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source: orxonox.OLD/branches/cleanup/src/world_entities/projectiles/lbolt.cc @ 10719

Last change on this file since 10719 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 4.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Nicolas Schlumberger, Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "lbolt.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "world_entities/npcs/npc.h"
26
27#include "particles/dot_emitter.h"
28#include "particles/sprite_particles.h"
29#include "npcs/npc.h"
30
31#include <cassert>
32#include "debug.h"
33
34#include "space_ships/space_ship.h"
35
36
37
38ObjectListDefinition(LBolt);
39CREATE_FAST_FACTORY_STATIC(LBolt);
40
41/**
42 *  standard constructor
43*/
44LBolt::LBolt () : Projectile()
45{
46  this->registerObject(this, LBolt::_objectList);
47
48  this->loadModel("models/projectiles/lbolt.obj");
49
50  this->setMinEnergy(1);
51  this->setHealthMax(0);
52  this->lifeSpan = 1.0;
53
54  this->emitter = new DotEmitter(100, 5, M_2_PI);
55  this->emitter->setParent(this);
56  this->emitter->setSpread(M_PI, M_PI);
57  this->emitter->setEmissionRate(300.0);
58  this->emitter->setEmissionVelocity(50.0);
59
60  this->angle = 0;
61
62  this->halo = new Billboard();
63  this->halo->setSize(.35, .35);
64  this->halo->setTexture("hbolt_halo.png");
65  this->halo->setVisibility(false);
66
67
68}
69
70
71/**
72 *  standard deconstructor
73*/
74LBolt::~LBolt ()
75{
76  // delete this->emitter;
77
78  /* this is normaly done by World.cc by deleting the ParticleEngine */
79  if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1)
80  {
81    //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM))
82    //  delete LBolt::explosionParticles;
83    PRINTF(1)("Deleting LBolt Particles\n");
84    LBolt::explosionParticles = NULL;
85  }
86
87}
88
89SpriteParticles* LBolt::explosionParticles = NULL;
90
91void LBolt::activate()
92{
93  this->halo->setVisibility(true);
94  this->origList = this->getOMListNumber();
95  this->toList(OM_ENVIRON);
96  if (unlikely(LBolt::explosionParticles == NULL))
97  {
98    LBolt::explosionParticles = new SpriteParticles(1000);
99    LBolt::explosionParticles->setName("BoltExplosionParticles");
100    LBolt::explosionParticles->setLifeSpan(.5, .3);
101    LBolt::explosionParticles->setRadius(0.0, 10.0);
102    LBolt::explosionParticles->setRadius(.5, 6.0);
103    LBolt::explosionParticles->setRadius(1.0, 3.0);
104    LBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
105    LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
106    LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
107  }
108
109  this->setDamage(5);
110  this->setHealth(0);
111}
112
113
114void LBolt::deactivate()
115{
116  assert (LBolt::explosionParticles != NULL);
117  LBolt::explosionParticles->removeEmitter(this->emitter);
118  this->halo->setVisibility(false);
119  this->lifeCycle = 0.0;
120
121  this->toList(OM_DEAD);
122  this->removeNode();
123  LBolt::fastFactory->kill(this);
124}
125
126
127void LBolt::hit (float damage, WorldEntity* entity )
128{
129  PRINTF(0)("Collision with LBolt\n");
130  if (this->hitEntity != entity && entity->isA(NPC::staticClassID()))
131    this->destroy( entity );
132  this->hitEntity = entity;
133  this->deactivate();
134}
135
136/**
137 *  signal tick, time dependent things will be handled here
138 * @param dt time since last tick
139*/
140void LBolt::tick (float dt)
141{
142  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
143  Vector v = this->velocity * dt;
144  this->shiftCoor(v);
145
146  if (this->tickLifeCycle(dt))
147    this->deactivate();
148
149  angle += LBolt::rotationSpeed * dt;
150
151  for( ObjectList<NPC>::const_iterator eIterator = NPC::objectList().begin(); eIterator !=NPC::objectList().end(); eIterator++)
152  {
153    if( ((*eIterator)->getOMListNumber() != (this->origList -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8)
154    {
155      (*eIterator)->destroy(this); //hit (this->getDamage(),this);
156      this->deactivate();
157  PRINTF(0)("LBolt destroyed\n");
158    }
159  }
160}
161
162/**
163 *  the function gets called, when the projectile is destroyed
164*/
165void LBolt::destroy (WorldEntity* killer)
166{
167  Projectile::destroy( killer );
168  PRINTF(5)("DESTROY LBolt\n");
169  this->lifeCycle = .95; //!< @todo calculate this usefully.
170
171  this->emitter->setSystem(LBolt::explosionParticles);
172}
173
174
175void LBolt::draw () const
176{
177  glPushAttrib(GL_ENABLE_BIT);
178  //glDisable(GL_LIGHTING);
179
180  glMatrixMode(GL_MODELVIEW);
181  glPushMatrix();
182
183    float matrix[4][4];
184    glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
185    Vector tmpRot = this->getAbsDir().getSpacialAxis();
186    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
187    glRotatef(this->angle, 1.0, 0.0, 0.0);
188    this->getAbsDir().matrix (matrix);
189    glMultMatrixf((float*)matrix);
190    this->getModel()->draw();
191
192    this->halo->draw();
193
194  glPopMatrix();
195  glPopAttrib();
196}
197
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