1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | 2005-06-10: (bensch) added new sturcture to support multiple inheritance |
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16 | */ |
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17 | |
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18 | /*! |
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19 | * @file class_id.h |
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20 | * @brief list of orxonox classID's |
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21 | * |
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22 | * this File is used to identify an Object with its class and also with its sub/super-classes. |
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23 | * this is also used by the ObjectManager to identify and load important classes |
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24 | * |
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25 | * !! important !! |
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26 | * When adding a new CLASS be sure about the following: |
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27 | * 1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach) |
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28 | * 2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :) |
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29 | * 3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections |
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30 | * 4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :) |
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31 | */ |
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32 | |
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33 | #ifndef _CLASS_ID_H |
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34 | #define _CLASS_ID_H |
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35 | |
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36 | //! list of all classes to be loadable in via the ObjectManager |
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37 | /** |
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38 | * inheritance is done in the following way: Classes are identified by |
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39 | * a HEX-number eg: 0x12345678 |
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40 | * The number has 8^4 entries. |
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41 | * The first two: 1,2 superclass identifiers to |
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42 | * The second three are for subclasses with inheritance: |
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43 | * the first of these numbers is defining the subclassType, it may be anything between 1-a |
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44 | * The following two may not be the same in any way, |
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45 | * eg. the bits may not intersect (no 1, 2 and a 3; 01, 02 and 04, 08, 10 would be ok) |
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46 | * The last three entries are for any classes in existence eg. SkyBox and so on |
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47 | * |
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48 | * -> # max SuperClass-count = 7 (not intersecting) |
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49 | * # max SubSuperClass-count = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.) |
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50 | * # max lowerClasses-count = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.) |
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51 | */ |
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52 | typedef enum ClassID |
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53 | { |
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54 | // the Nothing CLASS (NULL) |
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55 | CL_NULL = 0x00000000, |
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56 | |
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57 | // superclasses |
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58 | CL_MASK_SUPER_CLASS = 0xff000000, |
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59 | CL_BASE_OBJECT = 0x01000000, |
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60 | |
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61 | CL_PARENT_NODE = 0x02000000, |
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62 | CL_WORLD_ENTITY = 0x04000000, |
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63 | |
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64 | CL_STORY_ENTITY = 0x08000000, |
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65 | |
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66 | CL_PHYSICS_INTERFACE = 0x10000000, |
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67 | |
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68 | CL_EVENT_LISTENER = 0x20000000, |
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69 | |
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70 | CL_ELEMENT_2D = 0x40000000, |
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71 | |
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72 | // subsuper-classes |
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73 | CL_MASK_SUBSUPER_CLASS = 0x00fff000, |
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74 | CL_MASK_SUBSUPER_CLASS_ID = 0x00f00000, |
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75 | CL_MASK_SUBSUPER_CLASS_ID2 = 0x000ff000, |
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76 | CL_PLAYER = 0x00101000, |
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77 | CL_NPC = 0x00102000, |
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78 | CL_POWER_UP = 0x00104000, |
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79 | CL_FIELD = 0x00108000, |
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80 | CL_PROJECTILE = 0x00110000, |
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81 | CL_WEAPON = 0x00120000, |
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82 | |
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83 | // subsuper-classes derivations taken : 1, 5, a, b. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken |
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84 | |
