1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "skybox.h" |
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19 | |
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20 | #include "load_param.h" |
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21 | #include "factory.h" |
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22 | #include "model.h" |
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23 | |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | CREATE_FACTORY(SkyBox); |
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28 | |
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29 | /** |
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30 | * Constructs a SkyBox and takes fileName as a map. |
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31 | * @param fileName the file to take as input for the SkyBox |
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32 | */ |
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33 | SkyBox::SkyBox(const char* fileName) |
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34 | { |
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35 | this->preInit(); |
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36 | if (fileName) |
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37 | this->setTextureAndType(fileName, ".jpg"); |
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38 | this->postInit(); |
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39 | } |
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40 | |
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41 | /** |
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42 | * initializes a skybox from a XmlElement |
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43 | */ |
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44 | SkyBox::SkyBox(const TiXmlElement* root) |
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45 | { |
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46 | this->preInit(); |
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47 | |
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48 | this->loadParams(root); |
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49 | |
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50 | this->postInit(); |
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51 | } |
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52 | |
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53 | void SkyBox::loadParams(const TiXmlElement* root) |
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54 | { |
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55 | static_cast<WorldEntity*>(this)->loadParams(root); |
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56 | |
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57 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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58 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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59 | |
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60 | LoadParam(root, "Size", this, SkyBox, setSize) |
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61 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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62 | } |
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63 | |
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64 | void SkyBox::preInit() |
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65 | { |
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66 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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67 | |
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68 | this->size = 100.0; |
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69 | |
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70 | this->material = new Material*[6]; |
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71 | for (int i = 0; i < 6; i++) |
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72 | { |
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73 | this->material[i] = new Material(); |
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74 | this->material[i]->setIllum(3); |
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75 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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76 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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77 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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78 | } |
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79 | this->setParentMode(PNODE_MOVEMENT); |
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80 | } |
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81 | |
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82 | void SkyBox::postInit() |
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83 | { |
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84 | this->rebuild(); |
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85 | } |
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86 | |
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87 | |
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88 | /** |
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89 | * default destructor |
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90 | */ |
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91 | SkyBox::~SkyBox() |
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92 | { |
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93 | PRINTF(5)("Deleting SkyBox\n"); |
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94 | for (int i = 0; i < 6; i++) |
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95 | delete this->material[i]; |
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96 | delete[] this->material; |
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97 | delete this->model; |
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98 | this->model = NULL; //< so that WorldEntity does not try to delete it again. |
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99 | } |
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100 | |
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101 | /** |
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102 | * sets A set of textures when just giving a Name and an extension: |
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103 | |
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104 | usage: give this function an argument like |
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105 | setTexture("skybox", "jpg"); |
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106 | and it will convert this to |
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107 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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108 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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109 | */ |
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110 | void SkyBox::setTextureAndType(const char* name, const char* extension) |
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111 | { |
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112 | char* top = new char[strlen(name)+strlen(extension)+ 10]; |
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113 | char* bottom = new char[strlen(name)+strlen(extension)+ 10]; |
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114 | char* left = new char[strlen(name)+strlen(extension)+ 10]; |
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115 | char* right = new char[strlen(name)+strlen(extension)+ 10]; |
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116 | char* front = new char[strlen(name)+strlen(extension)+ 10]; |
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117 | char* back = new char[strlen(name)+strlen(extension)+ 10]; |
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118 | |
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119 | sprintf(top, "%s_top.%s", name, extension); |
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120 | sprintf(bottom, "%s_bottom.%s", name, extension); |
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121 | sprintf(left, "%s_left.%s", name, extension); |
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122 | sprintf(right, "%s_right.%s", name, extension); |
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123 | sprintf(front, "%s_front.%s", name, extension); |
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124 | sprintf(back, "%s_back.%s", name, extension); |
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125 | |
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126 | this->setTextures(top, bottom, left, right, front, back); |
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127 | |
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128 | // deleted alocated memory of this function |
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129 | delete []top; |
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130 | delete []bottom; |
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131 | delete []left; |
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132 | delete []right; |
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133 | delete []front; |
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134 | delete []back; |
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135 | } |
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136 | |
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137 | /** |
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138 | * Defines which textures should be loaded onto the SkyBox. |
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139 | * @param top the top texture. |
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140 | * @param bottom the bottom texture. |
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141 | * @param left the left texture. |
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142 | * @param right the right texture. |
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143 | * @param front the front texture. |
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144 | * @param back the back texture. |
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145 | */ |
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146 | void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back) |
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147 | { |
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148 | this->material[0]->setDiffuseMap(top); |
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149 | this->material[1]->setDiffuseMap(bottom); |
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150 | this->material[2]->setDiffuseMap(left); |
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151 | this->material[3]->setDiffuseMap(right); |
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152 | this->material[4]->setDiffuseMap(front); |
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153 | this->material[5]->setDiffuseMap(back); |
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154 | } |
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155 | |
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156 | /** |
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157 | * @param size The new size of the SkyBox |
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158 | |
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159 | * do not forget to rebuild the SkyBox after this. |
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160 | */ |
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161 | void SkyBox::setSize(float size) |
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162 | { |
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163 | this->size = size; |
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164 | } |
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165 | |
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166 | /** |
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167 | * rebuilds the SkyBox |
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168 | |
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169 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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170 | */ |
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171 | void SkyBox::rebuild() |
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172 | { |
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173 | if (this->model) |
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174 | delete this->model; |
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175 | model = new Model(); |
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176 | |
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177 | this->model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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178 | this->model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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179 | this->model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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180 | this->model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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181 | this->model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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182 | this->model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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183 | this->model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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184 | this->model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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185 | |
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186 | this->model->addVertexTexture (0.0, 1.0); |
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187 | this->model->addVertexTexture (1.0, 1.0); |
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188 | this->model->addVertexTexture (1.0, 0.0); |
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189 | this->model->addVertexTexture (0.0, 0.0); |
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190 | |
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191 | this->model->addVertexNormal (0.0, 0.0, 1.0); |
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192 | this->model->addVertexNormal (0.0, 1.0, 0.0); |
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193 | this->model->addVertexNormal (0.0, 0.0, -1.0); |
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194 | this->model->addVertexNormal (0.0, -1.0, 0.0); |
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195 | this->model->addVertexNormal (1.0, 0.0, 0.0); |
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196 | this->model->addVertexNormal (-1.0, 0.0, 0.0); |
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197 | |
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198 | this->model->setMaterial(material[0]); |
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199 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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200 | this->model->setMaterial(material[1]); |
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201 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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202 | this->model->setMaterial(material[2]); |
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203 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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204 | this->model->setMaterial(material[3]); |
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205 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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206 | this->model->setMaterial(material[4]); |
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207 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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208 | this->model->setMaterial(material[5]); |
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209 | this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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210 | |
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211 | this->model->finalize(); |
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212 | } |
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