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source: orxonox.OLD/branches/collision_detection/src/world_entities/weapons/aim.h @ 5908

Last change on this file since 5908 was 5557, checked in by bensch, 19 years ago

orxonox/trunk: more around the aim-class

File size: 1.0 KB
Line 
1/*!
2 * @file aim.h
3 *  Definition of
4 */
5
6#ifndef _AIM_H
7#define _AIM_H
8
9#include "p_node.h"
10#include "element_2d.h"
11
12// FORWARD DECLARATION
13class Model;
14class Material;
15class TiXmlElement;
16
17//! An Aim for zooming in on Targets.
18class Aim : public PNode, public Element2D {
19
20 public:
21  Aim(const TiXmlElement* root = NULL);
22  virtual ~Aim();
23
24  void init();
25  void loadParams(const TiXmlElement* root);
26
27  inline void selectTarget(PNode* target) { this->setParent(target); };
28  inline PNode* getTarget(PNode* target) { return this->getParent(); };
29
30
31  void setSize(float size);
32  void setTexture(const char* textureFile);
33  /** @param rotationSpeed the speed at what the crosshair should rotate */
34  inline void setRotationSpeed(float rotationSpeed) { this->rotationSpeed = rotationSpeed; };
35
36  virtual void tick(float dt);
37  virtual void draw() const;
38
39 private:
40   Material*        material;             //!< a material for the Aim.
41   float            rotationSpeed;        //!< Speed of the Rotation.
42};
43
44#endif /* _AIM_H */
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