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85 | // lowest level classes |
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86 | CL_MASK_LOWLEVEL_CLASS = 0x00000fff, |
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87 | |
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88 | // singleton classes (range from 0x00000f00 to 0x00000fff) |
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89 | CL_MASK_SINGLETON = 0x00000f00, |
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90 | CL_ORXONOX = 0x00000f01, |
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91 | CL_NULL_PARENT = 0x00000f02, |
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92 | CL_PILOT_PARENT = 0x00000f03, |
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93 | CL_OBJECT_MANAGER = 0x00000f04, |
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94 | CL_RESOURCE_MANAGER = 0x00000f05, |
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95 | CL_GARBAGE_COLLECTOR = 0x00000f06, |
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96 | CL_GAME_LOADER = 0x00000f07, |
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97 | CL_GRAPHICS_ENGINE = 0x00000f08, |
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98 | CL_TEXT_ENGINE = 0x00000f09, |
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99 | CL_LIGHT_MANAGER = 0x00000f0a, |
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100 | CL_EVENT_HANDLER = 0x00000f0b, |
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101 | CL_PHYSICS_ENGINE = 0x00000f0c, |
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102 | CL_CD_ENGINE = 0x00000f0d, |
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103 | CL_PARTICLE_ENGINE = 0x00000f0e, |
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104 | CL_SOUND_ENGINE = 0x00000f0f, |
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105 | CL_ANIMATION_PLAYER = 0x00000f10, |
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106 | CL_TRACK_MANAGER = 0x00000f11, |
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107 | CL_TRACK_NODE = 0x00000f12, |
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108 | CL_STATE = 0x00000f13, |
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109 | CL_FRAMEWORK = 0x00000f14, |
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110 | CL_RENDER_2D = 0x00000f21, |
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111 | CL_NULL_ELEMENT_2D = 0x00000f22, |
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112 | CL_SHELL_BUFFER = 0x00000f32, |
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113 | CL_GLGUI_HANDLER = 0x00000f40, |
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114 | CL_GLGUI_MAIN_WIDGET = 0x00000f41, |
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115 | |
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116 | // StoryEntities (range from 0x00000100 to 0x000001ff) |
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117 | CL_CAMPAIGN = 0x00000101, |
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118 | CL_WORLD = 0x00000102, |
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119 | |
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120 | |
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121 | // WorldEntities (range from 0x00000200 to 0x000004ff) |
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122 | CL_CAMERA = 0x00000201, |
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123 | CL_CAMERA_TARGET = 0x00000202, |
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124 | |
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125 | CL_ENVIRONEMENT = 0x00000203, |
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126 | CL_SATELLITE = 0x00000204, |
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127 | CL_SKYBOX = 0x00000205, |
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128 | CL_SKYSPHERE = 0x00000206, |
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129 | CL_TERRAIN = 0x00000207, |
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130 | CL_TEST_ENTITY = 0x00000209, |
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131 | |
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132 | CL_TURRET_POWER_UP = 0x00000211, |
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133 | CL_LASER_POWER_UP = 0x00000212, |
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134 | |
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135 | CL_TEST_GUN = 0x00000230, |
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136 | CL_TURRET = 0x00000231, |
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137 | |
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138 | |
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139 | CL_TEST_BULLET = 0x00000240, |
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140 | CL_ROCKET = 0x00000241, |
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141 | CL_LASER = 0x00000242, |
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142 | |
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143 | |
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144 | // gamePlay (range from 0x00000500 0x000005ff) |
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145 | CL_EVENT = 0x00000501, |
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146 | CL_KEY_MAPPER = 0x00000502, |
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147 | CL_USER_CONTROL = 0x00000511, |
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148 | CL_CROSSHAIR = 0x00000512, |
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149 | |
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150 | CL_WEAPON_MANAGER = 0x00000503, |
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151 | |
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152 | // Physics stuff (range from 0x00000600 to 0x000007ff) |
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153 | CL_PHYSICS_CONNECTION = 0x00000601, |
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154 | CL_FIELD_GRAVITY = 0x00000610, |
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155 | CL_FIELD_POINT_GRAVITY = 0x00000611, |
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156 | CL_FIELD_TWIRL = 0x00000612, |
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157 | |
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158 | |
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159 | // Collision |
