1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | */ |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
18 | |
---|
19 | #include "projectile.h" |
---|
20 | |
---|
21 | #include "world_entity.h" |
---|
22 | #include "weapon.h" |
---|
23 | #include "model.h" |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | |
---|
28 | /** |
---|
29 | * standard constructor |
---|
30 | */ |
---|
31 | Projectile::Projectile () : WorldEntity() |
---|
32 | { |
---|
33 | this->setClassID(CL_PROJECTILE, "Projectile"); |
---|
34 | |
---|
35 | this->lifeCycle = 0.0; |
---|
36 | this->lifeSpan = 1.0f; /* sec */ |
---|
37 | this->target = NULL; |
---|
38 | this->removeNode(); |
---|
39 | } |
---|
40 | |
---|
41 | |
---|
42 | /** |
---|
43 | * standard deconstructor |
---|
44 | */ |
---|
45 | Projectile::~Projectile () |
---|
46 | { |
---|
47 | /* |
---|
48 | do not delete the test projectModel, since it is pnode |
---|
49 | and will be cleaned out by world |
---|
50 | */ |
---|
51 | //delete this->projectileModel; |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | void Projectile::setEnergies(float energyMin, float energyMax) |
---|
56 | { |
---|
57 | this->energyMin = energyMin; |
---|
58 | if (energyMax <= energyMin) |
---|
59 | { |
---|
60 | this->bChargeable = false; |
---|
61 | this->energyMax = energyMin; |
---|
62 | } |
---|
63 | else |
---|
64 | { |
---|
65 | this->bChargeable = true; |
---|
66 | this->energyMax = energyMax; |
---|
67 | } |
---|
68 | } |
---|
69 | |
---|
70 | |
---|
71 | /** |
---|
72 | * this sets the flight direction of the projectile |
---|
73 | * @param directin in which to flight |
---|
74 | |
---|
75 | this function will calculate a vector out of this to be used in the |
---|
76 | tick function |
---|
77 | */ |
---|
78 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
---|
79 | { |
---|
80 | Vector v(1, 0, 0); |
---|
81 | this->flightDirection = flightDirection.apply(v); |
---|
82 | this->flightDirection.normalize(); |
---|
83 | } |
---|
84 | |
---|
85 | /** |
---|
86 | * sets the velocity vector to a spec speed |
---|
87 | * @param velocity: vector of the velocity |
---|
88 | */ |
---|
89 | void Projectile::setVelocity(const Vector &velocity) |
---|
90 | { |
---|
91 | //Vector offsetVel = |
---|
92 | this->velocity = velocity; |
---|
93 | // offsetVel.normalize(); |
---|
94 | //this->velocity += (offsetVel * 50.0); |
---|
95 | } |
---|
96 | |
---|
97 | |
---|
98 | |
---|
99 | void Projectile::setTarget(PNode* target) |
---|
100 | { |
---|
101 | if (this->target == NULL) |
---|
102 | this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); |
---|
103 | else |
---|
104 | this->target->setParent(target); |
---|
105 | } |
---|
106 | |
---|
107 | |
---|
108 | /** |
---|
109 | * signal tick, time dependent things will be handled here |
---|
110 | * @param dt since last tick |
---|
111 | */ |
---|
112 | void Projectile::tick (float dt) |
---|
113 | { |
---|
114 | Vector v = this->velocity * (dt); |
---|
115 | this->shiftCoor(v); |
---|
116 | |
---|
117 | if (this->tickLifeCycle(dt)) |
---|
118 | this->destroy(); |
---|
119 | } |
---|
120 | |
---|
121 | |
---|
122 | /** |
---|
123 | * the function gets called, when the projectile is destroyed |
---|
124 | */ |
---|
125 | void Projectile::destroy () |
---|
126 | {} |
---|
127 | |
---|