1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
17 | |
---|
18 | #include "particle_system.h" |
---|
19 | |
---|
20 | #include "particle_emitter.h" |
---|
21 | #include "particle_engine.h" |
---|
22 | |
---|
23 | #include "field.h" |
---|
24 | #include "model.h" |
---|
25 | |
---|
26 | #include "load_param.h" |
---|
27 | #include "factory.h" |
---|
28 | #include "material.h" |
---|
29 | #include "state.h" |
---|
30 | #include "shell_command.h" |
---|
31 | |
---|
32 | #include "tinyxml.h" |
---|
33 | |
---|
34 | CREATE_FACTORY(ParticleSystem); |
---|
35 | SHELL_COMMAND(texture, ParticleSystem, setMaterialTexture) |
---|
36 | ->defaultValues(1, "maps/evil-flower.png"); |
---|
37 | |
---|
38 | using namespace std; |
---|
39 | |
---|
40 | /** |
---|
41 | * standard constructor |
---|
42 | * @param maxCount the Count of particles in the System |
---|
43 | * @param type The Type of the ParticleSystem |
---|
44 | */ |
---|
45 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) |
---|
46 | { |
---|
47 | this->init(); |
---|
48 | |
---|
49 | this->setMaxCount(maxCount); |
---|
50 | this->setType(type, 1); |
---|
51 | } |
---|
52 | |
---|
53 | /** |
---|
54 | * @brief creates a Particle System out of a XML-element |
---|
55 | * @param root: the XML-element to load from |
---|
56 | */ |
---|
57 | ParticleSystem::ParticleSystem(const TiXmlElement* root) |
---|
58 | { |
---|
59 | this->init(); |
---|
60 | |
---|
61 | this->loadParams(root); |
---|
62 | } |
---|
63 | |
---|
64 | /** |
---|
65 | * standard deconstructor |
---|
66 | */ |
---|
67 | ParticleSystem::~ParticleSystem() |
---|
68 | { |
---|
69 | // delete what has to be deleted here |
---|
70 | ParticleEngine::getInstance()->removeSystem(this); |
---|
71 | |
---|
72 | // deleting all the living Particles |
---|
73 | while (this->particles) |
---|
74 | { |
---|
75 | Particle* tmpDelPart = this->particles; |
---|
76 | this->particles = this->particles->next; |
---|
77 | delete tmpDelPart; |
---|
78 | } |
---|
79 | |
---|
80 | // deleting all the dead particles |
---|
81 | while (this->deadList) |
---|
82 | { |
---|
83 | Particle* tmpDelPart = this->deadList; |
---|
84 | this->deadList = this->deadList->next; |
---|
85 | delete tmpDelPart; |
---|
86 | } |
---|
87 | |
---|
88 | if (this->material) |
---|
89 | delete this->material; |
---|
90 | } |
---|
91 | |
---|
92 | /** |
---|
93 | \brief initializes the ParticleSystem with default values |
---|
94 | */ |
---|
95 | void ParticleSystem::init() |
---|
96 | { |
---|
97 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
---|
98 | |
---|
99 | this->material = NULL; |
---|
100 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
---|
101 | this->count = 0; |
---|
102 | this->particles = NULL; |
---|
103 | this->deadList = NULL; |
---|
104 | this->setConserve(1); |
---|
105 | this->setLifeSpan(1); |
---|
106 | this->glID = NULL; |
---|
107 | this->setType(PARTICLE_DEFAULT_TYPE, 1); |
---|
108 | ParticleEngine::getInstance()->addSystem(this); |
---|
109 | } |
---|
110 | |
---|
111 | |
---|
112 | /** |
---|
113 | * loads Parameters from a TiXmlElement |
---|
114 | * @param root the XML-element to load from. |
---|
115 | */ |
---|
116 | void ParticleSystem::loadParams(const TiXmlElement* root) |
---|
117 | { |
---|
118 | static_cast<WorldEntity*>(this)->loadParams(root); |
---|
119 | static_cast<PhysicsInterface*>(this)->loadParams(root); |
---|
120 | |
---|
121 | LoadParam(root, "max-count", this, ParticleSystem, setMaxCount) |
---|
122 | .describe("the maximal count of Particles, that can be emitted into this system"); |
---|
123 | |
---|
