1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | |
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19 | |
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20 | #include "collision.h" |
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21 | #include "collision_event.h" |
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22 | #include "collision_filter.h" |
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23 | #include "cr_defs.h" |
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24 | |
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25 | #include "cr_engine.h" |
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26 | |
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27 | #include "debug.h" |
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28 | |
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29 | namespace CoRe |
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30 | { |
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31 | |
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32 | ObjectListDefinition(CREngine); |
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33 | |
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34 | |
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35 | /** |
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36 | * standard constructor |
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37 | */ |
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38 | CREngine::CREngine () |
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39 | : BaseObject() |
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40 | { |
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41 | this->registerObject(this, CREngine::_objectList); |
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42 | this->setName("CREngine"); |
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43 | |
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44 | this->init(); |
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45 | } |
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46 | |
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47 | /** |
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48 | * the singleton reference to this class |
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49 | */ |
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50 | CREngine* CREngine::singletonRef = NULL; |
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51 | |
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52 | /** |
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53 | @brief standard deconstructor |
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54 | */ |
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55 | CREngine::~CREngine () |
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56 | { |
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57 | CREngine::singletonRef = NULL; |
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58 | |
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59 | if( this->collisionsUnused.size() != CR_MAX_COLLISIONS) |
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60 | PRINTF(0)("CollisionReaction Error: Collision cache size missmatch: %i of %i\n", this->collisionsUnused.size(), CR_MAX_COLLISIONS); |
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61 | if( this->collisionEventsUnused.size() != CR_MAX_COLLISION_EVENTS) |
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62 | PRINTF(0)("CollisionReaction Error: CollisionEvent cache size missmatch: %i of %i\n", this->collisionEventsUnused.size(), CR_MAX_COLLISION_EVENTS); |
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63 | |
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64 | this->reset(); |
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65 | this->flushCollisions(); |
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66 | |
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67 | CollisionList it1 = this->collisionsUnused.begin(); |
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68 | for(; it1 < this->collisionsUnused.end(); it1++) |
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69 | delete *it1; |
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70 | CollisionEventList it2 = this->collisionEventsUnused.begin(); |
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71 | for(; it2 < this->collisionEventsUnused.end(); it2++) |
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72 | delete *it2; |
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73 | |
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74 | this->collisionsUnused.clear(); |
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75 | this->collisionEventsUnused.clear(); |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | * inits the CREngine to a working state |
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81 | */ |
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82 | void CREngine::init() |
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83 | { |
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84 | // precaching: |
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85 | // create a list of Collisions and CollisionEvents for fast object recycling purposes |
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86 | for( int i = 0; i < CR_MAX_COLLISIONS; i++) |
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87 | this->collisionsUnused.push_back(new Collision()); |
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88 | for( int i = 0; i < CR_MAX_COLLISION_EVENTS; i++) |
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89 | this->collisionEventsUnused.push_back(new CollisionEvent()); |
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90 | |
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91 | |
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92 | // push the collision reaction object on the list in the right order |
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93 | |
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94 | // physical reactions |
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95 | this->_reactionList[CREngine::CR_PHYSICS_MOMENTUM] = NULL; |
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96 | this->_reactionList[CREngine::CR_PHYSICS_STEP_BACK] = NULL; |
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97 | this->_reactionList[CREngine::CR_PHYSICS_GROUND_WALK] = new CRPhysicsGroundWalk(); |
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98 | this->_reactionList[CREngine::CR_PHYSICS_FULL_WALK] = new CRPhysicsFullWalk(); |
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99 | this->_reactionList[CREngine::CR_PHYSICS_DAMAGE] = NULL; |
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100 | // object based reactions |
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101 | this->_reactionList[CREngine::CR_OBJECT_DAMAGE] = new CRObjectDamage(); |
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102 | this->_reactionList[CREngine::CR_OBJECT_PICKUP] = NULL; |
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103 | // misc reactions |
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104 | this->_reactionList[CREngine::CR_VERTEX_TRAFO] = NULL; |
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105 | this->_reactionList[CREngine::CR_SPECIAL_CALLBACK] = NULL; |
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106 | } |
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107 | |
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108 | |
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109 | /** |
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110 | * @returns an instance to a collision object. instead of creating new object this ones can be resycled |
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111 | */ |
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112 | Collision* CREngine::popCollisionObject() |
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113 | { |
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114 | if( !this->collisionsUnused.empty()) |
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115 | { |
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116 | this->collisionsUsed.push_back(this->collisionsUnused.back()); |
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117 | this->collisionsUnused.pop_back(); |
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118 | return this->collisionsUsed.back(); |
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119 | } |
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120 | else return NULL; |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | * @return an instanco of a CollisionEvent object. instead of creating a new object this ones can be used and resycled |
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126 | */ |
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127 | CollisionEvent* CREngine::popCollisionEventObject() |
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128 | { |
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129 | if( !this->collisionEventsUnused.empty()) |
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130 | { |
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131 | this->collisionEventsUsed.push_back(this->collisionEventsUnused.back()); |
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132 | this->collisionEventsUnused.pop_back(); |
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133 | return this->collisionEventsUsed.back(); |
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134 | } |
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135 | else return NULL; |
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136 | } |
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137 | |
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138 | |
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139 | /** |
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140 | * handles all collisions in registered in this tube |
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141 | */ |
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142 | void CREngine::handleCollisions() |
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143 | { |
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144 | // for all collisions: |
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145 | CollisionIterator ci = CollisionTube::getInstance()->begin(); |
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146 | for(; ci < CollisionTube::getInstance()->end(); ++ci) |
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147 | { |
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148 | for( int i = CREngine::CR_PHYSICS_MOMENTUM; i < CREngine::CR_NUBER; i++) |
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149 | { |
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150 | // check if entity A or B is subscibed for this event |
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151 | if( (*ci)->getEntityA()->bReactibe((*it)->getEnityB(), i) || (*ci)->getEntityB()->bReactibe((*it)->getEnityA(), i)) |
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152 | (*ci)->reactToCollision(*ci); |
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153 | |
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154 | (*ci)->reset(); |
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155 | } |
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156 | } |
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157 | } |
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158 | |
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159 | |
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160 | /** |
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161 | * flushes all the collision lists and puts them to their initial state |
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162 | */ |
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163 | void CREngine::flushCollisions() |
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164 | { |
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165 | CollisionIterator it1 = this->collisionsUsed.begin(); |
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166 | for(; it1 < this->collisionsUsed.end(); it1++) |
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167 | this->collisionsUnused.push_back(*it1); |
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168 | |
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169 | CollisionEventIterator it2 = this->collisionEventsUsed.begin(); |
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170 | for(; it2 < this->collisionEventsUsed.end(); it2++) |
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171 | this->collisionEventsUnused.push_back(*it2); |
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172 | |
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173 | this->collisionsUsed.clear(); |
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174 | this->collisionEventsUsed.clear(); |
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175 | } |
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176 | |
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177 | |
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178 | void CREngine::debug() |
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179 | { |
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180 | } |
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181 | |
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182 | } |
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