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source: orxonox.OLD/branches/cleanup/src/subprojects/collision_detection/collision_detection.cc @ 10620

Last change on this file since 10620 was 10571, checked in by bensch, 18 years ago

cleaned out unused defs files, and moved glincl to grafics, alincl.h to sound

File size: 10.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
20#include "fields.h"
21#include "stdlibincl.h"
22#include "light.h"
23
24#include "cd_engine.h"
25#include "bv_tree.h"
26
27#include "md2/md2Model.h"
28#include "model.h"
29#include "collision_test_entity.h"
30
31#include "graphics_engine.h"
32
33#include "state.h"
34
35Model* mod;
36MD2Model* model;
37int drawMode;
38int depth;
39float iterata;
40tList<WorldEntity>* entityList;
41
42int lastFrame, currentFrame, dt;
43bool drawModel = false;
44
45WorldEntity* a;
46WorldEntity* b;
47//Terrain* c;
48bool animateModel = false;
49
50
51
52void Framework::moduleInit(int argc, char** argv)
53{
54  GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision");
55
56  CDEngine::getInstance();
57
58  State::setObjectManager(new ObjectManager);
59  /* Primitive Data Test */
60//   sVec3D* data = new sVec3D[6];
61//   float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}};
62//   for(int i = 0; i < 6; ++i)
63//   {
64//     data[i][0] = tmp[i][0];
65//     data[i][1] = tmp[i][1];
66//     data[i][2] = tmp[i][2];
67//   }
68//   CDEngine::getInstance()->debugSpawnTree(5, data, 6);
69
70  /* MD2 Model Test */
71//   model = new MD2Model("models/tris.md2", "models/tris.pcx");
72//   model->tick(0.1f);
73//   CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices);
74
75  /* OBJ - Model Test */
76//   mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN);
77//   CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount());
78
79   entityList = new tList<WorldEntity>();
80
81   if (argc > 1)
82   {
83     printf("Loading model %s\n", argv[1]);
84     b = new CollisionTestEntity(argv[1]); b->setName("Jaeger");
85   }
86   else
87   {
88     printf("----------------------- WARNING ---------------------\n\n");
89     printf("no path specified, using default model: models/ships/fighter.obj\n\n");
90     printf("----------------------- WARNING ---------------------\n");
91     b = new CollisionTestEntity("models/test/cd_test_0.obj"); b->setName("Jaeger");
92   }
93//   b->setRelCoor(0.0, 0.0, -20.0);
94//   b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0)));
95   if(b != NULL)
96     printf("model successfully loaded\n");
97   entityList->add(b);
98
99
100//   a = new Terrain();
101
102
103//   entityList->add(b);
104
105  //CDEngine::getInstance()->setEntityList(entityList);
106
107  LightManager* lightMan = LightManager::getInstance();
108  lightMan->setAmbientColor(.1,.1,.1);
109  (new Light())->setAbsCoor(-5.0, 50.0, -40.0);
110  (new Light())->setAbsCoor(100, 80, 60);
111
112
113  /* properties */
114  drawMode = DRAW_MODEL;
115  depth = 0;
116  dt = lastFrame = currentFrame = 0;
117  iterata = 0.05f;
118
119  moduleHelp();
120}
121
122
123void Framework::moduleEventHandler(SDL_Event* event)
124{
125  switch (event->type)
126  {
127    case SDL_KEYDOWN:
128      switch (event->key.keysym.sym)
129      {
130        case SDLK_a:
131          drawMode |= DRAW_ALL;
132          break;
133        case SDLK_0:
134        {
135          printf("Setting tree depth = 0\n");
136          depth = 0;
137          int temp = drawMode & DRAW_ALL;
138          drawMode ^= temp;
139          drawMode |= DRAW_SINGLE;
140          break;
141        }
142        case SDLK_1:
143        {
144          printf("Setting tree depth = 1\n");
145          depth = 1;
146          int temp = drawMode & DRAW_ALL;
147          drawMode ^= temp;
148          drawMode |= DRAW_SINGLE;
149          break;