124 | LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan) |
---|
125 | .describe("sets the life-span of the Particles."); |
---|
126 | |
---|
127 | LoadParam(root, "conserve", this, ParticleSystem, setConserve) |
---|
128 | .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
---|
129 | |
---|
130 | LoadParam(root, "type", this, ParticleSystem, setType) |
---|
131 | .describe("sets the type of the Particles, (dot, spark, sprite or model)"); |
---|
132 | |
---|
133 | LOAD_PARAM_START_CYCLE(root, element); |
---|
134 | { |
---|
135 | element->ToText(); |
---|
136 | // PER-PARTICLE-ATTRIBUTES: |
---|
137 | LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius) |
---|
138 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
---|
139 | |
---|
140 | LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass) |
---|
141 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
---|
142 | |
---|
143 | LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor) |
---|
144 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
---|
145 | } |
---|
146 | LOAD_PARAM_END_CYCLE(element); |
---|
147 | |
---|
148 | } |
---|
149 | |
---|
150 | /** |
---|
151 | * @param maxCount the maximum count of particles that can be emitted |
---|
152 | */ |
---|
153 | void ParticleSystem::setMaxCount(int maxCount) |
---|
154 | { |
---|
155 | this->maxCount = maxCount; |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | /** |
---|
160 | * @param particleType the type of particles in this System |
---|
161 | * @param count how many particles (in PARTICLE_MULTI-mode) |
---|
162 | @todo this will be different |
---|
163 | */ |
---|
164 | void ParticleSystem::setType(const char* particleType) |
---|
165 | { |
---|
166 | if (!strcmp(particleType, "dot")) |
---|
167 | this->setType(PARTICLE_DOT); |
---|
168 | else if(!strcmp(particleType, "spark")) |
---|
169 | this->setType(PARTICLE_SPARK); |
---|
170 | else if(!strcmp(particleType, "model")) |
---|
171 | this->setType(PARTICLE_MODEL); |
---|
172 | else // if (strcmp(particleType, "SPRITE")) |
---|
173 | this->setType(PARTICLE_SPRITE); |
---|
174 | } |
---|
175 | |
---|
176 | /** |
---|
177 | * @param particleType the type of particles in this System |
---|
178 | * @param count how many particles (in PARTICLE_MULTI-mode) |
---|
179 | @todo this MUST be different |
---|
180 | */ |
---|
181 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
---|
182 | { |
---|
183 | this->particleType = particleType; |
---|
184 | this->dialectCount = count; |
---|
185 | // if (glID != NULL) |
---|
186 | // delete glID; |
---|
187 | |
---|
188 | // glID = new GLuint[count]; |
---|
189 | // for (int i = 0; i< count; i++) |
---|
190 | // glID[i] = 0; |
---|
191 | |
---|
192 | // glID[0] = glGenLists(count); |
---|
193 | if (this->material) |
---|
194 | delete this->material; |
---|
195 | this->material = NULL; |
---|
196 | |
---|
197 | switch (this->particleType) |
---|
198 | { |
---|
199 | case PARTICLE_SPRITE: |
---|
200 | this->material = new Material("transperencyMap"); |
---|
201 | this->material->setDiffuseMap("maps/radialTransparency.png"); |
---|
202 | // material->setTransparency(.5); |
---|
203 | break; |
---|
204 | } |
---|
205 | } |
---|
206 | |
---|
207 | // setting properties |
---|
208 | /** |
---|
209 | * sets the material to an external material |
---|
210 | * @param material: the material to set this material to. |
---|
211 | |
---|
212 | !! important if the extern material gets deleted it MUST be unregistered here or segfault !! |
---|
213 | */ |
---|
214 | void ParticleSystem::setMaterial(Material* material) |
---|
215 | { |
---|
