[10244] | 1 | |
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| 2 | #ifndef _SWARM_MODULE_H |
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| 3 | #define _SWARM_MODULE_H |
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| 4 | #include "world_entity.h" |
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| 5 | #include "ai_module.h" |
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| 6 | |
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| 7 | class SwarmModule { |
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| 8 | public: |
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| 9 | inline SwarmModule(){taskComplete=false;} |
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| 10 | virtual ~SwarmModule(){} |
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| 11 | virtual void process(float dt){} |
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[10349] | 12 | |
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| 13 | void addAI(WorldEntity*, float maxSpeed, float attackDistance); |
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[10244] | 14 | void removeAI(WorldEntity*); |
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| 15 | void getAttributesFrom(SwarmModule* oldModule); |
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| 16 | virtual void initialize(){} |
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| 17 | inline bool taskDone(){return taskComplete;} |
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[10349] | 18 | |
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| 19 | inline void setEnemyList(std::vector<WorldEntity*>* enemys){this->enemys=enemys;} |
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| 20 | |
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[10249] | 21 | inline void newOrder(){this->taskComplete=false;} |
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[10244] | 22 | inline void orderRelPos(Vector taskRelPos){this->taskRelPos=taskRelPos;} |
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| 23 | inline void orderAbsPos(Vector taskAbsPos){this->taskAbsPos=taskAbsPos;} |
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| 24 | inline void orderView(Vector taskView){this->taskView=taskView;} |
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| 25 | inline void orderSpeed(float taskSpeed){this->taskSpeed=taskSpeed;} |
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[10615] | 26 | inline void orderRelObject(WorldEntity* taskRelObject){if (taskRelObject) this->taskRelObjectName=taskRelObject->getName(); else taskRelObjectName = ""; } |
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[10244] | 27 | inline void orderMaxTime(float taskMaxTime){this->taskMaxTime=taskMaxTime;} |
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| 28 | |
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[10249] | 29 | Vector getSwarmPosition(); |
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| 30 | inline Vector getPosition(){return position;} |
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[10244] | 31 | inline float getSpeed(){return speed;} |
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| 32 | inline Vector getView(){return view;} |
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| 33 | inline int getSwarmSize(){return members.size();} |
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| 34 | inline std::vector<WorldEntity*>* getEnemyList(){return enemys;} |
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| 35 | inline std::map<WorldEntity*,AIModule*> getMembers(){return members;} |
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[10349] | 36 | inline float getMaxSpeed(){return maxSpeed;} |
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| 37 | inline float getAttackDistance(){return attackDistance;} |
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| 38 | |
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[10244] | 39 | protected: |
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| 40 | float getRadius(WorldEntity* object); |
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| 41 | void changeAIModule(std::map<WorldEntity*,AIModule*>::iterator it,AIModule* newAI); |
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| 42 | Vector taskRelPos; |
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| 43 | Vector taskAbsPos; |
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| 44 | Vector taskView; |
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| 45 | float taskSpeed; |
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[10615] | 46 | std::string taskRelObjectName; |
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[10244] | 47 | bool taskComplete; |
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| 48 | float taskMaxTime; |
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[10349] | 49 | |
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[10244] | 50 | Vector view; |
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[10249] | 51 | Vector position; |
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[10244] | 52 | float speed; |
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[10349] | 53 | |
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| 54 | float maxSpeed; |
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| 55 | float attackDistance; |
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| 56 | |
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| 57 | std::map<WorldEntity*,AIModule*> members; |
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[10244] | 58 | std::vector<WorldEntity*>* enemys; |
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| 59 | }; |
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| 60 | |
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| 61 | |
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| 62 | #endif /* _SWARM_MODULE_H */ |
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