[3851] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | 2005-04-17: Benjamin Grauer |
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| 16 | Rewritte all functions, so it will fit into the Animation-class |
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[3980] | 17 | 2005-04-25: Patrick Boenzli |
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| 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
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[3851] | 19 | */ |
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| 20 | |
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[3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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[3851] | 22 | |
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| 23 | #include "animation3d.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | |
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| 27 | |
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[9406] | 28 | |
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[3855] | 29 | /** |
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[4836] | 30 | * standard constructor |
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[3855] | 31 | */ |
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[3852] | 32 | Animation3D::Animation3D(PNode* object) |
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[3851] | 33 | { |
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[3852] | 34 | this->object = object; |
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| 35 | |
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[3851] | 36 | // create a new List |
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[10581] | 37 | KeyFrame3D tmpKeyFrame; |
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| 38 | keyFrameList.push_back(tmpKeyFrame); |
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[3851] | 39 | |
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[10581] | 40 | this->currentKeyFrame = keyFrameList.begin(); |
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| 41 | this->nextKeyFrame = keyFrameList.begin(); |
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[3851] | 42 | |
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[5062] | 43 | this->animFuncMov = NULL;//&Animation3D::mLinear; |
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| 44 | this->animFuncRot = NULL;//&Animation3D::rLinear; |
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[3851] | 45 | } |
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| 46 | |
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[3855] | 47 | /** |
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[4836] | 48 | * standard deconstructor |
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[4597] | 49 | |
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[3855] | 50 | deletes all the Keyframes |
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| 51 | */ |
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[4746] | 52 | Animation3D::~Animation3D() |
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[3851] | 53 | { |
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| 54 | } |
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| 55 | |
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[3855] | 56 | /** |
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[4836] | 57 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
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[3855] | 58 | */ |
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[4746] | 59 | void Animation3D::rewind() |
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[3851] | 60 | { |
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[10581] | 61 | this->currentKeyFrame = keyFrameList.begin(); |
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| 62 | this->nextKeyFrame = keyFrameList.begin()++; |
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[3851] | 63 | this->localTime = 0.0; |
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[10581] | 64 | this->setAnimFuncMov((*this->currentKeyFrame).animFuncMov); |
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| 65 | this->setAnimFuncRot((*this->currentKeyFrame).animFuncRot); |
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[3851] | 66 | } |
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| 67 | |
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[3855] | 68 | /** |
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[4836] | 69 | * Appends a new Keyframe |
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| 70 | * @param position The position of the new Keyframe |
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| 71 | * @param direction The direction of the new Keyframe. |
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| 72 | * @param duration The duration from the new KeyFrame to the next one |
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| 73 | * @param animFuncMov The function to animate position between this keyFrame and the next one |
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| 74 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one |
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[3855] | 75 | */ |
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[4485] | 76 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
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[4597] | 77 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
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[3851] | 78 | { |
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| 79 | // some small check |
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| 80 | if (duration <= 0.0) |
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| 81 | duration = 1.0; |
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[3978] | 82 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
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[5062] | 83 | // if (animFuncMov == ANIM_NULL) |
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| 84 | // animFuncMov = ANIM_DEFAULT_FUNCTION; |
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| 85 | // if (animFuncRot == ANIM_NULL) |
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| 86 | // animFuncRot = animFuncMov; |
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[3851] | 87 | |
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[10581] | 88 | KeyFrame3D& tmpKeyFrame = keyFrameList.front(); |
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[4597] | 89 | |
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[3876] | 90 | // when adding the first frame |
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| 91 | if (this->keyFrameCount == 0) |
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[3851] | 92 | { |
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[4000] | 93 | //this->setAnimFuncMov(animFuncMov); |
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| 94 | //this->setAnimFuncRot(animFuncRot); |
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[3876] | 95 | } |
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| 96 | else |
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| 97 | { |
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| 98 | // when adding the second frame |
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[10581] | 99 | this->keyFrameList.push_back(KeyFrame3D()); |
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[3851] | 100 | if (this->currentKeyFrame == this->nextKeyFrame) |
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[10581] | 101 | this->nextKeyFrame = --keyFrameList.end(); |
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[3851] | 102 | } |
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| 103 | |
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[10581] | 104 | tmpKeyFrame.position = position; |