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160 | CL_COLLISION = 0x00000611, |
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161 | CL_BV_TREE = 0x00a01612, |
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162 | CL_BV_TREE_NODE = 0x00a02613, |
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163 | CL_OBB_TREE = 0x00a04614, |
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164 | CL_OBB_TREE_NODE = 0x00a08615, |
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165 | CL_BOUNDING_VOLUME = 0x00a10616, |
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166 | CL_OBB = 0x00a20617, |
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167 | CL_BOUNDING_SPHERE = 0x00a40618, |
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168 | |
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169 | // graphical stuff (range from 0x00000800 to 0x000009ff) |
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170 | CL_TEXT = 0x00b01801, |
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171 | CL_FONT = 0x00000802, |
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172 | CL_TEXTURE = 0x00000803, |
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173 | CL_MATERIAL = 0x00000804, |
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174 | CL_MODEL = 0x00000805, //!< @todo make this a SUBCLASS maybe |
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175 | CL_OBJMODEL = 0x00000806, |
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176 | CL_PROMITIVE_MODEL = 0x00000807, |
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177 | CL_MD2Model = 0x00000808, |
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178 | CL_LIGHT = 0x00000809, |
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179 | CL_PARTICLE_EMITTER = 0x0000080a, |
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180 | CL_PARTICLE_SYSTEM = 0x0000080b, |
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181 | CL_ENVIRONMENT = 0x00000810, |
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182 | CL_SHADER = 0x00000811, |
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183 | // GL-GUI |
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184 | CL_GLGUI_WIDGET = 0x00501901, |
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185 | CL_GLGUI_BUTTON = 0x00502902, |
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186 | CL_GLGUI_PUSHBUTTON = 0x00000903, |
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187 | CL_GLGUI_CHECKBUTTON = 0x00000904, |
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188 | CL_GLGUI_RADIOBUTTON = 0x00000905, |
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189 | CL_GLGUI_CONTAINER = 0x00504906, |
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190 | CL_GLGUI_BOX = 0x00000907, |
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191 | CL_GLGUI_FRAME = 0x00000908, |
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192 | CL_GLGUI_WINDOW = 0x00000909, |
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193 | CL_GLMENU_IMAGE_SCREEN = 0x00000920, |
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194 | |
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195 | // sound stuff (range from 0x00000a00 to 0x00000aff) |
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196 | CL_SOUND_BUFFER = 0x00000a01, |
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197 | CL_SOUND_SOURCE = 0x00000a02, |
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198 | CL_SOUND_OGG_PLAYER = 0x00000a11, |
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199 | |
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200 | |
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201 | // misc: (range from 0x00000b00 to 0x00000cff) |
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202 | CL_ANIMATION = 0x00000b01, |
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203 | // CL_ANIMATION3D = 0x00000b02, |
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204 | CL_QUICK_ANIMATION = 0x00000b02, |
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205 | CL_FACTORY = 0x00000b03, |
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206 | CL_INI_PARSER = 0x00000b04, |
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207 | CL_LIST = 0x00000b05, |
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208 | CL_SUBSTRING = 0x00000b06, |
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209 | CL_LOAD_PARAM = 0x00000b07, |
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210 | CL_CURVE = 0x00000b08, |
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211 | CL_VECTOR = 0x00000b09, |
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212 | CL_CHARACTER_ATTRIBUTES = 0x00000b0a, |
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213 | CL_TRACK_ELEMENT = 0x00000b0b, |
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214 | CL_NUMBER = 0x00000b0c, |
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215 | CL_EXECUTOR = 0x00000b0d, |
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216 | CL_FAST_FACTORY = 0x00000c01, |
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217 | CL_SHELL = 0x00000c10, |
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218 | CL_SHELL_COMMAND = 0x00000c11, |
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219 | CL_SHELL_COMMAND_CLASS = 0x00000c12, |
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220 | CL_SHELL_INPUT = 0x00000c13, |
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221 | CL_SHELL_COMPLETION = 0x00000c14, |
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222 | CL_SHELL_COMMAND_ALIAS = 0x00000c15, |
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223 | |
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224 | // Spatial Data Separation |
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225 | CL_SPATIAL_SEPARATION = 0x00000b0d, |
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226 | CL_QUADTREE = 0x00000b0e, |
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227 | CL_QUADTREE_NODE = 0x00000b0f |
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228 | }; |
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229 | |
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230 | |
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231 | #endif /* _CLASS_ID_H */ |
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