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source: orxonox.OLD/branches/cr/src/lib/collision_reaction/collision.h @ 8111

Last change on this file since 8111 was 8108, checked in by patrick, 19 years ago

cr: double sidded collision events updated

File size: 2.6 KB
RevLine 
[7934]1/*!
[5039]2 * @file collision.h
[7959]3 *  Definition of a collision as a two WE hit each other
[7934]4 */
[4510]5
[4511]6#ifndef _COLLISION_H
7#define _COLLISION_H
[4510]8
[4520]9#include "vector.h"
[7964]10#include <vector>
[4510]11
[4520]12class WorldEntity;
13class BoundingVolume;
[7959]14class CollisionEvent;
[4510]15
[4511]16//! A class representing a simple collision
[7968]17class Collision
18{
[4510]19
[7968]20  public:
21    Collision();
22    virtual ~Collision();
[4510]23
[7968]24    /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */
25    inline void collide(WorldEntity* entityA, WorldEntity* entityB) { this->entityA = entityA; this->entityB = entityB; }
[7934]26
27
[7968]28    /** @return Collision WorldEntity A */
29    inline WorldEntity* getEntityA() const { return this->entityA; }
30    /** @return Collision WorldEntity B */
31    inline WorldEntity* getEntityB() const { return this->entityB; }
[8106]32    /** @return true if Entity A collides */
[8108]33    inline bool isEntityACollide() const { return this->entityACollide; }
34    /** sets the flag if it reacts @param flag true if it should react on entityA*/
35    inline void setEntityACollide(bool flag) { this->entityACollide = flag; }
[8106]36    /** @return true if Entity B collides */
[8108]37    inline bool isEntityBCollide() const { return this->entityBCollide; }
38    /** sets the flag if it reacts @param flag true if it should react on entityB*/
39    inline void setEntityBCollide(bool flag) { this->entityACollide = flag; }
[7940]40
[8029]41    /** @returns true if this Collision has already been dispatched */
42    inline bool isDispatched() { return this->bDispatched; }
43
[7968]44    /** registers a @param event CollisionEvent to take place */
[8108]45    inline void registerCollisionEvent(CollisionEvent* event) { this->collisionEvents.push_back(event); this->bDispatched = false;}
[8006]46    /** @returns a vector of collision events */
47    inline const std::vector<CollisionEvent*>& getCollisionEvents() const { return this->collisionEvents; }
[7940]48
[8106]49
[7968]50    void handleCollisionEvents();
[7959]51
[7934]52
[7968]53  private:
54    void flushCollisionEvents();
55
56
57  private:
58    WorldEntity*                 entityA;                       //!< the collision body A
59    WorldEntity*                 entityB;                       //!< the collision body B
[8106]60    bool                         entityACollide;                //!< true if entity A is subscribed for collision reaction
61    bool                         entityBCollide;                //!< true if entity B is subscribed for collision reaction
[7968]62
[8029]63    bool                         bDispatched;                   //!< true if this collision has already been dispatched
64
[7968]65    std::vector<CollisionEvent*> collisionEvents;               //!< the collision event list
[4510]66};
67
[4511]68#endif /* _COLLISION_H */
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