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[3981] | 105 | //tmpKeyFrame->lastPosition = position; |
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[10581] | 106 | tmpKeyFrame.direction = direction; |
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| 107 | tmpKeyFrame.duration = duration; |
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| 108 | tmpKeyFrame.animFuncMov = animFuncMov; |
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| 109 | tmpKeyFrame.animFuncRot = animFuncRot; |
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[3876] | 110 | this->keyFrameCount++; |
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[3851] | 111 | } |
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| 112 | |
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[3855] | 113 | /** |
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[4836] | 114 | * ticks the Animation |
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| 115 | * @param dt how much time to tick |
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[3855] | 116 | */ |
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[3852] | 117 | void Animation3D::tick(float dt) |
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[3851] | 118 | { |
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| 119 | if (this->bRunning) |
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[4597] | 120 | { |
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[3852] | 121 | this->localTime += dt; |
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[3851] | 122 | if (localTime >= this->currentKeyFrame->duration) |
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[4597] | 123 | { |
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| 124 | if (likely(this->keyFramesToPlay != 0)) |
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| 125 | { |
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| 126 | if (unlikely(this->keyFramesToPlay > 0)) |
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| 127 | --this->keyFramesToPlay; |
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| 128 | // switching to the next Key-Frame |
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| 129 | this->localTime -= this->currentKeyFrame->duration; |
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| 130 | this->currentKeyFrame = this->nextKeyFrame; |
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| 131 | // checking, if we should still Play the animation |
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[10581] | 132 | if (this->currentKeyFrame == --this->keyFrameList.end()) |
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[4597] | 133 | this->handleInfinity(); |
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[10581] | 134 | this->nextKeyFrame = this->currentKeyFrame; |
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| 135 | this->nextKeyFrame++; |
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[4597] | 136 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
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| 137 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
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| 138 | } |
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| 139 | else |
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| 140 | this->pause(); |
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| 141 | } |
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[3851] | 142 | /* now animate it */ |
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[5062] | 143 | if (likely(this->animFuncMov != NULL)) |
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| 144 | (this->*animFuncMov)(this->localTime); |
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| 145 | if (likely(this->animFuncRot != NULL)) |
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| 146 | (this->*animFuncRot)(this->localTime); |
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[3851] | 147 | } |
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| 148 | } |
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| 149 | |
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| 150 | |
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[3973] | 151 | /*==Movement Section==========================================================*/ |
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| 152 | |
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[3855] | 153 | /** |
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[4836] | 154 | * Sets The kind of movment Animation between this keyframe and the next one |
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| 155 | * @param animFuncMov: The Type of Animation to set |
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[3855] | 156 | */ |
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[3973] | 157 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
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[3851] | 158 | { |
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[3973] | 159 | switch (animFuncMov) |
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[3851] | 160 | { |
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| 161 | case ANIM_CONSTANT: |
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[3973] | 162 | this->animFuncMov = &Animation3D::mConstant; |
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[3851] | 163 | break; |
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| 164 | case ANIM_LINEAR: |
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[3973] | 165 | this->animFuncMov = &Animation3D::mLinear; |
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[3993] | 166 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3981] | 167 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 168 | break; |
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| 169 | case ANIM_SINE: |
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[3973] | 170 | this->animFuncMov = &Animation3D::mSine; |
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[3993] | 171 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3984] | 172 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 173 | break; |
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| 174 | case ANIM_COSINE: |
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[3973] | 175 | this->animFuncMov = &Animation3D::mCosine; |
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[3993] | 176 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3985] | 177 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 178 | break; |
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| 179 | case ANIM_EXP: |
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[3993] | 180 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 181 | this->animFuncMov = &Animation3D::mExp; |
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[3851] | 182 | break; |
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| 183 | case ANIM_NEG_EXP: |
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[3973] | 184 | this->animFuncMov = &Animation3D::mNegExp; |
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[3993] | 185 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3977] | 186 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
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[3986] | 187 | this->currentKeyFrame->lastPosition = Vector(); |
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[3851] | 188 | break; |
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| 189 | case ANIM_QUADRATIC: |
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[3993] | 190 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 191 | this->animFuncMov = &Animation3D::mQuadratic; |
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[3851] | 192 | break; |
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| 193 | case ANIM_RANDOM: |
