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source: orxonox.OLD/branches/cleanup/src/world_entities/tools/script_trigger.h @ 10609

Last change on this file since 10609 was 10591, checked in by bensch, 18 years ago

moved the we's to a more senseable location.

File size: 2.0 KB
Line 
1/*!
2 * @file scrip_trigger.h
3 *  triggeres a script
4 */
5
6#ifndef _SCRIPT_TRIGGER_H
7#define _SCRIPT_TRIGGER_H
8
9#include <string>
10
11#include "world_entity.h"
12#include "loading/load_param.h"
13#include "vector.h"
14#include "script_manager.h"
15#include "script.h"
16#include "script_class.h"
17
18class ScriptTrigger : public WorldEntity
19{
20  ObjectListDeclaration(ScriptTrigger);
21  public:
22    ScriptTrigger(const TiXmlElement* root = NULL);
23    ~ScriptTrigger();
24
25    ///LOADING
26    virtual void loadParams(const TiXmlElement* root);
27
28
29    /// DO WORK
30    virtual void tick(float timestep);
31    virtual void executeAction(float timestep);
32
33    /// SET MEMBER
34    void setTarget(const std::string& targetName);
35    void setTarget(WorldEntity* target) { if(target!=NULL) this->target=target; }
36    void setTriggerParent(const std::string& name);
37    void setTriggerRemains(const bool lasts) { this->triggerRemains = lasts; }
38    void setActiveOnCreation(const bool avtive) { this->activeOnCreation = avtive; }
39    void setInvert(const bool inv) { this->invert = invert; }
40    void setDelay(float delay) { this->delay = delay; };
41    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
42    void setScript(const std::string& file);
43    void setFunction(const std::string& function){ this->functionName = function;}
44    void setDebugDraw(const bool draw) { this->doDebugDraw = draw; }
45    void setAddToScript(const bool add) { this->addToScript = add; }
46
47    ///DRAWING
48    void draw()const{if(doDebugDraw)this->debugDraw();};
49
50  private:
51
52    WorldEntity* target;
53    bool         triggerRemains;
54    bool         activeOnCreation;
55    bool         invert;
56    float        radius;
57    float        delay;
58    Script*      script;
59    std::string  functionName;
60    bool         doDebugDraw;
61    bool         addToScript;
62    //for internal use
63    bool         scriptCalled;
64    bool         scriptIsOk;
65    bool         scriptFinished;
66    int          returnCount;        //TODO: set return count correctly
67
68};
69
70
71#endif
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