216 | this->material = material; |
---|
217 | } |
---|
218 | |
---|
219 | void ParticleSystem::setMaterialTexture(const char* textureFile) |
---|
220 | { |
---|
221 | if (this->material != NULL) |
---|
222 | this->material->setDiffuseMap(textureFile); |
---|
223 | } |
---|
224 | |
---|
225 | /** |
---|
226 | * Sets the lifespan of newly created particles |
---|
227 | */ |
---|
228 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
---|
229 | { |
---|
230 | this->lifeSpan = lifeSpan; |
---|
231 | this->randomLifeSpan = randomLifeSpan; |
---|
232 | } |
---|
233 | |
---|
234 | /** |
---|
235 | * sets the conserve Factor of newly created particles |
---|
236 | */ |
---|
237 | void ParticleSystem::setConserve(float conserve) |
---|
238 | { |
---|
239 | if (conserve > 1.0) |
---|
240 | this->conserve = 1.0; |
---|
241 | else if (conserve < 0.0) |
---|
242 | this->conserve = 0.0; |
---|
243 | else |
---|
244 | this->conserve = conserve; |
---|
245 | } |
---|
246 | |
---|
247 | ///////////////////////////// |
---|
248 | /* Per-Particle Attributes */ |
---|
249 | ///////////////////////////// |
---|
250 | /** |
---|
251 | * sets a key in the radius-animation on a per-particle basis |
---|
252 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
---|
253 | * @param radius the radius at this position |
---|
254 | * @param randRadius the randRadius at this position |
---|
255 | */ |
---|
256 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
---|
257 | { |
---|
258 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
---|
259 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
---|
260 | } |
---|
261 | |
---|
262 | /** |
---|
263 | * sets a key in the mass-animation on a per-particle basis |
---|
264 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
---|
265 | * @param mass the mass at this position |
---|
266 | * @param randMass the randomMass at this position |
---|
267 | */ |
---|
268 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
---|
269 | { |
---|
270 | this->massAnim.changeEntry(lifeCycleTime, mass); |
---|
271 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
---|
272 | } |
---|
273 | |
---|
274 | /** |
---|
275 | * sets a key in the color-animation on a per-particle basis |
---|
276 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
---|
277 | * @param red: red |
---|
278 | * @param green: green |
---|
279 | * @param blue: blue |
---|
280 | * @param alpha: alpha |
---|
281 | */ |
---|
282 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
---|
283 | { |
---|
284 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
---|
285 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
---|
286 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
---|
287 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
---|
288 | } |
---|
289 | |
---|
290 | /** |
---|
291 | * ticks the system. |
---|
292 | * @param dt the time to tick all the Particles of the System |
---|
293 | |
---|
294 | this is used to get all the particles some motion |
---|
295 | */ |
---|
296 | void ParticleSystem::tick(float dt) |
---|
297 | { |
---|
298 | Particle* tickPart = particles; // the particle to Tick |
---|
299 | Particle* prevPart = NULL; |
---|
300 | while (likely(tickPart != NULL)) |
---|
301 | { |
---|
302 | // applying force to the System. |
---|
303 | if (likely (tickPart->mass > 0.0)) |
---|
304 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
---|
305 | // rendering new position. |
---|
306 | tickPart->position += tickPart->velocity * dt; |
---|
307 | tickPart->orientation += tickPart->momentum *dt; |
---|
308 | |
---|
309 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
