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source: orxonox.OLD/branches/control/src/world_entities/skybox.h @ 7146

Last change on this file since 7146 was 6771, checked in by bensch, 19 years ago

Water is better now (but still quite Bad)

File size: 2.3 KB
Line 
1/*!
2 * @file skybox.h
3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
7*/
8
9#ifndef _SKYBOX_H
10#define _SKYBOX_H
11
12/* INCLUDES */
13#include "world_entity.h"
14#include "material.h"
15
16enum SKY_SIDE
17{
18  SKY_TOP = 0,
19  SKY_BOTTOM,
20  SKY_LEFT,
21  SKY_RIGHT,
22  SKY_FRONT,
23  SKY_BACK
24};
25
26//! A Class to handle a SkyBox
27class SkyBox : public WorldEntity
28{
29 public:
30  SkyBox(const char* fileName = NULL);
31  SkyBox(const TiXmlElement* root);
32
33  virtual ~SkyBox();
34
35  void init();
36  void preInit();
37
38  virtual void loadParams(const TiXmlElement* root);
39
40  void postInit();
41
42  virtual void draw();
43
44  void setSize(float size);
45  /** assumes jpg as input-format */
46  void setTexture(const char* name) { if (textureName) delete[] textureName; textureName = new char[strlen(name)+1]; strcpy(textureName, name); this->setTextureAndType (name, "jpg"); };
47
48  void setTextureAndType(const char* name, const char* extension);
49  void setTextures(const char* top, const char* bottom, const char* left,
50                   const char* right, const char* front, const char* back);
51
52  void loadCubeMapTextures(const char* top, const char* bottom, const char* left,
53                           const char* right, const char* front, const char* back);
54
55  GLuint getTexture(SKY_SIDE side) const { return (this->material[side]) ? this->material[side]->getDiffuseTexture(): 0; };
56
57  static void enableCubeMap();
58  static void disableCubeMap();
59
60  virtual int       writeBytes(const byte* data, int length, int sender);
61  virtual int       readBytes(byte* data, int maxLength, int * reciever);
62  virtual void      writeDebug() const;
63  virtual void      readDebug() const;
64
65 private:
66  void rebuild();
67
68  Material*       material[6];     //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back
69  Texture*        cubeTexture[6];  //!< Textures for the CubeMap.
70
71  float           size;            //!< Size of the SkyBox. This should match the frustum maximum range.
72  float           textureSize;     //!< this is the length of a texture (assumes a square texture)
73  char*           textureName;     //!< Name of the Texture
74
75};
76
77#endif  /* _SKYBOX_H */
78
79
80
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