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[3993] | 194 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3973] | 195 | this->animFuncMov = &Animation3D::mRandom; |
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[3851] | 196 | break; |
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[3986] | 197 | default: |
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[5062] | 198 | this->animFuncMov = NULL; |
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[3986] | 199 | break; |
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[3851] | 200 | } |
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| 201 | } |
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| 202 | |
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[3855] | 203 | /** |
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[4836] | 204 | * stays at the value of the currentKeyFrame |
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| 205 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 206 | */ |
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[3973] | 207 | void Animation3D::mConstant(float timePassed) const |
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[3851] | 208 | { |
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[3986] | 209 | //this->object->setRelCoor(this->currentKeyFrame->position); |
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[3851] | 210 | |
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[3852] | 211 | /* |
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| 212 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
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| 213 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
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| 214 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 215 | this->lastPosition = this->tmpVect; |
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| 216 | */ |
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[3851] | 217 | } |
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| 218 | |
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[3855] | 219 | /** |
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[4836] | 220 | * linear interpolation between this keyframe and the next one |
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| 221 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 222 | |
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[4836] | 223 | @todo implement also do this for direction |
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[3855] | 224 | */ |
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[3973] | 225 | void Animation3D::mLinear(float timePassed) const |
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[3851] | 226 | { |
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[3981] | 227 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
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| 228 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 229 | this->currentKeyFrame->lastPosition = v; |
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[3851] | 230 | } |
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| 231 | |
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[3855] | 232 | /** |
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[4836] | 233 | * a Sinusodial Interpolation between this keyframe and the next one |
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| 234 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 235 | |
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[4836] | 236 | @todo implement |
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[3855] | 237 | */ |
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[3973] | 238 | void Animation3D::mSine(float timePassed) const |
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[3851] | 239 | { |
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[3984] | 240 | Vector v; |
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| 241 | if( timePassed < this->currentKeyFrame->duration/2.0) |
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| 242 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
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| 243 | else |
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| 244 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
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[4597] | 245 | |
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[3984] | 246 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 247 | this->currentKeyFrame->lastPosition = v; |
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[3851] | 248 | } |
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| 249 | |
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[3965] | 250 | |
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[3855] | 251 | /** |
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[4836] | 252 | * a cosine interpolation between this keyframe and the next one |
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| 253 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 254 | |
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[4836] | 255 | @todo implement |
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[3855] | 256 | */ |
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[3973] | 257 | void Animation3D::mCosine(float timePassed) const |
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[3851] | 258 | { |
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[3985] | 259 | Vector v; |
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| 260 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
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| 261 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 262 | this->currentKeyFrame->lastPosition = v; |
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| 263 | |
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| 264 | |
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| 265 | /* |
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[3967] | 266 | this->object->setRelCoor( this->nextKeyFrame->position - |
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[4597] | 267 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
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| 268 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
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[3985] | 269 | */ |
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[3851] | 270 | } |
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| 271 | |
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[3967] | 272 | |
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| 273 | |
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[3855] | 274 | /** |
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[4836] | 275 | * an exponential interpolation between this keyframe and the next one |
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| 276 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 277 | */ |
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[3973] | 278 | void Animation3D::mExp(float timePassed) const |
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[3851] | 279 | { |
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[3968] | 280 | PRINTF(0)("no exp animation3d defined\n"); |
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[3973] | 281 | this->mLinear(timePassed); |
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[3851] | 282 | } |
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| 283 | |
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[3855] | 284 | /** |
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[4836] | 285 | * a negative exponential interpolation between this keyframe and the next one |
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| 286 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 287 | */ |