150        }
151        case SDLK_2:
152        {
153          printf("Setting tree depth = 2\n");
154          depth = 2;
155          int temp = drawMode & DRAW_ALL;
156          drawMode ^= temp;
157          drawMode |= DRAW_SINGLE;
158          break;
159        }
160        case SDLK_3:
161        {
162          printf("Setting tree depth = 3\n");
163          depth = 3;
164          int temp = drawMode & DRAW_ALL;
165          drawMode ^= temp;
166          drawMode |= DRAW_SINGLE;
167          break;
168        }
169        case SDLK_4:
170        {
171          printf("Setting tree depth = 4\n");
172          depth = 4;
173          int temp = drawMode & DRAW_ALL;
174          drawMode ^= temp;
175          drawMode |= DRAW_SINGLE;
176          break;
177        }
178        case SDLK_5:
179        {
180          printf("Setting tree depth = 5\n");
181          depth = 5;
182          int temp = drawMode & DRAW_ALL;
183          drawMode ^= temp;
184          drawMode |= DRAW_SINGLE;
185          break;
186        }
187        case SDLK_6:
188        {
189          printf("Setting tree depth = 6\n");
190          depth = 6;
191          int temp = drawMode & DRAW_ALL;
192          drawMode ^= temp;
193          drawMode |= DRAW_SINGLE;
194          break;
195        }
196        case SDLK_s:
197          if(drawMode & DRAW_SEPARATING_PLANE)
198          {
199            int temp = drawMode & DRAW_SEPARATING_PLANE;
200            drawMode ^= temp;
201            printf("Removing Separation Plane\n");
202          }
203          else
204          {
205            drawMode |= DRAW_SEPARATING_PLANE;
206            printf("Drawing Separation Plane\n");
207          }
208
209          break;
210        case SDLK_p:
211          if(drawMode & DRAW_BV_POLYGON)
212          {
213            int temp = drawMode & DRAW_BV_POLYGON;
214            drawMode ^= temp;
215            printf("Removing OBB Polygons\n");
216          }
217          else
218          {
219            drawMode |= DRAW_BV_POLYGON;
220            printf("Drawing OBB Polygons\n");
221          }
222          break;
223        case SDLK_o:
224          if(iterata == 0.0f)
225          {
226            iterata = 0.05f;
227          }
228          else
229          {
230            iterata = 0.0f;
231          }
232          break;
233
234      }
235  }
236}
237
238
239void Framework::moduleTick(float dt)
240{
241
242  //CDEngine::getInstance()->checkCollisions();
243
244
245 // b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f));
246
247
248  tIterator<WorldEntity>* iterator = entityList->getIterator();
249  WorldEntity* entity = iterator->firstElement();
250  while( entity != NULL)
251  {
252    if( unlikely(animateModel))
253      entity->tick(dt);
254    entity = iterator->nextElement();
255  }
256  delete iterator;
257}
258
259
260void Framework::moduleDraw() const
261{
262  //CDEngine::getInstance()->debugDraw(depth, drawMode);
263
264  tIterator<WorldEntity>* iterator = entityList->getIterator();
265  WorldEntity* entity = iterator->firstElement();
266  while( entity != NULL)
267  {
268    if( likely(drawModel))
269      entity->draw();
270    entity->drawBVTree(depth, drawMode);
271   // printf("%i, %i\n", depth, drawMode);
272    entity = iterator->nextElement();
273  }
274  delete iterator;
275
276  LightManager::getInstance()->draw();
277}
278
279
280void Framework::moduleHelp(void) const
281{
282  printf("\n\n===========================");
283  printf("Collision Detection Modler:\n");
284  printf("Key Bindings:\n");
285  printf(" -| Displaying Polygons\t\t p\n");
286  printf(" -| Displaying Separation Plane\t s\n");
287  printf("\n");
288  printf(" -| Tree Depth 0\t\t 0\n");
289  printf(" -| Tree Depth 1\t\t 1\n");
290  printf(" -| Tree Depth 2\t\t 2\n");
