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source: orxonox.OLD/branches/collision_detection/src/util/garbage_collector.cc @ 6483

Last change on this file since 6483 was 5355, checked in by bensch, 19 years ago

orxonox/trunk: some build-efficiency-issues

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR
17
18#include "garbage_collector.h"
19
20#include "state.h"
21#include "world_entity.h"
22#include "null_parent.h"
23#include "fast_factory.h"
24
25#include "list.h"
26
27using namespace std;
28
29GarbageCollector* GarbageCollector::singletonRef = 0;
30
31/**
32 *  standard constructor
33*/
34GarbageCollector::GarbageCollector ()
35{
36   this->setClassID(CL_GARBAGE_COLLECTOR, "GarbageCollector");
37   this->setName("GarbageCollector");
38
39   this->collectedObjects = NULL;
40   this->unusedContainers = NULL;
41
42   this->time = 0;
43   this->delay = 5.0f; /* clean up all 5.0 seconds */
44}
45
46
47/**
48 *  standard deconstructor
49*/
50GarbageCollector::~GarbageCollector ()
51{
52  // delete what has to be deleted here
53}
54
55/**
56 *  this sets the collection delay
57 * @param delay: the delay
58
59   after this delay, the garbage collector starts its work and begins to collect unused object
60   to delete them afterwards. only objects in the worldentity list from the world object are lookded
61   at.
62*/
63void GarbageCollector::setCollectionDelay(float delay)
64{
65  this->delay = delay;
66}
67
68
69/**
70 *  this foreces a garbage collection
71
72   if this function is called, the gc tries to initiate the garbage collection routines. actually
73   this should always work.
74*/
75void GarbageCollector::forceCollection()
76{
77  /* just make the time slitely bigger than the delay */
78  this->time = this->delay + 1;
79  /* and update, to get rid of the unused objects */
80  this->update();
81}
82
83
84/**
85 * collect an Object, that should be scheduled for clearing.
86 * @param object the Object to schedule.
87 */
88void GarbageCollector::collect(BaseObject* object)
89{
90  State::getWorldEntityList()->remove(dynamic_cast<WorldEntity*>(object));
91  FastObjectMember* tmpC;
92  if (unlikely(this->unusedContainers == NULL))
93  {
94    tmpC = new FastObjectMember;
95  }
96  else
97  {
98    tmpC = this->unusedContainers;
99    this->unusedContainers = this->unusedContainers->next;
100  }
101
102  tmpC->next = this->collectedObjects;
103  tmpC->objectPointer = object;
104  this->collectedObjects = tmpC;
105}
106
107/**
108 *  this ticks the GarbageCollector to give it the time pulse
109 * @param time: the time passed since last tick
110
111   like every other tick function eg. worldentity
112*/
113void GarbageCollector::tick(float time)
114{
115  this->time += time;
116}
117
118
119void GarbageCollector::update()
120{
121  if (this->time < this->delay || this->collectedObjects == NULL)
122    return;
123  else
124  {
125    FastObjectMember* tmpC = this->collectedObjects;
126    FastObjectMember* moveC;
127    while (tmpC != NULL)
128    {
129      //WorldEntity* entity = dynamic_cast<WorldEntity*>(tmpC->objectPointer);
130      //State::getWorldEntityList()->remove(entity);
131      //entity->remove();
132      FastFactory::kill(tmpC->objectPointer, true);
133
134      moveC = tmpC->next;
135      tmpC->next = this->unusedContainers;
136      this->unusedContainers = tmpC;
137      tmpC = moveC;
138    }
139    this->collectedObjects = NULL;
140  }
141}
142
143/**
144 *  this updated the gargabe collection, if the time is ready
145*/
146// void GarbageCollector::update()
147// {
148//   if( this->time < this->delay)
149//     return;
150//   /* garbage collect */
151//   PRINTF(3)("=============================\n");
152//   PRINTF(3)("Processing Garbage Collection\n");
153//   PRINTF(3)("=============================\n");
154//   int counter = 0;
155//
156//   tList<WorldEntity>* list = State::getWorldEntityList();
157//
158//   tIterator<WorldEntity>* iterator = list->getIterator();
159//   WorldEntity* entity = iterator->firstElement();
160//   while( entity != NULL)
161//     {
162//       if( entity->isFinalized())
163//         {
164//           PRINTF(4)("= finalizing object\n");
165//           ++counter;
166//
167//           /* first remove out of entity list */
168//           list->remove(entity);
169//           /* second remove out of pnode tree */
170//           entity->remove();
171//           /* then finaly delete reference */
172//           //delete entity;
173//           //FastFactory::kill();
174//           //ObjectManager::getInstance()->addToDeadList(entity->getClassID() & CL_MASK_LOWLEVEL_CLASS, entity);
175//         }
176//       entity = iterator->nextElement();
177//     }
178//
179//   PRINTF(3)("= collected %i unused objects\n", counter);
180//   PRINTF(3)("=============================\n");
181//
182//   //ObjectManager::getInstance()->debug();
183//
184//   /* reset time to count again up to this->delay */
185//   this->time = 0;
186// }
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