity.h"
24#include "stdincl.h"
25#include "model.h"
26#include "md2Model.h"
27#include "obb_tree.h"
28#include "state.h"
29
30using namespace std;
31
32
33CREATE_FACTORY(TestEntity, CL_TEST_ENTITY);
34
35
36TestEntity::TestEntity ()
37{
38  this->init();
39}
40
41
42
43TestEntity::TestEntity(const TiXmlElement* root)
44{
45  this->init();
46  if (root != NULL)
47    this->loadParams(root);
48
49  this->init();
50}
51
52
53TestEntity::~TestEntity ()
54{}
55
56
57
58void TestEntity::init()
59{
60  this->setClassID(CL_TEST_ENTITY, "TestEntity");
61  this->toList(OM_COMMON);
62}
63
64/**
65 * loads the Settings of a MD2Creature from an XML-element.
66 * @param root the XML-element to load the MD2Creature's properties from
67 */
68void TestEntity::loadParams(const TiXmlElement* root)
69{
70  static_cast<WorldEntity*>(this)->loadParams(root);
71}
72
73
74void  TestEntity::setAnim(int animationIndex)
75{}
76
77
78void TestEntity::tick (float time)
79{
80  if( likely(this->getModel(0) != NULL))
81    ((MD2Model*)this->getModel(0))->tick(time);
82
83}
84
85
86void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
87{}
88
89
90
91void TestEntity::draw () const
92{
93  this->drawLODsafe();
94}
95
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