---|
310 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
---|
311 | |
---|
312 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
---|
313 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
---|
314 | |
---|
315 | tickPart->extForce = Vector(0,0,0); |
---|
316 | |
---|
317 | // applying Color |
---|
318 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
---|
319 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
---|
320 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
---|
321 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
---|
322 | |
---|
323 | // many more to come |
---|
324 | |
---|
325 | if (this->conserve < 1.0) |
---|
326 | { |
---|
327 | tickPart->velocity *= this->conserve; |
---|
328 | tickPart->momentum *= this->conserve; |
---|
329 | } |
---|
330 | // find out if we have to delete tickPart |
---|
331 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
---|
332 | { |
---|
333 | // remove the particle from the list |
---|
334 | if (likely(prevPart != NULL)) |
---|
335 | { |
---|
336 | prevPart->next = tickPart->next; |
---|
337 | tickPart->next = this->deadList; |
---|
338 | this->deadList = tickPart; |
---|
339 | tickPart = prevPart->next; |
---|
340 | } |
---|
341 | else |
---|
342 | { |
---|
343 | prevPart = NULL; |
---|
344 | this->particles = tickPart->next; |
---|
345 | tickPart->next = this->deadList; |
---|
346 | this->deadList = tickPart; |
---|
347 | tickPart = this->particles; |
---|
348 | } |
---|
349 | --this->count; |
---|
350 | } |
---|
351 | else |
---|
352 | { |
---|
353 | prevPart = tickPart; |
---|
354 | tickPart = tickPart->next; |
---|
355 | } |
---|
356 | } |
---|
357 | } |
---|
358 | |
---|
359 | /** |
---|
360 | * applies some force to a Particle. |
---|
361 | * @param field the Field to apply. |
---|
362 | */ |
---|
363 | void ParticleSystem::applyField(Field* field) |
---|
364 | { |
---|
365 | Particle* tickPart = particles; |
---|
366 | while (tickPart) |
---|
367 | { |
---|
368 | tickPart->extForce += field->calcForce(tickPart->position); |
---|
369 | tickPart = tickPart->next; |
---|
370 | } |
---|
371 | } |
---|
372 | |
---|
373 | |
---|
374 | /** |
---|
375 | * @returns the count of Faces of this ParticleSystem |
---|
376 | */ |
---|
377 | unsigned int ParticleSystem::getFaceCount() const |
---|
378 | { |
---|
379 | switch (this->particleType) |
---|
380 | { |
---|
381 | case PARTICLE_SPRITE: |
---|
382 | return this->count; |
---|
383 | break; |
---|
384 | case PARTICLE_MODEL: |
---|
385 | if (this->model) |
---|
386 | return this->count * this->model->getFaceCount(); |
---|
387 | break; |
---|
388 | } |
---|
389 | } |
---|
390 | |
---|
391 | |
---|
392 | /** |
---|
393 | * draws all the Particles of this System |
---|
394 | |
---|
395 | The Cases in this Function all do the same: |
---|
396 | Drawing all the particles with the appropriate Type. |
---|
397 | This is just the fastest Way to do this, but will most likely be changed in the future. |
---|
398 | */ |
---|
399 | void ParticleSystem::draw() const |
---|
400 | { |
---|
401 | glPushAttrib(GL_ENABLE_BIT); |
---|
402 | |
---|
403 | Particle* drawPart = particles; |
---|
404 | |
---|
405 | switch (this->particleType) |
---|
406 | { |
---|
407 | default: |
---|
408 | case PARTICLE_SPRITE: |
---|
409 | glDisable(GL_LIGHTING); |
---|
410 | glMatrixMode(GL_MODELVIEW); |
---|
411 | glDepthMask(GL_FALSE); |
---|
412 | |
---|
413 | material->select(); |
---|
414 | glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
---|
415 | |
---|
416 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
---|
417 | |
