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source: orxonox.OLD/branches/cleanup/src/world_entities/spectator.h @ 10604

Last change on this file since 10604 was 10602, checked in by rennerc, 18 years ago

added ghost feature, which lets player fly around and print coords
add this to level file to enable ghost
<Spectator>

<name>Ghost</name>
<allowGhost>1</allowGhost>

</Spectator>

File size: 1.3 KB
Line 
1/*!
2 * @file cpectator.h
3 * Implements a playable for lazy people
4 */
5
6#ifndef _SPECTATOR_H
7#define _SPECTATOR_H
8
9#include "playable.h"
10
11class Spectator : public Playable
12{
13  ObjectListDeclaration(Spectator);
14
15  public:
16    Spectator(const TiXmlElement* root = NULL);
17    virtual ~Spectator();
18
19    virtual void loadParams(const TiXmlElement* root);
20
21    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f);
22
23    virtual void enter();
24    virtual void leave();
25
26    virtual void reset();
27
28    virtual void collidesWith(WorldEntity* entity, const Vector& location);
29    virtual void tick(float time);
30
31    virtual void process(const Event &event);
32   
33    void allowGhost( bool flag );
34   
35    static void enableGhost();
36
37  private:
38    void init();
39
40    bool                  bLeft;
41    bool                  bRight;
42    bool                  bForward;
43    bool                  bBackward;
44
45    float                 xMouse;             //!< mouse moved in x-Direction
46    float                 yMouse;             //!< mouse moved in y-Direction
47    Quaternion            mouseDir;           //!< the direction where the player wants to fly
48
49    float                 angleX;
50    float                 angleY;
51   
52    static Spectator*     ghost;
53    static Playable*      regularPlayable;
54
55};
56
57#endif
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