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source: orxonox.OLD/branches/cleanup/src/lib/physics/physics_interface.cc @ 10620

Last change on this file since 10620 was 10571, checked in by bensch, 18 years ago

cleaned out unused defs files, and moved glincl to grafics, alincl.h to sound

File size: 2.8 KB
RevLine 
[3954]1
2
[4555]3/*
[3954]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[3961]14   main-programmer: Patrick Boenzli
[4375]15   co-programmer: Benjamin Grauer
[4555]16
[4375]17   bensch: renamed the file
[3954]18*/
19
[3961]20#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
[3954]21
[4375]22#include "physics_interface.h"
[4392]23#include "physics_engine.h"
[4376]24
[9869]25#include "fields/field.h"
[4376]26#include "p_node.h"
27
[4121]28#include "string.h"
[3954]29
30
31
[9869]32ObjectListDefinition(PhysicsInterface);
[3954]33/**
[9869]34 * @brief standard constructor
[4597]35 */
[4762]36PhysicsInterface::PhysicsInterface ()
[3954]37{
[9869]38  this->registerObject(this, PhysicsInterface::_objectList);
[4397]39
[4597]40  this->mass = 1;
41  this->massChildren = 0;
42  this->forceSum = Vector(0, 0, 0);
43  this->bForceApplied = false;
[3954]44}
45
46/**
[4836]47 *  standard deconstructor
[3954]48*/
[4555]49PhysicsInterface::~PhysicsInterface ()
[3954]50{
51}
[4121]52
[4376]53/**
[4836]54 *  recalculates the total mass of all the children of this node
[4376]55
56   (only availiable for PNodes)
57*/
[4375]58void PhysicsInterface::recalcMass()
[4121]59{
[4440]60  /*
[4836]61    PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work ....
[4480]62    float massSum = 0;
[4555]63
[4480]64    tIterator<PNode>* iterator = massCalcPNode->children->getIterator();
[5115]65    PNode* pn = iterator->firstElement();
[4555]66    while( pn != NULL)
67    {
[4480]68    // todo: find out if children are PhysicsInterface in an efficient way
[9406]69    if (strcmp( pn->getClassCName(), "PhysicsInterface")) {
[4480]70    massSum += ((PhysicsInterface*)pn)->getTotalMass();
[4121]71    }
[4480]72    pn = iterator->nextElement();
73    }
74    delete iterator;
[4555]75
[4480]76    if (massSum != this->massChildren ) {
[4376]77    this->massChildren = massSum;
[9406]78    if (strcmp( massCalcPNode->parent->getClassCName(), "PhysicsInterface"))
[4480]79    ((PhysicsInterface*)massCalcPNode->parent)->recalcMass();
80    } else {
[4376]81    this->massChildren = massSum;
[4480]82    }
[4440]83  */
[4121]84}
[4555]85
[4480]86/**
[4836]87 *  applyes a field to this Object
88 * @param field the field to apply
[5255]89 *
90 * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode
[4480]91*/
[4395]92void PhysicsInterface::applyField(Field* field)
[4221]93{
[4762]94  PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);
[4555]95  this->forceSum += field->calcForce(tmp->getAbsCoor());
[4558]96  this->bForceApplied = true;
[4221]97}
98
[5257]99void PhysicsInterface::applyForce(const Vector& force)
100{
101  this->forceSum += force;
102  this->bForceApplied = true;
103}
104
[4480]105/**
[4836]106 *  ticks the PhysicsEffect
107 * @param dt: the value about which to tick
[4480]108*/
[4376]109void PhysicsInterface::tickPhys( float dt )
[4221]110{
[4397]111  //  Vector acc = this->forceSum / ( this->massChildren + this->mass );
[4762]112  PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this);
[5257]113  if (coorTick != NULL )
114    coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt);
115
116  if (this->bForceApplied)
[4558]117  {
118    this->bForceApplied = false;
[5257]119    this->forceSum = Vector(0,0,0);
[4558]120  }
[4221]121}
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