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source: orxonox.OLD/branches/control/src/world_entities/playable.h @ 7352

Last change on this file since 7352 was 7118, checked in by patrick, 19 years ago

trunk: mp explosion

File size: 2.7 KB
Line 
1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
10#include "extendable.h"
11#include "event.h"
12#include <list>
13
14#include "world_entities/weapons/weapon_manager.h"
15
16class Weapon;
17class DotEmitter;
18class Player;
19class SpriteParticles;
20class Explosion;
21
22//! Basic controllable WorldEntity
23/**
24 *
25 */
26class Playable : public WorldEntity, public Extendable
27{
28  public:
29    virtual ~Playable();
30
31    virtual void loadParams(const TiXmlElement* root);
32
33    virtual void die();
34    virtual void respawn();
35
36    virtual bool pickup(PowerUp* powerUp);
37
38    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
39    void removeWeapon(Weapon* weapon);
40    void nextWeaponConfig();
41    void previousWeaponConfig();
42
43    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
44    void weaponConfigChanged();
45
46
47    bool setPlayer(Player* player);
48    Player* getCurrentPlayer() const { return this->currentPlayer; };
49
50    void attachCamera();
51    void detachCamera();
52
53    virtual void collidesWith(WorldEntity* entity, const Vector& location);
54    virtual void process(const Event &event);
55
56    virtual void tick(float dt);
57
58    /** @return a List of Events in PEV_* sytle */
59    inline const std::list<int>& getEventList() { return this->events; };
60
61    int       writeSync(const byte* data, int length, int sender);
62    int       readSync(byte* data, int maxLength );
63    bool      needsReadSync();
64
65
66    virtual void setAbsDirPlay(const Quaternion& rot) = 0;
67    void setAbsDirPlay(float angle, float dirX, float dirY, float dirZ) { this->setAbsDirPlay(Quaternion(angle, Vector(dirX, dirY, dirZ))); }
68
69    inline void setScore( int score ) { this->score = score; }
70    inline int  getScore() { return this->score; }
71
72  protected:
73    Playable();
74
75    virtual void enter() = 0;
76    virtual void leave() = 0;
77
78    void registerEvent(int eventType);
79    void unregisterEvent(int eventType);
80
81  private:
82    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
83    std::list<int>        events;             //!< A list of Events, that are captured for this playable
84
85    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
86
87    bool                  bFire;              //!< If the Ship is firing.
88    int                   oldFlags;           //!< Used for synchronisation
89
90    int                   score;
91    int                   oldScore;
92
93    bool                  bDead;
94
95    //TODO HACK: explosion emitter
96
97
98    WorldEntity* collider;
99};
100
101#endif /* _PLAYABLE_H */
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