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source: orxonox.OLD/branches/collision_detection/src/world_entities/npc2.h @ 6483

Last change on this file since 6483 was 5511, checked in by bensch, 19 years ago

orxonox/trunk: more cleanup of the WorldEntity (includes rearanged)

File size: 500 bytes
Line 
1
2#ifndef _NPC22_H
3#define _NPC2_H
4
5#include "world_entity.h"
6#include "physics_interface.h"
7
8#include "glincl.h"
9
10class AI;
11class Shader;
12
13class NPC2 : public WorldEntity, public PhysicsInterface {
14
15 public:
16  NPC2 ();
17  ~NPC2 ();
18
19
20  void addAI(AI* ai);
21
22  virtual void tick(float dt);
23  virtual void draw() const;
24
25  virtual void collidesWith (WorldEntity* entity, const Vector& location);
26
27
28 private:
29   Vector   randomRotAxis;
30   Shader*  shader;
31   GLUquadricObj* obj;
32
33};
34
35#endif /* _NPC2_H */
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