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[3973] | 288 | void Animation3D::mNegExp(float timePassed) const |
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[3851] | 289 | { |
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[3986] | 290 | Vector v; |
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| 291 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
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| 292 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
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| 293 | this->currentKeyFrame->lastPosition = v; |
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| 294 | |
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| 295 | /* |
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[3964] | 296 | this->object->setRelCoor( this->currentKeyFrame->position + |
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[4597] | 297 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
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| 298 | (1.0 - expf(- timePassed * expFactorMov)) ); |
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[3986] | 299 | */ |
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[3851] | 300 | } |
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| 301 | |
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[3964] | 302 | |
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[3855] | 303 | /** |
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[4836] | 304 | * a quadratic interpolation between this keyframe and the next one |
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| 305 | * @param timePassed The time passed since this Keyframe began |
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[3856] | 306 | |
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[4836] | 307 | @todo implement |
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[3855] | 308 | */ |
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[3973] | 309 | void Animation3D::mQuadratic(float timePassed) const |
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[3851] | 310 | { |
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[3968] | 311 | PRINTF(0)("no quadratic animation3d defined\n"); |
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[3973] | 312 | this->mLinear(timePassed); |
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[3851] | 313 | } |
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| 314 | |
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[3855] | 315 | /** |
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[4836] | 316 | * some random animation (fluctuating) |
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| 317 | * @param timePassed The time passed since this Keyframe began |
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[3855] | 318 | */ |
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[3973] | 319 | void Animation3D::mRandom(float timePassed) const |
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[3851] | 320 | { |
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[3986] | 321 | /* |
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[4597] | 322 | this->object->setRelCoor(this->currentKeyFrame->position + |
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| 323 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
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[3874] | 324 | this->object->setRelDir(this->currentKeyFrame->direction + |
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[4597] | 325 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
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[3986] | 326 | */ |
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[3851] | 327 | } |
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[3973] | 328 | |
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| 329 | |
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| 330 | /*==Rotation Section==========================================================*/ |
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| 331 | |
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| 332 | |
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| 333 | /** |
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[4836] | 334 | * Sets The kind of rotation Animation between this keyframe and the next one |
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| 335 | * @param animFuncRot: The Type of Animation to set |
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[3973] | 336 | */ |
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| 337 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
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| 338 | { |
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| 339 | switch (animFuncRot) |
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| 340 | { |
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| 341 | case ANIM_CONSTANT: |
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| 342 | this->animFuncRot = &Animation3D::rConstant; |
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| 343 | break; |
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| 344 | case ANIM_LINEAR: |
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| 345 | this->animFuncRot = &Animation3D::rLinear; |
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| 346 | break; |
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| 347 | case ANIM_SINE: |
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| 348 | this->animFuncRot = &Animation3D::rSine; |
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| 349 | break; |
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| 350 | case ANIM_COSINE: |
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| 351 | this->animFuncRot = &Animation3D::rCosine; |
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| 352 | break; |
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| 353 | case ANIM_EXP: |
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| 354 | this->animFuncRot = &Animation3D::rExp; |
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| 355 | break; |
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| 356 | case ANIM_NEG_EXP: |
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| 357 | this->animFuncRot = &Animation3D::rNegExp; |
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[3977] | 358 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
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[3973] | 359 | break; |
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| 360 | case ANIM_QUADRATIC: |
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| 361 | this->animFuncRot = &Animation3D::rQuadratic; |
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| 362 | break; |
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| 363 | case ANIM_RANDOM: |
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| 364 | this->animFuncRot = &Animation3D::rRandom; |
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| 365 | break; |
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[3986] | 366 | |
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[5062] | 367 | default: |
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| 368 | this->animFuncRot = NULL; |
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[3973] | 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | |
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| 373 | /** |
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[4836] | 374 | * stays at the value of the currentKeyFrame |
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| 375 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 376 | */ |
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| 377 | void Animation3D::rConstant(float timePassed) const |
