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source: orxonox.OLD/branches/collision_detection_ancient/src/lib/collision_detection/obb.cc @ 7365

Last change on this file since 7365 was 5882, checked in by patrick, 19 years ago

collision_detection: very much work on the cd engine, now the obbs do assemble again, but not yet correctly. Much more debug work to come..

File size: 899 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION
17
18#include "obb.h"
19#include "list.h"
20#include "vector.h"
21
22using namespace std;
23
24
25/**
26 *  standard constructor
27*/
28OBB::OBB ()
29{
30   this->setClassID(CL_OBB, "OBB");
31   this->halfLength[0] = this->halfLength[1] = this->halfLength[2] = 0.0f;
32   this->bCollided = false;
33}
34
35
36/**
37 *  standard deconstructor
38
39*/
40OBB::~OBB ()
41{
42}
43
44
45
46void OBB::mergeWith(const BoundingVolume &bv)
47{}
48
49
50void OBB::drawBV(int currentDepth, int drawMode) const
51{}
52
53
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