---|
418 | |
---|
419 | while (likely(drawPart != NULL)) |
---|
420 | { |
---|
421 | glColor4fv(drawPart->color); |
---|
422 | //! @todo implement a faster code for the look-at Camera algorithm. |
---|
423 | |
---|
424 | const PNode* camera = State::getCamera(); //!< @todo MUST be different |
---|
425 | Vector cameraPos = camera->getAbsCoor(); |
---|
426 | Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); |
---|
427 | Vector view = cameraTargetPos - cameraPos; |
---|
428 | Vector up = Vector(0, 1, 0); |
---|
429 | up = camera->getAbsDir().apply(up); |
---|
430 | Vector h = up.cross(view); |
---|
431 | Vector v = h.cross(view); |
---|
432 | h.normalize(); |
---|
433 | v.normalize(); |
---|
434 | v *= .5 * drawPart->radius; |
---|
435 | h *= .5 * drawPart->radius; |
---|
436 | |
---|
437 | glBegin(GL_TRIANGLE_STRIP); |
---|
438 | glTexCoord2i(1, 1); |
---|
439 | glVertex3f(drawPart->position.x - h.x - v.x, |
---|
440 | drawPart->position.y - h.y - v.y, |
---|
441 | drawPart->position.z - h.z - v.z); |
---|
442 | glTexCoord2i(0, 1); |
---|
443 | glVertex3f(drawPart->position.x - h.x + v.x, |
---|
444 | drawPart->position.y - h.y + v.y, |
---|
445 | drawPart->position.z - h.z + v.z); |
---|
446 | glTexCoord2i(1, 0); |
---|
447 | glVertex3f(drawPart->position.x + h.x - v.x, |
---|
448 | drawPart->position.y + h.y - v.y, |
---|
449 | drawPart->position.z + h.z - v.z); |
---|
450 | glTexCoord2i(0, 0); |
---|
451 | glVertex3f(drawPart->position.x + h.x + v.x, |
---|
452 | drawPart->position.y + h.y + v.y, |
---|
453 | drawPart->position.z + h.z + v.z); |
---|
454 | |
---|
455 | glEnd(); |
---|
456 | |
---|
457 | drawPart = drawPart->next; |
---|
458 | } |
---|
459 | glDepthMask(GL_TRUE); |
---|
460 | break; |
---|
461 | |
---|
462 | case PARTICLE_SPARK: |
---|
463 | glDisable(GL_LIGHTING); |
---|
464 | glDepthMask(GL_FALSE); |
---|
465 | //glEnable(GL_LINE_SMOOTH); |
---|
466 | glEnable(GL_BLEND); |
---|
467 | |
---|
468 | glBegin(GL_LINES); |
---|
469 | while (likely(drawPart != NULL)) |
---|
470 | { |
---|
471 | glColor4fv(drawPart->color); |
---|
472 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
473 | glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
---|
474 | drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
---|
475 | drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
---|
476 | drawPart = drawPart->next; |
---|
477 | } |
---|
478 | glEnd(); |
---|
479 | break; |
---|
480 | |
---|
481 | case PARTICLE_MODEL: |
---|
482 | { |
---|
483 | GLfloat matrix[4][4]; |
---|
484 | |
---|
485 | if (likely(this->model != NULL)) |
---|
486 | while (likely(drawPart != NULL)) |
---|
487 | { |
---|
488 | glPushMatrix(); |
---|
489 | glMatrixMode(GL_MODELVIEW); |
---|
490 | /* move */ |
---|
491 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
492 | /* scale */ |
---|
493 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
---|
494 | /* rotate */ |
---|
495 | drawPart->orientation.matrix (matrix); |
---|
496 | glMultMatrixf((float*)matrix); |
---|
497 | |
---|
498 | this->model->draw(); |
---|
499 | |
---|
500 | glPopMatrix(); |
---|
501 | drawPart = drawPart->next; |
---|
502 | } |
---|
503 | else |
---|
504 | PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); |
---|
505 | } |
---|
506 | break; |
---|
507 | |
---|
508 | case PARTICLE_DOT: |
---|
509 | glDisable(GL_LIGHTING); |
---|
510 | glBegin(GL_POINTS); |
---|
511 | while (likely(drawPart != NULL)) |
---|
512 | { |
---|
513 | glColor4fv(drawPart->color); |
---|
514 | |
---|
515 | glLineWidth(drawPart->radius); |
---|
516 | |
---|
517 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
