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1 | |
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2 | #ifndef _AI_TEAM_MEMBER_H |
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3 | #define _AI_TEAM_MEMBER_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | #include "ai_module.h" |
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7 | |
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8 | //class AIModule; |
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9 | |
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10 | class AITeamMember : public WorldEntity { |
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11 | // public: |
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12 | // AITeamMember(){}; |
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13 | // ~AITeamMember(){}; |
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14 | // |
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15 | // void process(); |
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16 | // void addToTeam(int); |
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17 | // void addModule(AIModule*); |
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18 | // |
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19 | // inline void setTeamNumber(int teamNumber){this->teamNumber=teamNumber;} |
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20 | // inline int getTeamNumber(){return this->teamNumber;} |
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21 | // inline void setSwarmNumber(int swarmNumber){this->swarmNumber=swarmNumber;} |
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22 | // inline int getSwarmNumber(){return this->swarmNumber;} |
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23 | // |
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24 | // private: |
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25 | // AIModule* aiModule; |
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26 | // int teamNumber; |
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27 | // int swarmNumber; |
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28 | // int difficulty; |
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29 | }; |
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30 | |
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31 | #endif /* _AI_TEAM_MEMBER_H */ |
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