Last change
on this file since 10620 was
10615,
checked in by rennerc, 18 years ago
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this might fix the/one segfault bug in AI. cannot verify it because cannot reproduce bug
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File size:
931 bytes
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Thomas Fahrni |
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13 | co-programmer: |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI |
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16 | #include "swarm_wait.h" |
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17 | |
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18 | |
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19 | void SwarmWait::process(float dt) |
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20 | { |
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21 | if(taskRelObjectName!=""){ |
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22 | WorldEntity* taskRelObject = dynamic_cast<WorldEntity*>(WorldEntity::objectList().getBaseObject( taskRelObjectName )); |
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23 | Vector distVect=taskRelObject->getAbsCoor()-getSwarmPosition(); |
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24 | float distance=distVect.len(); |
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25 | if(distance<attackDistance+100)taskComplete=true; //### change wakeup distance here |
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26 | } |
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27 | |
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28 | taskMaxTime-=dt; |
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29 | if(taskMaxTime<=0)taskComplete=true; |
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30 | } |
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