1 | /*! |
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2 | * @file animation3d.h |
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3 | */ |
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4 | |
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5 | |
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6 | #include "animation.h" |
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7 | |
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8 | #include "vector.h" |
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9 | class PNode; |
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10 | |
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11 | #define DELTA_X_3D 0.05 //!< the percentag of the distance that doesn't have to be done by neg_exp (asymptotical) ~ maschinendelta |
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12 | |
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13 | //! KeyFrame3D Struct |
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14 | /** |
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15 | This represents one point with direction of the animation |
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16 | */ |
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17 | typedef struct KeyFrame3D { |
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18 | float duration; //!< The duration of this KeyFrame |
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19 | Vector position; //!< The position of this KeyFrame |
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20 | Vector lastPosition; //!< The last known position |
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21 | Quaternion direction; //!< The direction of this KeyFrame |
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22 | ANIM_FUNCTION animFuncMov; //!< with whitch function to iterate movement to the next KeyFrame3D |
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23 | ANIM_FUNCTION animFuncRot; //!< with whitch function to iterate rotation to the next KeyFrame3D |
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24 | }; |
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25 | |
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26 | //! Animation Class for 3D-transformations (movement and rotation) |
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27 | /** |
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28 | This represents an animation for a object |
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29 | */ |
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30 | class Animation3D : public Animation |
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31 | { |
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32 | public: |
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33 | Animation3D(PNode* object); |
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34 | virtual ~Animation3D(); |
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35 | |
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36 | virtual void rewind(); |
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37 | |
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38 | void addKeyFrame(Vector position, Quaternion direction, |
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39 | float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, |
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40 | ANIM_FUNCTION animFuncRot = ANIM_NULL); |
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41 | // void addKeyFrame(KeyFrame3D* frame); |
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42 | |
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43 | virtual void tick(float dt); |
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44 | |
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45 | private: |
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46 | // animation functions |
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47 | void setAnimFuncMov(ANIM_FUNCTION animFunc); |
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48 | void setAnimFuncRot(ANIM_FUNCTION animFunc); |
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49 | void mConstant(float timePassed) const; |
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50 | void mLinear(float timePassed) const; |
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51 | void mSine(float timePassed) const; |
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52 | void mCosine(float timePassed) const; |
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53 | void mExp(float timePassed) const; |
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54 | void mNegExp(float timePassed) const; |
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55 | void mQuadratic(float timePassed) const; |
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56 | void mRandom(float timePassed) const; |
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57 | void rConstant(float timePassed) const; |
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58 | void rLinear(float timePassed) const; |
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59 | void rSine(float timePassed) const; |
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60 | void rCosine(float timePassed) const; |
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61 | void rExp(float timePassed) const; |
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62 | void rNegExp(float timePassed) const; |
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63 | void rQuadratic(float timePassed) const; |
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64 | void rRandom(float timePassed) const; |
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65 | // ANIM_FUNCTION animFunc; |
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66 | void (Animation3D::*animFuncMov)(float) const; //!< A Function for the AnimationType |
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67 | void (Animation3D::*animFuncRot)(float) const; //!< A Function for the AnimationType |
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68 | |
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69 | |
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70 | private: |
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71 | KeyFrame3D* currentKeyFrame; //!< The current KeyFrame |
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72 | KeyFrame3D* nextKeyFrame; //!< The KeyFrame we iterate to |
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73 | tList<KeyFrame3D>* keyFrameList; //!< The KeyFrameList |
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74 | |
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75 | |
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76 | // more class-local description |
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77 | PNode* object; //!< The Object from which to Animate something |
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78 | Vector lastPosition; //!< last Object |
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79 | Vector tmpVect; //!< temporary vector |
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80 | float deltaT; //!< time passed since last |
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81 | float expFactorMov; //!< exponential Factor for movement |
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82 | float expFactorRot; //!< exponential Factor for rotation |
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83 | }; |
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