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source: orxonox.OLD/branches/collision_detection_ancient/src/world_entities/npc.cc @ 7422

Last change on this file since 7422 was 5499, checked in by bensch, 19 years ago

orxonox/trunk: Load_Param2 changed, to load Models with, or without scale.

File size: 2.0 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc.h"
21#include "obb_tree.h"
22
23#include "state.h"
24#include "list.h"
25#include "stdlibincl.h"
26#include "power_ups/turret_power_up.h"
27#include "power_ups/laser_power_up.h"
28
29using namespace std;
30
31
32NPC::NPC()
33{
34  this->setClassID(CL_NPC, "NPC");
35
36  this->loadModel("models/ships/bolido.obj", 2);
37
38  this->randomRotAxis =  VECTOR_RAND(1);
39}
40
41
42NPC::~NPC () {}
43
44
45void NPC::collidesWith(WorldEntity* entity, const Vector& location)
46{
47  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
48  {
49//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
50//    this->applyForce(Vector(0,0,0)-location*1000);
51    if ((float)rand()/RAND_MAX < .3)
52    {
53      WorldEntity* powerUp = new TurretPowerUp();
54      powerUp->setAbsCoor(this->getAbsCoor());
55      State::getWorldEntityList()->add(powerUp);
56    }
57    else if ((float)rand()/RAND_MAX < .3)
58    {
59      WorldEntity* powerUp = new LaserPowerUp();
60      powerUp->setAbsCoor(this->getAbsCoor());
61      State::getWorldEntityList()->add(powerUp);
62    }
63    State::getWorldEntityList()->remove(this);
64
65      this->collider = entity;
66  }
67  else if (entity->isA(CL_PLAYER))
68    this->applyForce(Vector(0,0,0)-location*100);
69  else if (entity->isA(CL_NPC))
70  {
71    this->setVisibiliy(false);
72    State::getWorldEntityList()->remove(this);
73  }
74}
75
76
77void NPC::tick(float dt)
78{
79//  Vector direction = (State::getCameraTarget()->getAbsCoor() - this->getAbsCoor());
80
81  //if (directin.len() < 100)
82//  this->shiftCoor(direction *dt * 5 * exp(-direction.len() / 30.0));
83  this->shiftDir(Quaternion(dt, this->randomRotAxis));
84
85}
86
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88
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