1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Andreas Hejj |
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15 | |
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16 | */ |
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17 | |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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20 | |
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21 | #include "debug.h" |
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22 | #include "quest.h" |
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23 | |
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24 | #include "event_handler.h" |
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25 | |
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26 | #include "state.h" |
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27 | |
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28 | #include "util/loading/load_param.h" |
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29 | #include "util/loading/factory.h" |
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30 | |
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31 | #include "graphics_engine.h" |
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32 | #include "camera.h" |
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33 | #include "sound_engine.h" |
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34 | |
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35 | #include "sound_source.h" |
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36 | |
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37 | #include "glgui.h" |
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38 | #include "menu/glgui_imagebutton.h" |
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39 | #include "glgui_multiline_text.h" |
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40 | #include <glgui_image.h> |
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41 | |
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42 | |
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43 | #include "shell_command.h" |
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44 | |
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45 | |
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46 | |
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47 | |
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48 | ObjectListDefinition(Quest); |
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49 | |
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50 | Quest::Quest(const TiXmlElement* root) |
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51 | { |
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52 | this->registerObject(this, Quest::_objectList); |
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53 | |
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54 | this->Status = false; |
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55 | |
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56 | if( root != NULL) |
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57 | this->loadParams(root); |
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58 | |
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59 | } |
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60 | |
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61 | |
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62 | /** |
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63 | * deconstructor |
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64 | */ |
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65 | Quest::~Quest () |
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66 | { |
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67 | } |
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68 | |
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69 | |
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70 | |
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71 | |
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72 | /** |
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73 | * loads the xml tagsthis->questDescription |
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74 | * @param root: root xml tag for this element |
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75 | */ |
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76 | |
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77 | void Quest::loadParams(const TiXmlElement* root) |
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78 | { |
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79 | LoadParam(root, "quest-name", this, Quest, setQuestName) |
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80 | .describe("sets the name of a quest"); |
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81 | LoadParam(root, "quest-description", this, Quest, setQuestDescription) |
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82 | .describe("sets the description of a quest"); |
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83 | LoadParam(root, "quest-picture", this, Quest, setQuestPicture) |
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84 | .describe("sets the picture of a quest"); |
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85 | LoadParam(root, "quest-difficulty", this, Quest, setQuestDifficulty) |
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86 | .describe("sets the difficulty of a quest"); |
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87 | LoadParam(root, "quest-persons", this, Quest, setQuestPersons) |
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88 | .describe("sets the number of persons needed for a quest"); |
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89 | LoadParam(root, "reward-description", this, Quest, setRewardDescription) |
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90 | .describe("sets the description of a reward"); |
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91 | LoadParam(root, "reward-picture", this, Quest, setRewardPicture) |
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92 | .describe("sets the Picture of a reward"); |
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93 | |
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94 | } |
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95 | |
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96 | void Quest::setQuestActive() |
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97 | { |
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98 | this->Status = true; |
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99 | } |
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100 | |
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101 | void Quest::setQuestInactive() |
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102 | { |
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103 | this->Status = false; |
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104 | } |
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105 | |
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106 | const bool Quest::getQuestStatus() |
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107 | { |
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108 | return this->Status; |
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109 | } |
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