---|
518 | drawPart = drawPart->next; |
---|
519 | } |
---|
520 | glEnd(); |
---|
521 | break; |
---|
522 | } |
---|
523 | glPopAttrib(); |
---|
524 | } |
---|
525 | |
---|
526 | /** |
---|
527 | * adds a new Particle to the System |
---|
528 | * @param position the initial position, where the particle gets emitted. |
---|
529 | * @param velocity the initial velocity of the particle. |
---|
530 | * @param orientation the initial orientation of the Paritcle. |
---|
531 | * @param momentum the initial momentum of the Particle (the speed of its rotation). |
---|
532 | * @param data some more data given by the emitter |
---|
533 | */ |
---|
534 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
---|
535 | { |
---|
536 | if (this->count <= this->maxCount) |
---|
537 | { |
---|
538 | // if it is the first Particle |
---|
539 | if (unlikely(particles == NULL)) |
---|
540 | { |
---|
541 | if (likely(deadList != NULL)) |
---|
542 | { |
---|
543 | this->particles = this->deadList; |
---|
544 | deadList = deadList->next; |
---|
545 | } |
---|
546 | else |
---|
547 | { |
---|
548 | PRINTF(5)("Generating new Particle\n"); |
---|
549 | this->particles = new Particle; |
---|
550 | } |
---|
551 | this->particles->next = NULL; |
---|
552 | } |
---|
553 | // filling the List from the beginning |
---|
554 | else |
---|
555 | { |
---|
556 | Particle* tmpPart; |
---|
557 | if (likely(deadList != NULL)) |
---|
558 | { |
---|
559 | tmpPart = this->deadList; |
---|
560 | deadList = deadList->next; |
---|
561 | } |
---|
562 | else |
---|
563 | { |
---|
564 | PRINTF(5)("Generating new Particle\n"); |
---|
565 | tmpPart = new Particle; |
---|
566 | } |
---|
567 | tmpPart->next = this->particles; |
---|
568 | this->particles = tmpPart; |
---|
569 | } |
---|
570 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
---|
571 | particles->lifeCycle = 0.0; |
---|
572 | particles->position = position; |
---|
573 | particles->velocity = velocity; |
---|
574 | |
---|
575 | particles->orientation = orientation; |
---|
576 | particles->momentum = momentum; |
---|
577 | |
---|
578 | // particle->rotation = ; //! @todo rotation is once again something to be done. |
---|
579 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
---|
580 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
---|
581 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
---|
582 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
---|
583 | |
---|
584 | ++this->count; |
---|
585 | } |
---|
586 | else |
---|
587 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
---|
588 | } |
---|
589 | |
---|
590 | /** |
---|
591 | * outputs some nice debug information |
---|
592 | */ |
---|
593 | void ParticleSystem::debug() const |
---|
594 | { |
---|
595 | PRINT(0)(" ParticleSystem %s, type: ", this->getName()); |
---|
596 | { |
---|
597 | if (this->particleType == PARTICLE_MODEL) |
---|
598 | PRINT(0)("model"); |
---|
599 | else if (this->particleType == PARTICLE_SPRITE) |
---|
600 | PRINT(0)("sprite"); |
---|
601 | else if (this->particleType == PARTICLE_DOT) |
---|
602 | PRINT(0)("dot"); |
---|
603 | else if (this->particleType == PARTICLE_SPARK) |
---|
604 | PRINT(0)("spark"); |
---|
605 | |
---|
606 | PRINT(0)("\n"); |
---|
607 | } |
---|
608 | |
---|
609 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
---|
610 | if (deadList) |
---|
611 | { |
---|
612 | PRINT(0)(" - ParticleDeadList is used: "); |
---|
613 | int i = 1; |
---|
614 | Particle* tmpPart = this->deadList; |
---|
615 | while (tmpPart = tmpPart->next) ++i; |
---|
616 | PRINT(0)("count: %d\n", i); |
---|
617 | } |
---|
618 | } |
---|