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| 378 | { |
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[3977] | 379 | this->object->setRelDir(this->currentKeyFrame->direction); |
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[3973] | 380 | } |
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| 381 | |
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| 382 | /** |
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[4836] | 383 | * linear interpolation between this keyframe and the next one |
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| 384 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 385 | |
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[4836] | 386 | @todo implement also do this for direction |
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[3973] | 387 | */ |
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| 388 | void Animation3D::rLinear(float timePassed) const |
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| 389 | { |
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[4998] | 390 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 391 | this->currentKeyFrame->direction, |
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| 392 | timePassed/this->currentKeyFrame->duration) ); |
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[3973] | 393 | } |
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| 394 | |
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| 395 | /** |
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[4836] | 396 | * a Sinusodial Interpolation between this keyframe and the next one |
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| 397 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 398 | |
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[4836] | 399 | @todo implement |
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[3973] | 400 | */ |
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| 401 | void Animation3D::rSine(float timePassed) const |
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| 402 | { |
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[3975] | 403 | float scale; |
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| 404 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
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| 405 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
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| 406 | else |
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| 407 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
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| 408 | |
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[4998] | 409 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 410 | this->currentKeyFrame->direction, |
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| 411 | scale) ); |
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[3973] | 412 | } |
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| 413 | |
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| 414 | |
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| 415 | /** |
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[4836] | 416 | * a cosine interpolation between this keyframe and the next one |
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| 417 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 418 | |
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[4836] | 419 | @todo implement |
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[3973] | 420 | */ |
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| 421 | void Animation3D::rCosine(float timePassed) const |
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| 422 | { |
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[3976] | 423 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
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[4998] | 424 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 425 | this->currentKeyFrame->direction, |
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| 426 | scale) ); |
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[3973] | 427 | } |
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| 428 | |
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| 429 | |
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| 430 | |
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| 431 | /** |
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[4836] | 432 | * an exponential interpolation between this keyframe and the next one |
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| 433 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 434 | */ |
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| 435 | void Animation3D::rExp(float timePassed) const |
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| 436 | { |
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[5062] | 437 | PRINTF(2)("exp rotation function not implemented\n"); |
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[3973] | 438 | } |
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| 439 | |
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| 440 | /** |
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[4836] | 441 | * a negative exponential interpolation between this keyframe and the next one |
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| 442 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 443 | */ |
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| 444 | void Animation3D::rNegExp(float timePassed) const |
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| 445 | { |
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[3977] | 446 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
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[4998] | 447 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
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| 448 | this->currentKeyFrame->direction, |
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| 449 | scale) ); |
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[3973] | 450 | } |
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| 451 | |
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| 452 | |
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| 453 | /** |
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[4836] | 454 | * a quadratic interpolation between this keyframe and the next one |
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| 455 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 456 | |
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[4836] | 457 | @todo implement |
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[3973] | 458 | */ |
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| 459 | void Animation3D::rQuadratic(float timePassed) const |
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| 460 | { |
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[3980] | 461 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
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[3973] | 462 | } |
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| 463 | |
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| 464 | /** |
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[4836] | 465 | * some random animation (fluctuating) |
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| 466 | * @param timePassed The time passed since this Keyframe began |
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[3973] | 467 | */ |
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| 468 | void Animation3D::rRandom(float timePassed) const |
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| 469 | { |
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[3980] | 470 | PRINTF(0)("random rotation alg not implemented\n"); |
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[3973] | 471 | } |
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