Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/christmas_branche/src/world_entities/weapons/aim.cc @ 6176

Last change on this file since 6176 was 6173, checked in by bensch, 19 years ago

christmas: aiming works again

File size: 4.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "aim.h"
19
20#include "load_param.h"
21#include "graphics_engine.h"
22#include "state.h"
23#include "list.h"
24#include "material.h"
25#include "t_animation.h"
26#include "text.h"
27
28#include "world_entity.h"
29
30using namespace std;
31
32
33/**
34 * standart constructor
35 */
36Aim::Aim (PNode* source, const TiXmlElement* root)
37{
38  this->init();
39
40  this->source = source;
41
42  if (root)
43    this->loadParams(root);
44  else
45    this->setTexture("maps/aim.png");
46}
47
48/**
49 * destroys a Aim
50*/
51Aim::~Aim ()
52{
53  if (this->material)
54    delete this->material;
55
56  if (this->text != NULL)
57    delete this->text;
58}
59
60/**
61 * initializes the Aim
62 */
63void Aim::init()
64{
65  this->setClassID(CL_CROSSHAIR, "Aim");
66  this->setName("Aim");
67
68  this->setLayer(E2D_LAYER_TOP);
69  this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0);
70  this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0);
71
72  this->setBindNode(this);
73  this->material = new Material;
74  this->source = NULL;
75
76  this->anim = new tAnimation<Aim>(this, &Aim::setSize);
77  this->anim->setInfinity(ANIM_INF_CONSTANT);
78  this->anim->addKeyFrame(500, .3, ANIM_LINEAR);
79  this->anim->addKeyFrame(100, .2, ANIM_LINEAR);
80  this->anim->addKeyFrame(50, .01, ANIM_LINEAR);
81
82  this->text = new Text();
83  this->text->setLayer(this->getLayer());
84  this->text->setParent2D(this);
85  this->text->setRelCoor2D(10, -50);
86  this->text->setParentMode2D(E2D_PARENT_MOVEMENT);
87  this->text->setText("Testing");
88}
89
90void Aim::loadParams(const TiXmlElement* root)
91{
92  static_cast<PNode*>(this)->loadParams(root);
93
94  LoadParam(root, "texture", this, Aim, setTexture)
95      .describe("the texture-file to load onto the Aim");
96
97  LoadParam(root, "size", this, Aim, setSize)
98      .describe("the size of the Aim in Pixels");
99
100  LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed)
101      .describe("the Speed with which the Aim should rotate");
102}
103
104void Aim::searchTarget(float range)
105{
106  std::list<WorldEntity*>::iterator entity;
107
108  for (entity = State::getObjectManager()->getObjectList(OM_GROUP_00).begin();
109       entity != State::getObjectManager()->getObjectList(OM_GROUP_00).end();
110       entity ++)
111  {
112    if (this->source->getAbsCoor().x < (*entity)->getAbsCoor().x && (this->source->getAbsCoor() - (*entity)->getAbsCoor()).len() < range)
113    {
114      if (this->getParent() != (*entity))
115      {
116        this->anim->replay();
117        this->setParentSoft(*entity, 5);
118        return;
119      }
120    }
121  }
122}
123
124
125
126/**
127 * sets the size of the Aim.
128 * @param size the size in pixels
129 */
130void Aim::setSize(float size)
131{
132  this->setSize2D(size/2, size/2);
133}
134
135/**
136 * sets the material to load
137 * @param textureFile The texture-file to load onto the crosshair
138 */
139void Aim::setTexture(const char* textureFile)
140{
141  this->material->setDiffuseMap(textureFile);
142}
143
144/**
145 * ticks the Aim
146 * @param dt the time to ticks
147 */
148void Aim::tick(float dt)
149{
150  // let the crosshair rotate
151  this->shiftDir2D(dt * rotationSpeed);
152
153  char outputText[100];
154  sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len());
155  this->text->setText(outputText);
156
157
158  if (this->source->getAbsCoor().x > this->getAbsCoor().x )
159    this->searchTarget(1000);
160//   float z = 0.0f;
161//   glReadPixels ((int)this->getAbsCoor2D().x,
162//                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1,
163//                  1,
164//                  1,
165//                  GL_DEPTH_COMPONENT,
166//                  GL_FLOAT,
167//                  &z);
168//
169//
170//   GLdouble objX=.0, objY=.0, objZ=.0;
171//   gluUnProject(this->getAbsCoor2D().x,
172//                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1,
173//                .99,  // z
174//                GraphicsEngine::modMat,
175//                GraphicsEngine::projMat,
176//                GraphicsEngine::viewPort,
177//                &objX,
178//                &objY,
179//                &objZ );
180//
181//   this->setAbsCoor(objX, objY, objZ);
182}
183
184/**
185 * draws the crosshair
186 */
187void Aim::draw() const
188{
189
190  glPushMatrix();
191  glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
192
193  glRotatef(this->getAbsDir2D(), 0,0,1);
194  this->material->select();
195  glBegin(GL_TRIANGLE_STRIP);
196  glTexCoord2f(0, 0);
197  glVertex2f(-this->getSizeX2D(), -this->getSizeY2D());
198  glTexCoord2f(1, 0);
199  glVertex2f(this->getSizeX2D(), -this->getSizeY2D());
200  glTexCoord2f(0, 1);
201  glVertex2f(-this->getSizeX2D(), this->getSizeY2D());
202  glTexCoord2f(1, 1);
203  glVertex2f(this->getSizeX2D(), this->getSizeY2D());
204  glEnd();
205  glPopMatrix();
206
207}
Note: See TracBrowser for help on using the repository browser.