291  printf(" -| Tree Depth 3\t\t 3\n");
292  printf(" -| Tree Depth 4\t\t 4\n");
293  printf(" -| Tree Depth 5\t\t 5\n");
294  printf("===========================\n\n");
295
296}
297
298int boxPolygons(GtkWidget* nonInterest, void* widget)
299{
300  if(drawMode & DRAW_BV_POLYGON)
301  {
302    int temp = drawMode & DRAW_BV_POLYGON;
303    drawMode ^= temp;
304    printf("Removing OBB Polygons\n");
305  }
306  else
307  {
308    drawMode |= DRAW_BV_POLYGON;
309    printf("Drawing OBB Polygons\n");
310  }
311}
312
313int seperatingPlanes(GtkWidget* nonInterest, void* widget)
314{
315  if(drawMode & DRAW_SEPARATING_PLANE)
316  {
317    int temp = drawMode & DRAW_SEPARATING_PLANE;
318    drawMode ^= temp;
319    printf("Removing Separation Plane\n");
320  }
321  else
322  {
323    drawMode |= DRAW_SEPARATING_PLANE;
324    printf("Drawing Separation Plane\n");
325  }
326}
327
328
329int blendedBox(GtkWidget* nonInterest, void* widget)
330{
331  if(drawMode & DRAW_BV_BLENDED)
332  {
333    int temp = drawMode & DRAW_BV_BLENDED;
334    drawMode ^= temp;
335    printf("Removing OBB Polygons\n");
336  }
337  else
338  {
339    drawMode |= DRAW_BV_BLENDED;
340    printf("Drawing OBB Polygons\n");
341  }
342}
343
344
345int drawModels(GtkWidget* nonInterest, void* widget)
346{
347  drawModel = !drawModel;
348}
349
350
351int animateModels(GtkWidget* nonInterest, void* widget)
352{
353  animateModel = !animateModel;
354}
355
356
357int drawPoints(GtkWidget* nonInterest, void* widget)
358{
359  if(drawMode & DRAW_POINTS)
360  {
361    int temp = drawMode & DRAW_POINTS;
362    drawMode ^= temp;
363
364  }
365  else
366  {
367    drawMode |= DRAW_POINTS;
368    printf("Drawing OBB Polygons\n");
369  }
370}
371
372
373int treeDepth(GtkWidget* nonInterest, void* widget)
374{
375  Option* option = (Option*) widget;
376  const char* name = option->getTitle();
377  char* value = option->save();
378
379  depth = atoi(value);
380  printf("Setting tree depth = %i\n", depth);
381  int temp = drawMode & DRAW_ALL;
382  drawMode ^= temp;
383  drawMode |= DRAW_SINGLE;
384
385  delete value;
386}
387
388
389void Framework::moduleInitGui(int argc, char** argv)
390{
391  Window* guiMainWindow = NULL;
392
393  initGUI(0, NULL);
394
395  guiMainWindow = new Window("Collision_detection");
396  {
397    Box* windowBox = new Box('v');
398    {
399      CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons");
400      BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons);
401      windowBox->fill(BoxPolygons);
402
403
404      CheckButton* BlendedBox = new CheckButton("Draw OBB Blended");
405      BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox);
406      windowBox->fill(BlendedBox);
407
408
409      CheckButton* DrawModels = new CheckButton("Draw Models");
410      DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels);
411      windowBox->fill(DrawModels);
412
413
414
415      CheckButton* AnimateModels = new CheckButton("Animate Models");
416      AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels);
417      windowBox->fill(AnimateModels);
418
419
420      CheckButton* DrawPoints = new CheckButton("Draw Points");
421      DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints);
422      windowBox->fill(DrawPoints);
423
424
425      CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes");
426      SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes);
427      windowBox->fill(SeperatingPlanes);
428
429
430      Slider* TreeDepth = new Slider("TreeDepth", 0, 17);
431      TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth);
432      windowBox->fill(TreeDepth);
433    }
434    guiMainWindow->fill(windowBox);
435  }
436  Window::mainWindow->showall();
437  Window::mainWindow->setSize(300, 500);
438}
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