1 | /*! |
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2 | * @file simple_game_menu.h |
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3 | * a StoryEntity that contains a simple game menu |
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4 | */ |
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5 | |
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6 | #ifndef _SIMPLE_GAME_MENU_H |
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7 | #define _SIMPLE_GAME_MENU_H |
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8 | |
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9 | |
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10 | #include "game_world.h" |
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11 | #include "event_listener.h" |
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12 | #include "game_world_data.h" |
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13 | #include <vector> |
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14 | #include "vector.h" |
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15 | |
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16 | |
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17 | #include "elements/text_element.h" |
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18 | |
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19 | class SimpleGameMenuData; |
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20 | class TiXmlElement; |
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21 | class ImageEntity; |
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22 | |
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23 | |
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24 | |
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25 | class MenuLayer |
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26 | { |
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27 | public: |
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28 | MenuLayer() {} |
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29 | virtual ~MenuLayer() {} |
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30 | |
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31 | |
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32 | public: |
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33 | std::vector<TextElement*> menuList; //!< the list of the menu items |
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34 | std::vector<StoryEntity*> storyList; //!< the list of the StoryEntities for the menu |
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35 | std::vector<ImageEntity*> screenshootList; //!< list of the screen shoots FIXME: make a better structure for this stuff |
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36 | }; |
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37 | |
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38 | |
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39 | //! a simple game menu based on a story entity |
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40 | /** |
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41 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
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42 | * loadable and is exchangeable very easely :D |
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43 | */ |
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44 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
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45 | { |
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46 | |
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47 | public: |
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48 | SimpleGameMenu(const TiXmlElement* root = NULL); |
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49 | virtual ~SimpleGameMenu(); |
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50 | |
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51 | virtual void loadParams(const TiXmlElement* root); |
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52 | |
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53 | virtual ErrorMessage init(); |
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54 | virtual ErrorMessage loadData(); |
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55 | virtual ErrorMessage unloadData(); |
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56 | |
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57 | virtual bool start(); |
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58 | virtual bool stop(); |
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59 | |
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60 | virtual void process(const Event &event); |
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61 | |
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62 | |
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63 | protected: |
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64 | virtual void tick(); |
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65 | virtual void collide(); |
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66 | |
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67 | |
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68 | private: |
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69 | void animateScene(float dt); |
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70 | void switchMenuLayer(int layer1, int layer2); |
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71 | void sliderTo(const Element2D* element, float bias = 0.0f); |
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72 | |
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73 | |
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74 | private: |
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75 | std::vector<MenuLayer> menuLayers; //!< the menu layer |
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76 | MenuLayer* selectedLayer; //!< the selected menu layer |
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77 | int layerIndex; |
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78 | |
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79 | //std::vector<ImageEntity*> menuList; //!< the list of the menu items |
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80 | ImageEntity* menuSelector; //!< ref to the selector image |
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81 | TextElement* menuSelected; //!< ref to the selected menu entity |
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82 | TextElement* menuStartGame; |
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83 | TextElement* menuStartMultiplayerGame; |
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84 | TextElement* menuQuitGame; |
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85 | int menuSelectedIndex; |
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86 | |
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87 | Vector cameraVector; |
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88 | }; |
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89 | |
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90 | |
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91 | |
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92 | //! the simple game menu data |
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93 | class SimpleGameMenuData : public GameWorldData |
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94 | { |
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95 | |
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96 | public: |
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97 | SimpleGameMenuData(); |
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98 | virtual ~SimpleGameMenuData(); |
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99 | |
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100 | virtual ErrorMessage init(); |
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101 | |
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102 | |
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103 | protected: |
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104 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
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105 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
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106 | virtual ErrorMessage loadScene(TiXmlElement* root); |
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107 | |
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108 | virtual ErrorMessage unloadGUI(); |
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109 | virtual ErrorMessage unloadWorldEntities(); |
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110 | virtual ErrorMessage unloadScene(); |
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111 | |
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112 | }; |
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113 | |
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114 | |
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115 | #endif /* _GAME_WORLD_H */ |
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