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source: orxonox.OLD/branches/collision_detection/src/world_entities/test_entity.cc @ 6188

Last change on this file since 6188 was 5882, checked in by patrick, 19 years ago

collision_detection: very much work on the cd engine, now the obbs do assemble again, but not yet correctly. Much more debug work to come..

File size: 2.0 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "test_entity.h"
21#include "stdincl.h"
22#include "model.h"
23#include "md2Model.h"
24#include "obb_tree.h"
25#include "state.h"
26#include "list.h"
27
28using namespace std;
29
30
31
32TestEntity::TestEntity ()
33{
34  this->setClassID(CL_TEST_ENTITY, "TestEntity");
35
36  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
37//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
38// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
39//   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
40
41  this->md2Model->setAnim(RUN);
42  this->md2Model->debug();
43}
44
45
46TestEntity::~TestEntity ()
47{
48  delete this->md2Model;
49}
50
51
52void  TestEntity::setAnim(int animationIndex)
53{
54  this->md2Model->setAnim(animationIndex);
55}
56
57
58void TestEntity::tick (float time)
59{
60  this->md2Model->tick(time);
61}
62
63
64void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
65{
66  if (entity->isA(CL_PROJECTILE))
67  {
68    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
69  this->setVisibiliy(false);
70  State::getWorldEntityList()->remove(this);
71  }
72}
73
74void TestEntity::destroy () {}
75
76
77
78
79void TestEntity::draw () const
80{
81  glMatrixMode(GL_MODELVIEW);
82  glPushMatrix();
83  float matrix[4][4];
84
85
86  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
87  this->getAbsDir().matrix (matrix);
88  glMultMatrixf((float*)matrix);
89  this->md2Model->draw();
90
91
92  glPopMatrix();
93}
94
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