[7934] | 1 | /*! |
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[5039] | 2 | * @file collision.h |
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[7959] | 3 | * Definition of a collision as a two WE hit each other |
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[7934] | 4 | */ |
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[4510] | 5 | |
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[4511] | 6 | #ifndef _COLLISION_H |
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| 7 | #define _COLLISION_H |
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[4510] | 8 | |
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[4520] | 9 | #include "vector.h" |
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[7964] | 10 | #include <vector> |
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[4510] | 11 | |
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[4520] | 12 | class WorldEntity; |
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| 13 | class BoundingVolume; |
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[7959] | 14 | class CollisionEvent; |
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[4510] | 15 | |
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[4511] | 16 | //! A class representing a simple collision |
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[7968] | 17 | class Collision |
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| 18 | { |
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[4510] | 19 | |
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[7968] | 20 | public: |
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| 21 | Collision(); |
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| 22 | virtual ~Collision(); |
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[4510] | 23 | |
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[7968] | 24 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
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| 25 | inline void collide(WorldEntity* entityA, WorldEntity* entityB) { this->entityA = entityA; this->entityB = entityB; } |
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[7934] | 26 | |
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| 27 | |
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[7968] | 28 | /** @return Collision WorldEntity A */ |
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| 29 | inline WorldEntity* getEntityA() const { return this->entityA; } |
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| 30 | /** @return Collision WorldEntity B */ |
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| 31 | inline WorldEntity* getEntityB() const { return this->entityB; } |
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[8106] | 32 | /** @return true if Entity A collides */ |
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| 33 | inline bool isEntityACollide() { return this->entityACollide; } |
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| 34 | /** @return true if Entity B collides */ |
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| 35 | inline bool isEntityBCollide() { return this->entityBCollide; } |
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[7940] | 36 | |
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[8029] | 37 | /** @returns true if this Collision has already been dispatched */ |
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| 38 | inline bool isDispatched() { return this->bDispatched; } |
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| 39 | |
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[7968] | 40 | /** registers a @param event CollisionEvent to take place */ |
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| 41 | inline void registerCollisionEvent(CollisionEvent* event) { this->collisionEvents.push_back(event); } |
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[8006] | 42 | /** @returns a vector of collision events */ |
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| 43 | inline const std::vector<CollisionEvent*>& getCollisionEvents() const { return this->collisionEvents; } |
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[7940] | 44 | |
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[8106] | 45 | |
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| 46 | |
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[7968] | 47 | void handleCollisionEvents(); |
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[7959] | 48 | |
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[7934] | 49 | |
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[7968] | 50 | private: |
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| 51 | void flushCollisionEvents(); |
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| 52 | |
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| 53 | |
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| 54 | private: |
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| 55 | WorldEntity* entityA; //!< the collision body A |
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| 56 | WorldEntity* entityB; //!< the collision body B |
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[8106] | 57 | bool entityACollide; //!< true if entity A is subscribed for collision reaction |
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| 58 | bool entityBCollide; //!< true if entity B is subscribed for collision reaction |
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[7968] | 59 | |
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[8029] | 60 | bool bDispatched; //!< true if this collision has already been dispatched |
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| 61 | |
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[7968] | 62 | std::vector<CollisionEvent*> collisionEvents; //!< the collision event list |
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[4510] | 63 | }; |
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| 64 | |
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[4511] | 65 | #endif /* _COLLISION_H */ |
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