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source: orxonox.OLD/branches/coll_rect/src/lib/collision_reaction @ 10092

Name Size Rev Age Author Last Change
../
Makefile.am 881 bytes 9894   18 years patrick CollisionHandle becomes a functional object CollisionFilter
cr_physics_ground_walk.h 613 bytes 9982   18 years patrick collision reaction classes adapted to new structure
cr_physics_ground_walk.cc 2.9 KB 10007   18 years patrick cd with bsp model works again
cr_physics_full_walk.h 597 bytes 9982   18 years patrick collision reaction classes adapted to new structure
cr_physics_full_walk.cc 5.5 KB 10007   18 years patrick cd with bsp model works again
cr_object_damage.h 577 bytes 9982   18 years patrick collision reaction classes adapted to new structure
cr_object_damage.cc 2.3 KB 9988   18 years patrick removed most of the compiler bugs. more to come
cr_engine.h 4.0 KB 10006   18 years patrick removed many very heavy segfaults
cr_engine.cc 6.2 KB 10007   18 years patrick cd with bsp model works again
cr_defs.h 735 bytes 9997   18 years patrick removed most of the segfaults, app running again. but no correct …
collision_tube.h 3.4 KB 10006   18 years patrick removed many very heavy segfaults
collision_tube.cc 4.0 KB 10006   18 years patrick removed many very heavy segfaults
collision_reaction.h 875 bytes 9982   18 years patrick collision reaction classes adapted to new structure
collision_reaction.cc 805 bytes 9889   18 years patrick added namspacing to collision reaction. now comes the harder part :D
collision_filter.h 3.3 KB 9990   18 years patrick removed more bugs, should compile now
collision_filter.cc 5.0 KB 10007   18 years patrick cd with bsp model works again
collision_event.h 3.5 KB 10006   18 years patrick removed many very heavy segfaults
collision_event.cc 799 bytes 9889   18 years patrick added namspacing to collision reaction. now comes the harder part :D
collision.h 4.0 KB 10006   18 years patrick removed many very heavy segfaults
collision.cc 955 bytes 9985   18 years patrick giving the crengine the ability to check for collisions itself, …
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