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source: orxonox.OLD/branches/cleanup/src/world_entities/weapons/heavy_blaster.h @ 10719

Last change on this file since 10719 was 10516, checked in by patrick, 18 years ago

merged playability back to trunk

File size: 788 bytes
Line 
1#ifndef HEAVY_BLASTER_H
2#define HEAVY_BLASTER_H
3
4
5#include "weapon.h"
6
7#define    W_LEFT        0
8#define    W_RIGHT       1
9
10/**
11 *      @author Marc Schaerer <marcscha@ee.ethz.ch>
12 *
13 *  Heavy Blaster class
14 */
15class HeavyBlaster : public Weapon
16{
17//   ObjectListDeclaration(HeavyBlaster);
18  public:
19    HeavyBlaster(int leftRight);
20    HeavyBlaster (const TiXmlElement* root);
21    virtual ~HeavyBlaster();
22
23    void init(int leftRight);
24    virtual void loadParams(const TiXmlElement* root);
25
26    virtual void activate();
27    virtual void deactivate();
28
29    virtual void fire();
30
31    virtual void tick(float dt);
32
33    virtual void draw() const;
34
35  private:
36    PNode*** objComp;
37    Animation3D*** shootAnim;
38    PNode** emissionPoint;
39
40    int activeBarrel;
41
42    int leftRight;
43};
44
45#endif
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