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source: orxonox.OLD/branches/cleanup/src/lib/collision_reaction/cr_engine.h @ 10769

Last change on this file since 10769 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 4.1 KB
Line 
1/*!
2 * @file cr_engine.h
3 * @brief The collision reaction engine, defining generic collision reactions to collision events
4 *
5 * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D
6 *  - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types
7 *      they are used for fast registration of collision events: These objects can be get by the interface functions and
8 *      are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D
9 */
10
11#ifndef _CR_ENGINE_
12#define _CR_ENGINE_
13
14#include "base_object.h"
15
16#include <vector>
17
18class WorldEntity;
19
20
21namespace CoRe
22{
23  class Collision;
24  class CollisionEvent;
25  class CollisionReaction;
26
27
28  //! A default singleton class.
29  class CREngine : public BaseObject
30  {
31    ObjectListDeclaration(CREngine);
32
33    typedef std::vector<CollisionEvent*>             CollisionEventVector;
34    typedef std::vector<Collision*>                  CollisionVector;
35    typedef std::vector<Collision*>::iterator        CollisionIterator;
36    typedef std::vector<CollisionEvent*>::iterator   CollisionEventIterator;
37
38
39  public:
40    typedef enum ReactionType {
41      CR_PHYSICS_MOMENTUM   = 0,           //!< physical reaction: conservervation of momentum
42      CR_PHYSICS_STEP_BACK,                //!< physical reaction: just go to the last position without collisions
43      CR_PHYSICS_GROUND_WALK,              //!< physical reaction: stand on the ground, no movement: simple normal force away from the gravity force
44      CR_PHYSICS_FULL_WALK,                //!< physical reaction: walking on the ground (inkl. hills etc)
45      CR_PHYSICS_DAMAGE,                   //!< physical reaction: daling damage according to the object energy and their structural stability
46
47      CR_OBJECT_DAMAGE,                    //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.)
48      CR_OBJECT_PICKUP,                    //!< object rection: calling the objects pickup functions, let them handle the collision (once!)
49
50      CR_VERTEX_TRAFO,                     //!< vertex trafo: transforming the vertex according to the damage
51
52      CR_SPECIAL_CALLBACK,                 //!< special: call a callback function
53
54      CR_NUMBER
55    };
56
57    typedef enum CollisionType {
58      CR_COLLISION_TYPE_AXIS_X       = 0,  //!< collision on x axis
59      CR_COLLISION_TYPE_AXIS_X_NEG,        //!< collision on negative x axis
60      CR_COLLISION_TYPE_AXIS_Y,            //!< collision on y axis
61      CR_COLLISION_TYPE_AXIS_Y_NEG,        //!< collision on negative y axis
62      CR_COLLISION_TYPE_AXIS_Z,            //!< collision on z axis
63      CR_COLLISION_TYPE_AXIS_Z_NEG,        //!< collision on negative z axis
64      CR_COLLISION_TYPE_WAY,               //!< collision on the way from last to current position
65      CR_COLLISION_TYPE_OBB,               //!< object aligned bounding box collide
66
67      CR_COLLISION_TYPE_NUMBER
68    };
69
70
71    virtual ~CREngine(void);
72
73    /** @returns a Pointer to the only object of this Class */
74    inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine();  return singletonRef; };
75
76    Collision* popCollisionObject();
77    CollisionEvent* popCollisionEventObject();
78
79    void handleCollisions();
80
81    void debug();
82
83
84  private:
85    CREngine();
86    void init();
87
88    void reset();
89
90
91  private:
92    static CREngine*                    singletonRef;             //!< the reference to the CREngine object (singleton)
93
94    CollisionVector                     collisionsUsed;           //!< a list of used, cached collisions
95    CollisionVector                     collisionsUnused;         //!< a list of unused, cached collisions
96
97    CollisionEventVector                collisionEventsUsed;      //!< a list of used, cached collision events
98    CollisionEventVector                collisionEventsUnused;    //!< a list of unused, cached collision events
99
100    CollisionReaction*                  _reactionList[CREngine::CR_NUMBER];  //!< the collision reaction list containing all reactions types
101
102
103  };
104
105}
106#endif /* _CR_ENGINE_ */
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